Colonies Online
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Über das Spiel
All players of Colonies Online are interacting in the common game world. The system implemented in the game supports almost infinite number of planets. Planet size amounts to several thousand square kilometres. Due to that we do not need to separate players in different game worlds, ensuring that there will be enough space for everyone.
Building is one of the key features of Colonies Online. Colonies are supposed to become true centres of communication, research, trade, etc. It is up to players to decide what their colony will be - a protected military base or a commercial harbour open to everyone. With various constructions at hand players can create unique facilities and protect themselves from intruders with defence systems. Auction houses, item storages, vendors and so on, disposed on the territory of a colony - all of this will help make a particular colony a popular place. And by building own spaceport, players will be able to link their colony to amicable colonies on other planets.
In Colonies Online we do not have built-in classes. Instead, there is a big number of various skills a player can choose from to create and study a set of skills of their own. A new profession may be originated on the base of this skill set and then taught to other players. Rare skills obtained by a player can make such profession appreciated and highly-demanded.
We introduced fair "non-target" system in the game, which in combination with isometric view and original game controls makes battling dynamic and unpredictable. It is better to think over the combat tactics in advance in order to shoot your enemies and avoid hurting allies.
Colonies Online is a free PvP, so other players may pose serious threat. Hunting other players’ characters is risky but sometimes the loot is worth it. It may be a highway robbery for the sake of plunder or a well-planned attack on a hostile colony with the aim to take over resources and technologies.
Systemanforderungen
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Steam Nutzer-Reviews
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58 Std. insgesamt
Verfasst: 30.01.16 00:51
Schade, ich dachte es käm ein wenig an das Feeling von Albion Online heran aber für mich ist es nichts.
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393 Std. insgesamt
Verfasst: 26.05.14 11:03
Rotzgame. Kein Inhalt. Keine Patches
Dieses Spiel ist tot, ohne jemals gelebt zu haben!
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112 Std. insgesamt
Verfasst: 08.02.20 16:27
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169 Std. insgesamt
Verfasst: 24.11.19 01:21
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269 Std. insgesamt
Verfasst: 10.05.14 04:48
The funny part is that every single positive review about the game is written by the very same first day griefers who ran off about 50% of the first day non-pvpers with griefing.
And now for the funniest part to top all of that off, the very same griefers have been appointed mods by the developer's in the steam hub to squash any kind of negative feedback, no matter how civil it is.
Ya know you might be going about handling this all wrong? Just saying.
IMO anytime a developer gives power to a player it's a bad thing, especially over others idea's and opinion's no matter how negative or positive they might be. tsktsk
This game is a total lost cause in my book. To bad I had to be the fool to spend the 50 dollars in support of the game only to be ran off by power wielding developer's pet's, not just in game but in the steam hub as well.
Let this be a warning to all those who think they are gonna play this game the way they want to or have their own idea's.
They will shit all over you.
Edit: Just an FYI, now they are even telling people to ignore the reviews and negative feedback, which they so rightfully earned for themselves by abusing the very people who were trying to support this game.
I wonder if they will stop treating people the way they are or if it will continue? Think I'll keep an eye on this one just out of curiosity. I certainly won't be playing it anymore even if they do have my 50 dollars. Not worth the abuse from the Mod appointed by the dev's to be honest. At least I can say that without flinching.
I feel really bad for the people who are stuck with the game and the lost money who can't say that it's no big deal they got screwed over. Best of luck to all of you though.
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231 Std. insgesamt
Verfasst: 02.05.14 16:26
Pros:
-Base building is solid and you can edit structure per tile leading to high creativity. Costly and slow to do if you are not a bought in premium player.
-Combat is fun and they got the tactical elements right. Hiding behind cover, flanking and leading your targets are all relevant to comabt.
Cons:
-Content is minimal. Shoot a few monsters a thousand times, sell monster parts, buy new gear. Repeat. This is IT to the game beyond building bases.
-Lack of progression system, skills or crafting contributes to the extremely repeditive play.
-Minimal anti greifing systems compounds the minimal content causing players to get bored and muder people.
-UI needs work. Badly. Across the board.
-Base security is minimal and most tiles can be destroyed/griefed without specific sheilding.
Summary:
Unless you want to support the developers do not buy this game yet as it is extremely early access and likely wont keep your interest for more than a few hours. I do however recommend following this game to see if it does get beyond its current itteration as the potential for something special is clearly there.
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181 Std. insgesamt
Verfasst: 02.05.14 02:47
Edit 2 - The game is clearly also 'Pay to win' right now. The more money you invest into the game is going to net you better gear, which makes it easier for you to hunt mobs and make PvP a simple matter of holding your gun straight at an enemy and holding the mouse button for a split second until they crumple under your overwhelming DPS. To give a comparison, the starting gun has a stated 16 DPS - The gun you can buy in a bundle has 300+dps, and you have a meager starting 50hp. None of the armor seems to reduce damage by any tangible amount either.
To make it even worse, safe areas are not clearly designated or noted, and so you don't even know if you're even capable of defending yourself or being annihilated until you trade shots, and then you just sit there daring the other person to leave whatever safe area you've found so you, or they, can shoot each other in the back.
Edit 3 - Game seems pretty stable if lacking in graphical options. Zero ability to adjust any graphical options at all and I couldn't find any to adjust in the files. Everything you build can be destroyed while you are offline, including the stuff you've bought in the bundles, and there isn't a damn thing you can do about it. If you lose your ILU (Basically your transport unit until they add more stuff for it) while you are offline and log back in, you are effectively stuck on the planet until you suicide into bugs. Hopefully you killed a bunch of stuff with that bundle you bought (You bought it, right? Hope you like doing zero damage and getting ganked all day if you didn't) because if you didn't, you'll be starting over from nearly ground zero. Re-grind for money to get another ILU to transport yourself to another planet only for it to be destroyed the next time you log off.
ANYTHING YOU BUILD CAN BE DESTROYED WHILE YOU ARE OFFLINE. It is INCREDIBLY easy to do this. This wouldn't be such a huge issue if you weren't transported to another planet and dropped next to two to three other players ILU's, of which you can shoot if you want. You can also damage your own if you shoot it. The basic turrets provided to all ILU's only fire at mobs and not players regardless if you're being fired at or not.
Edit 4 5/3/14 - PvP protection has been enabled on the first planet for all players. It's an entirely Co-op experience until you get your first ILU and get off planet and into another. No more camping complete newbies. Safe areas are labeled with a (SAFE AREA) in safe areas, but you still don't know when you're near one (The only safe area I know of now is the entire first planet.) Game is significantly more playable now because of the change.
**I will continue to update this review as the game fixes it's initial problems. I'm in for the long haul in this one.**
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Release:01.05.2014
Genre:
Massively Multiplayer Online
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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