
General
- The GPU VRAM requirements have been reduced to 7750MB to allow 8GB GPUs whose DirectX drivers report slightly less memory to select the Ultra texture detail level
Gameplay
- Fixed an issue where certain medical vehicles in campaign did not heal nearby units
- Fixed an issue where a sniper could fire from the back of assault vehicles such as the US Forces Assault Halftrack
- Fixed an issue where destroyed wrecks were spawning duplicate debris
- Fixed a crash when trying to place S-Mines out of map boundaries
- Fixed a case where grenadiers performing construction became unarmed when merging into other squads
- Weapon emplacements no longer become invincible when killed with a V1 rocket or Goliath Demolition vehicle
Replay files that encountered these above issues may encounter a desync error if they are viewed.