It's been a while. And we've been busy.
Today marks the release anniversary of Chronicon 1.0. I can't believe it's been 4 years already!
And to celebrate, we're releasing a small game. Right now!
As we were making good progress on our next game, we moved out of prototyping and onto creating all the art. And since I (Squarebit) can't draw at all... I found myself with a lot of free time as our team of artists got to work. So I started a little pet project and it turned into...
Chronicon: Survivors!
To absolutely no one's surprise, I imagine. ːsteammockingː
It's my personal take on the recent horde survivors trend, with a faster pace as Chronicon players will be accustomed to, and many familiar characters, enemies, and locations. It also gave me a unique opportunity to add things that were scrapped from Chronicon (due to being a bad fit for that game in particular) such as weapon/item/skill ideas, some unused assets, etc. Of course, there is also a bunch of new things, enemies, etc introduced! I partnered up with Mike again and he produced a heavy 13 part soundtrack for the game.
So if any of that sounds interesting, you can check it out here:
https://store.steampowered.com/app/2815610/Chronicon_Survivors/
We've also made a Chronicon Universe Bundle, which is basically everything Chronicon, that lets you grab anything you don't own already with a slight (permanent) discount. We'll be adding any and all future games/dlc/soundtracks we make in the Chronicon universe to this bundle, always giving fans of the game(s) an extra discount.
https://store.steampowered.com/bundle/44000/Chronicon_Universe_Bundle/
But what of the next game?
I'm not going to spoil too much just yet, But I can tell you it's indeed part of the Chronicon universe, and more of a roguelike format. It's also a pretty big undertaking - despite being a smaller, shorter project - and our team has grown significantly! (We do have a spot open, if you're interested in joining us, read more here.)I have some cool concept art to share with you, courtesy of our environment & prop artist, gab_paints.
As you can see we're working hard on trying to produce better visuals than previous game(s)!
With that in mind, the next game will take a while, and we'll do our best to keep you updated every once in a while. We'll slip in an update for you guys in our yearly end of year post, I think!
Until then, be well, be safe, and have fun!
Squarebit & Marruu