Today brings the release of Patch 1.03 which is intended as a hotfix for many of the errors reported by the community once Patch 1.02 was released. Thank you for taking the time to inform us of these errors and your patience as we addressed them.
As a note to any console players who may be reading this, currently Patch 1.03 is only available on the PC versions of Classified: France ‘44. We intend to release a version of 1.03 for consoles as soon as it has been given full clearance by our QA teams.
Bug Fixes:
- Fixed an issue that affected older saved data where Mission Tokens wouldn’t spawn on the Campaign Map.
- Fixed a crash that would occur when reinforcements entered the map whilst an allied unit had retreated.
- Fixed a crash that could occur when an ally died during the enemy turn.
- Fixed a crash that would occur when an ally recovered on the same turn a unit with the "Quit Messing About" skill died.
- Fixed a crash that would occur if an ally died from enemy Overwatch whilst having AP remaining.
- Fixed a crash that would occur if an ally died whilst shooting.
- Fixed a crash that could occur if a recovering ally died during the enemy turn.
- Fixed a crash that would occur if an ally died before they gained the Defiance buff on the following turn.
- Fixed a crash that could occur as enemies performed actions during the enemy turn.
- Fixed a crash that could occur when alerting enemies with Melee.
- Fixed a crash that could occur when firing at enemies with Overwatch.
- Fixed a crash that could occur when loading a save immediately after shooting an enemy.
- Fixed a crash that would occur if a stunned enemy entered the recovering state from bleeding at the start of a turn.
- Fixed an issue where Allied units wouldn’t be able to move on their turn.
- Fixed an issue where saves could not be loaded in newly created User Generated missions.
- Fixed an issue where the game would hardlock after an enemy used an MG Nest.
- Fixed an issue where the camera could get stuck over a dead allies location when they died whilst running into enemy Overwatch.