Mbot - Crazy Glu
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English.
The Authors
This modification is collected from several modes. The Authors, whose functioning were used when making mode. ##The Models player: S.C. Email: sc(@)hyper-nova(.)com http: unknown ##The Mortar fire: DeekCiti Email: unknown URL: unknown ##Trassery: 2K Email: unknown URL:
http://callofduty.ru/index.php?showuser=16355 ##Mbot: Maks Deryabin aka Spec E-mail:
spec666@inbox.ru URL:
http://www.cf-cod.ru ##Correction Mbot: cepe7a E-mail: unknown URL:
http://callofduty.ru/index.php?showuser=283 ##The Sound, effects, design, co-ordination, adaptation and general assembly: ASDFG E-mail:
adm-aquareal@ya.ru URL:
http://cod26.narod.ru
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The description
If at you dial-up connection or have switched off the Internet, and you want to play in cheerful multyplayer game - this of fashions for you. In him not anything serious.
If you not so well play the Internet - this of fashions for you. It is good training.
Models of players are executed as animated characters.
Pomegranates have special ridiculous effects. The weapon is supplied tracers. On maps some models are changed. Instead of mine tablets - palm trees, etc. Instead of a snow - sand.
Bots talk and swear.
Wounds are executed in style headshoots a fashion eXtreme.
Wounds are accompanied by shouts of players.
The sight, showing, that the player has hit the mark - now red color.
On maps works mortars bombardment.
You can create way points for bots to any map. More in detail about it read in folder Docs.
If want to play more beautifully, but it is more difficult - place from the general archive a file zz_asdfg_crazy_weapon in a folder mbot_crazy_glu. It is smooth animation of hands with the weapon.
If want to remove from the screen a compass and other superfluous inscriptions - place from the general archive a file z_asdfg_no_icon in a folder mbot_crazy_glu.
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Installation: to place archive Mbot - Crazy Glu in a directory of game. For example, C:\Program Files\Call of Duty 2 To take archive. After extraction of files game will begin automatically. Further game can be started through a label mbot_crazy_glu which will appear in a directory of game. Provided that game is established in C:\Program Files\Call of Duty 2. Otherwise in properties of a label mbot_crazy_glu, in a field "object" it is necessary to specify your way, for example C:\Program Files\Activision\Call of Duty 2 When game will be started, it is necessary to wait for some minutes. It is necessary for automatic start of bots.
Maps are at present supported:
Standard maps
mp_burgundy
mp_carentan
mp_harbor
mp_leningrad
mp_matmata
mp_railyard
mp_rhine
mp_toujane
mp_trainstation
Maps of foreign developers
gob_aim
mp_aim_1
mp_buhlert
mp_deadend
mp_hillside
mp_karkand
mp_pavlov
mp_powcamp
shadowsniper
Theme of support and discussion here: