News Liste Capes

First Update incoming!
Capes
30.05.24 15:03 Community Announcements
Heyho,

The dust of the Release day has settled and the first thing we want to get off our chest is surely thanking you for your support in the early hours of the release!

We are already looking at the amount of feedback you have brought up so far - and since it's quite a lot and our core-dev team only consists of 4 people, there's surely no time to waste.

We compiled a first list of fixes to tackle some of your issues already and finalized the first patch to come - including:

  • Fixed severe framerate stutter that would occur when the camera transitions to cutscenes with DLSS enabled
  • Improved Quicksave to allow the save option to remain available via pause menu when a hero's action was selected
  • General fixes


Thank you again for the feedback you've shared with us - please keep it coming!


Spitfire Interactive & Daedalic Entertainment




Here are the full patch notes:


Major Fixes
  • Fixed severe framerate stutter that would occur when the camera transitions to cutscenes with DLSS enabled


Quality of Life
  • Improved Quicksave to allow the save option to remain available via pause menu when a hero's action was selected


General Fixes
  • Fixed issue where Rebound could move out of the warehouse after the tutorial in Acquaintance
  • Fixed issue where PMC actively looked at/toward 4th hero during combat after Homecoming intro cutscene
  • Workaround input problems using an external gamepad after using built-in gamepad on Steam Deck
  • Fixed display menu buttons not responding to gamepad input on Steam Deck/Linux
  • Fixed Mercurial’s Dash being able to end on floating breakables
  • Fixed issue where trapped Weathervane would receive ultimate charge at end of rounds if intro is skipped or a save was loaded in Which Way the Wind Blows
  • Fixed issue where Wildstar would not relocate between phases in Anger is an Energy
  • Fixed issue where Goon from cutscene wouldn't animate when walking if the player clicks through the cinematic instead of watching or skipping in Mugging
  • Fixed rock collision to work with defeated/ragdolled enemies in Nose to the Grindstone
  • Fixed objective marker lingering on KOed civilians in Rooftop Hostage