Today, we’re rolling out version 1.04 of City of the Shroud! This patch contains new NPC portraits, a number of quality-of-life improvements, and overall polish.
Read on for details:
Major Updates:
- New NPC Portraits: we’ve added several variations on existing NPC portraits to give more variety to the artwork.
- Combat Details: [list]
- You can now press the (re-assignable!) Combat Details button during combat to display:
- A preview of your selected character’s range at a highlighted potential destination
- Character shortcut numbers over your team members’ heads to make it easier to see both where they are and what to press to access them instantly
- Enemy indicator arrows over all (conscious) enemies to give you an immediate read on their layout
Minor Updates and Polish:
- The game now prompts you to choose a difficulty and game speed when starting a new game (these can both be changed later from the Options Menu).
- Machinist bombs and turrets now spawn without causing small hiccups.
- The AP cost of moving to a highlighted tile is displayed on that tile before moving.
- A “controls reminder” window displaying the button assignments for Wait Mode and Combat Details will appear in the bottom-left corner of the screen during the first segment of the game.
- Wait Mode can now be set to toggle by holding the button or tapping the button to turn it ON/OFF in Gameplay options.
- The Team Menu and Online VS buttons are now visible but greyed-out and inaccessible until unlocked, instead of being hidden.
- Improved flow for connecting to another player for an Online VS battle.
- Indicator arrows for controller and enemy location are now drawn on top of other geometry (no more clipping!).
- Fixed hidden tiles acting as pits in the Market Gate map in the Refugee Quarter.
- Fixed position of a building in the Old Town Steps maps that covered up part of the range indicator.
- Fixed location and portrait of an NPC who should have been a refugee in the Refugee Quarter but appeared as a regular Citizen in Old Town.
- Adjusted the level of fog in the final boss battle of Chapter One in Old Town so that it is easier to see the game map when the camera is pulled back.
- Long quest names in the Quest Tracker should no longer bleed out into the border graphic.
- Return To Game button on the pause menu no longer enters the “selection” sprite state when pausing even if the player is using mouse/keyboard.
- Return to City Map button at the end of battles no longer plays the click sound effect twice if using mouse/keyboard.
- “LeftButton” and other odd mouse binding names changed to “Left Click,” “Right Click,” and “Middle Click.”
- New Game confirmation prompt now properly fits all button sprite configurations.
- The warning sound effect for flashing red tiles will now fade out properly on scene transitions.
- Cleaned up some typos.
We had originally intended to release everything together as Patch 1.05, which would have the above plus the AI updates, but between illness and an obnoxious AI bug at the last minute that we’re still trying to sort out, we couldn't quite make it happen. Reworking AI and updating the corresponding gameplay mechanics is hard, to say the least! Once we’ve solved the bug, we’ll be releasing the updated AI and gameplay mechanics as the 1.05 patch.
We’re also hard at work on Chapter 2, and we should have an update about it soon!
Thank you for playing!