Readme:
Installing the Mod:
Extract all the files from the zip onto your desktop
Run the Installinator.bat or place the "retarded1" folder into
C:\Documents and Settings\[[USERNAME]]\My Documents\Red Alert 3\Mods
Note: You may have to create a 'Mods' Folder
mehr...
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Playing the Mod:
Go into Red Alert 3's Control Center and click on Game Browser.
Click on the 'Mods' tab and double click on 'C&C Retarded RC' from the list of mods.
If you are having problems finding the control center try adding '-ui' to the end of the target box for your Red Alert 3 shortcut on your desktop. This will open the control center everytime you click on it.
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Playing the Mod (ON STEAM):
Right click on Red Alert 3 in your steam my games folder.
click on Properties.
Click on Set launch options...
Type in the text box "-ui".
Click OK and run the game.
Now you should see the Control Center.
Click on Game Browser.
Click on the 'Mods' tab and double click on 'C&C Retarded RC' from the list of mods.
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Things you should know:
AI works.
Online Play works.
Lan Play works.
All Co-op Campaigns has been play tested and is completely possible to beat at the highest difficulty.
It is recommended that you patch Red Alert 3 before playing.
This mod requires Version 1.09 or higher.
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Change List
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Basic Changes:
All refinereys, even away from an ore node, will give the player $500 every 12 seconds.
Many Units have been modified to allow targeting of aircraft.
Many Units have been enlarged.
Many Units do more realistic damage.
Many Units are faster.
Many Unit abilities have been altered.
Many Prices have been altered.
At the start of any game, the player will have three crates; a GLOBAL Health Crate, a GLOBAL Veterency Crate, and a Clone Crate.
GLOBAL Health Crates repair/heal all structures, infantry, vehicles, and aircraft.
GLOBAL Veterency Crates give all of your units +1 Veterency when used.
Clone Crates create a clone of whatever unit activated it. Note: A cloned unit cannot use its special ability.
Allied Faction starts off with one Allied Construction Yard and an accompanying Allied MCV.
Chronosphere, Iron Curtain, and Nano Swarm are all free and able to be built at the start of a game.
All Power Plants give double power.
Basic Anti Infantry Infantry can do more damage and swim.
All Commandos have three times the health.
All wall segments can be build further out and take less time.
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BAMF Units/Structures:
Catalyst Harbinger -
Gigantic Harbinger Gunship
Able to Convert Enemy Vehicles into Friendly Assault Destroyers
Can Attack Aircraft
Can be produced at an Allied Airfield
Requires Tech Level 3
Talent is Conversion
Shogun Battlestar-
Gigantic Shogun Battleship with Flight Capabilities
Launches Fighter Mecha-Tengu as Escort
Can be produced at Empire Naval Yard
Can Attack Aircraft
Faster on Water
Requires the new Fortress Power Core and Tech Level 3
Talent is Keeping the Pressure On
Gunther, Lord of the Smackdown -
Gigantic Apocalypse Tank
Fires Catastrophe Shells - Damage can be described as being equivalent to the Allied Time Bomb
Can Attack Air
Moves extremely slow
Secondary Grapple allows for faster movement
Requires Battle Lab
Can be produced at Soviet War factory
Talent is massive damage
Allied Titan -
Gigantic Floating Aircraft Carrier
Accompanied by a squadren of Apollo Fighters
Can be produced at Allied Naval Yard
Requires Tech Level 3
Talent is absorbing damage
Super Oni -
Emperor Yoshiro Mech
Uses both Eye Beams and Energy Missiles
Requires Tech Level 3
Can Attack Air and Ground
Can Walk through water
Talent is Aircraft Destruction
Gundamn -
Gigantic King Oni
Eye Beams are
Can Attack Air and Ground
Can Walk through water
Talent is Being Big
Shogun Executioner -
You should already know what this is.
Can be built from the start
Can be produced at Empire Warfactory
Costs too much to be reasonable
Takes to much time to be made
Talent is being relatively unobtainable.
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Asura Tower (Structure) -
Aircraft Control Tower
Launches Large Amounts of Autonomous Aircraft to work as Defense
Defends both air and ground
Requires Tech Level 3
Constructed at Allied Construction Yard
Talent is shear numbers
Gravity Inversion Tower (Structure) -
Gravity Manipulator
Sends the following into space when too close: Infantry, Vehicles, Projectiles, Aircraft, and Powerplants
Requires Battle Lab
Constructed at Soviet Construction Yard
Talent is perfect base defense
Fortress Power Core (Structure) -
Floating Fortress Power Structure
Produces over 9000 in power
Allows construction of Tri-Cannons
Comes with two complimentary Tri-Cannons
Destruction will lead to catastrophic explosion
Constructed at Emprie Construction Yard
Talent is shear power
Wave Force Tri-Cannon (Structure) -
Float Fortress Main Gun
Long Range Triple Beam Cannon
Can Attack Aircraft
Constructed at Empire Construction Yard
Requires Fortress Power Core
Talent is shear range
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Notable Special Power Changes:
Ballon Bomb -
Double Damage and Double the Number of Bombs
Iron Curtain & Chronosphere -
Larger Radius
Chronoswap -
Now works on enemy units
Cryo Beams -
Lasts Longer
Time Bombs -
Does more damage
Desolator Air Strikes -
More Planes
Kamikaze Planes -
Bigger Planes
Orbital Drop -
Drops more
Magnetic Stalight -
Moves faster
Chrono Rift -
Bigger
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Notable Unit Changes:
Tankbuster -
Attacks Aircraft
Spy -
Can now disguise as structures
Larger Radius of Effect for Bribe
Twinblade -
Picks up more stuff
Units can now fire from it
Example: Dreadnoughts can be picked up by Twinblades and fire from it
V4 and Dreadnoughts -
Fires at Air
"EMP" Ninja -
Throws EMP Shurikens
Bullfrog -
Starts with 5 Conscripts
Yuriko -
Special Ability can now cause damage to vehicles and structures
Allied MCV -
Faster and comes with repair drones
Soviet MCV -
Faster only on land
Tesla Troopers -
Don't suck anymore
Empire MCV -
Flys
Riptides -
Starts with 5 Peace Keepers
Sudden Transports -
Starts with 3 Tank Busters
Natasha -
Can build more than one at a time
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Narritive Justifications:
Sometimes you might notice shrunken units not unshrinking corrently, this is due to global warming. Remember to recycle kids! There should be a comma in that last sentense, put it wherever you what ;)
Constripts have use magical moltove coctails which allow them to walk on water.
The peace keepers use future tech anti gravity shiels which only work above the sea.
Japanese warriors use nano swords which allow them to traverse the oceans.
Shogun Battlestars when they return to sea have inertia dampeners, that's why they don't receive damage then they hit the water at all full. This is also why there are no giant waves either. This technology is also used in MCV deployment.
Dreadnought missle explosions chemically create H2O when they explode due to the advanced missile density required to launch at that altitude.
Shogun Battlestars use FTW drives which allow it to traverse both air and sea.
The spy now uses new future tech technology such as the advanced butter knife which allows it to morph into structures.
The reason why you can't repair the Fortress Power Core normally is due to the circle of life. FYI you can always just use an engineer or a GLOBAL Health Crate.