News Liste Bomb Rush Cyberfunk

Patch 1 - Micro Boy
Bomb Rush Cyberfunk
30.08.23 16:40 Community Announcements
Hey everyone, Dion here. We had a crazy good launch so here's a big thank you from the team to you for playing our game. Looking at the numbers we can see people spend 10 to 12 hours on a comfortable playthrough, double that for a 100%. But we are also happy to see people going wild with mods to get even more out of the game.

In this first patch we focused on fixing mostly technical issues. Still, we managed to sneak a new app onto your flip phone: Micro Boy. I'll tell you right now it doesn't give you anything in the game, but you can't really have a flip phone without a good mini game on it in my opinion.



Other than that some ease of use of the game has been improved as well. Rest assured we plan to tackle the information shown on the map and pause menu among other things in an upcoming patch.

Additions
  • Added Micro Boy mobile game to the flip phone apps
  • Added a cypher spot to the Hideout
  • Added Knxwledge - hwbouths to the Bomb Rush Cyberfunk Soundtrack
  • Added album art to the Bomb Rush Cyberfunk Soundtrack
  • Added Paul Koster to Environment Artists in Credits
  • Added Localization teams to Credits
  • Added Benni the taxi driver's missing voice in taxi menu related cutscenes
  • Added OpenGL Core backend to Windows build
  • Added support for changing the movement controls and phone movement controls
  • Added a more explicit boost gate door to the intro of the chapter 3 dream


Fixes
  • Fixed the transition from Versum Hill to Millennium Square sometimes soft locking
  • Fixed combo multipliers not resetting when entering a Robo-post mid combo
  • Fixed certain building edges in Mataan considered safe to respawn on
  • Fixed the police heat sensitivity being overly high in chapter 6
  • Moved garage unlocks to be one chapter earlier so discovered movestyle colorways can be used earlier
  • Fixed getting REP for redoing a graffiti spot after another crew has gone over it again
  • Fixed movestyle garages not working when playing as the FRANKS
  • Fixed a graffiti spot on a high billboard in Brink Terminal that did not save
  • Graffiti at the end of races no longer disappear upon reload
  • Completed Combat Encounters are not set as REP target anymore
  • Fixed Felix's last 2 outfits unlocking before finding the collectables for them
  • Fixed a lot of faulty grind lines that were breaking combos
  • Fixed many issues with missing colliders in the environment
  • Fixed Nice achievement now also works with BMX and Inline Skates
  • Fixed the artist and title names on several small graffiti pieces
  • Fixed VSYNC setting getting saved incorrectly
  • Players should no longer be locked out of boss battle environments when they fall out of the level
  • Oldhead, Base and Jay show correct number of outfits in character select
  • Players should no longer be able to fall out of the chapter 5 dream intro
  • Map on phone should no longer show graffiti spots that are not yet available
  • Fixed Rise’s second challenge activating before the first challenge is completed
  • The game no longer halts execution when the game does not have focus
  • Increased speed at which you can skip a cutscene
  • Ensured player loads into the right scene after a crash during scene changes so that cutscenes and character/movestyles/phone app unlocks are not missed by any chance
  • Shader change for certain VFX used by enemies including turrets that caused crashes for certain players on older hardware
  • Fixed several memory leaks causing crashes