Blightbound
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Über das Spiel
Blightbound ist ein Mehrspieler-Dungeon Crawler, der drei Helden vor die Aufgabe stellt, ihre Bergzuflucht zu verlassen, um sich den Abscheulichkeiten der Verderbnis zu stellen – eines geheimnisvollen und zerstörerischen Nebels, der das Land einhüllt.
Erforsche von Hand gestaltete Verliese, kämpfe gegen einen erschreckenden Kader mystischer und monströser Gegner, hol dir wertvolle Beute und finde gefallene Helden, um deinen Kader zu erweitern. Jeder Spieler erfüllt im Team eine bestimmte Rolle – Krieger, Assassine oder Magier – um kolossale Bosse zu besiegen und clevere Rätsel zu lösen.
Kannst du alle Herausforderungen sammeln und absolvieren – und die Verderbnis ein für alle Mal bezwingen?"
Blightbound ist ein fortwährend wachsendes Spiel, mit neuen Verliesen und neuen Helden zum Finden und Erforschen, neuer Beute und geplanten, kostenfreien Updates für die Community.
Sammle über 20 einzigartige Helden mit einzigartigen Fertigkeiten, passiven Fähigkeiten und einer vollständig erzählten Geschichte, die du zu ihrem Abschluss bringen musst.
Hunderte einzigartiger Gegenstände als Beute und zum Herstellen helfen die Helden verbessern und ihr Repertoire an Angriffen und Fähigkeiten zu erweitern.
Baue deine Zuflucht aus, indem du neue Handwerker verpflichtest, die mehr Gegenstände herstellen, Gelder einbringen und deine Helden trainieren.
Kämpfe dich durch drei verschiedene Länder, von denen jedes mehrere Verliese bietet, einschließlich des unheimlichen Gravemark, des beklemmenden Underhold und der gefährlichen Blood Ridge.
Deutlich verschiedene Klassen belohnen das Spiel als Team, und mächtige Fähigkeiten wachsen das Ausfüllen deiner Rolle. Blocke als Krieger Schaden, unterbrich gegnerische Spielzüge als Assassine und heile deine Verbündeten als Magier.
Eine beeindruckende Mischung handgemalter Charaktere mit Echtzeit-3D-Modellen und Lichteffekten.
Systemanforderungen
- CPU: Intel Core i5-2500K (4 * 3300) or equivalent | AMD Phenom II X4 965 (4 * 3400) or equivalent
- GFX: GeForce GTX 760 (2048 MB) | Radeon R9 285 (2048 MB) | Mobile: GeForce GTX 1050 Mobile
- RAM: 8 GB RAM
- Software: Windows 7, 8.1, 10 x64
- HD: 4 GB verfügbarer Speicherplatz
- LANG: Englisch
- CPU: Intel Core i7-6700K (4 * 4000) or equivalent
- GFX: GeForce GTX 970 (4096 MB)
- RAM: 8 GB RAM
- Software: Windows 7, 8.1, 10 x64
- HD: 4 GB verfügbarer Speicherplatz
- LANG: Englisch
Steam Nutzer-Reviews
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2170 Std. insgesamt
Verfasst: 25.01.21 11:49
Zum Matchmaking kann ich nur sagen das ich es schöner empfinden würde wenn man aussuchen könnte ob man mit random leuten spielen möchte oder alleine/mit Freunden.
Die Bots haben echt ein paar verbesserungen nötig, wie zum beispiel bei dungeons wo man alle 3 personen benötigt um ein rätsel zu lösen rennen sie gerne einfach nur in eine wand und machen es so das man den dungeon nicht abschließen kann.
Daher empfehle ich das spiel nur für leute die vor haben mit 2 weiteren freunden zu spielen da das momentan der einzige weg ist konstant spaß zu haben an dem game.
Was von mir auch ein wünsch wäre ist das man aus einem dungeon raus gehen kann ohne das game schließen zu müssen.
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366 Std. insgesamt
Verfasst: 04.10.20 10:28
you can feel the passion the game was made with. the art style is freakin
great. the classes are what you think they will be; Tank, Heal/Mage and Rouge
are the 3 Archetypes and every Archetyp as some variations with other
speels and def abilitys...
the only bad thing i can say about Blightbound so far is the small playerbase right
now. to avoid long waiting times in the query they add bots for now to play with but....
i hope that some game magazines, blogs, youtubers etc will push this game hard since
is one of the best in 2020 and for me of the last years.
i play games like diablo, path of exile, grim dawn, darkest dungeon, Soul´s like games etc...
and this is a great summing of all my favorite games with beautiful artwork and style!
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76 Std. insgesamt
Verfasst: 25.08.20 18:56
Also bitte fügt NPCs ein die einen begleiten können wenn es mal länger dauert.....
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217 Std. insgesamt
Verfasst: 30.03.22 14:12
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74 Std. insgesamt
Verfasst: 06.03.22 03:05
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330 Std. insgesamt
Verfasst: 12.02.22 08:15
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4583 Std. insgesamt
Verfasst: 04.02.22 15:20
The game only has 3 levels and 3 area in those levels, so it is technically 9 plus the last boss level.
Therefore, you will be seeing the same areas repeatedly. The bots only work from difficulty 1-8.
You cannot choose the difficulty, so you have to beat an easier level for them to randomize.
The last boss was extremely challenging with bots on anything higher than 5.
They just do not work with the last boss, so you will spend more time resurrecting the bots then doing damage to the boss.
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522 Std. insgesamt
Verfasst: 31.01.22 08:49
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821 Std. insgesamt
Verfasst: 24.01.22 19:36
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5276 Std. insgesamt
Verfasst: 23.01.22 05:50
Sure it's repetitive, but every H/S loot game is, give a try !!!
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1924 Std. insgesamt
Verfasst: 25.11.21 17:29
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208 Std. insgesamt
Verfasst: 19.11.21 03:56
Imagine the worst bot in any game that you have ever played and then magnify it by 100
If your bots get you to wipe a scenario you NEVER will level. You get trash items. BUt no leveling.
Frustrating to play 20 minutes to have your healer bot not heal you your warrior not taunt and then they step in the red stuff on the ground to cause damage and die over and over.
This game has promise and seems fun but you need a few friends to play.
If you queue you almost never get anyone
This game is so fun I just wish the bots didn't suck
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1386 Std. insgesamt
Verfasst: 13.11.21 01:55
pretty hard until you find a good combo of characters too.
love it.
no bug for all 3 friends within 7hours a row of game.
don't hear all others. there is no bug et if you have two friends and love coop game. it's a very good game
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429 Std. insgesamt
Verfasst: 12.11.21 00:41
As a result, you can be a damage sponge as a warrior (who can actually use his shield as he wants to mitigate damage and get counterattack bonuses), but the rogue, while powerful, is also frustrating to play because of their frailty and inability to gracefully dodge WHEN YOU NEED IT. Thus, the game doesn’t really reward spacial placement skills : you have luck or have managed to step back (terribly slowly) at the right moment, or you take damage. No parry mechanic either.
I failed to see the roguelike element as well. BTW, the multiplayer is not a problem if you have a couple friends to play with, but the dungeons are almost always the same, which is a fraud for a game advertising itself as having a roguelike element (read the tags). The different heroes are just skins with slight skills/spells variations, but you’ll find yourself going back to the basic characters because… they simply are better, and they are the ones you leveled up in the first place.
The crafting is also very underwhelming. You just get more stats with a shiny new skin. No new moveset, very little mechanic variation…
In the end, the game is just a mindless button masher which could totally have been made for smartphones, or in the 2010s. At least, that’s what the lazy, bland combat mechanics suggest.
Positive point : the art is great. But that’s the only positive aspect of that game. Kudos to the game artists.
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161 Std. insgesamt
Verfasst: 03.11.21 04:15
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48 Std. insgesamt
Verfasst: 21.10.21 02:50
The tutorial level makes it seem easy enough. Then they throw you into near impossible scenarios where you are severely outnumbered and under powered.
The first stage after the tutorial, they force you to play solo (which is my preferred way to play anyway) amd the team AI is stupid and not helpful at all.
I made it halfway through the level, only to use my dodge move, and I went through a solid wall and got stuck in the environment. My second attempt, I made it to the first boss, only for him to continually spawn additional enemies, and kill my AI team mates within seconds. I couldn't revive one fast enough before I was killed and lost.
Do not be fooled by the cool looking art style animation. This game is not worth the money or time.
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2632 Std. insgesamt
Verfasst: 17.10.21 17:40
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345 Std. insgesamt
Verfasst: 25.09.21 23:01
Too difficult to rely on bots, because the AI sucks.
The different Heroes are just the same 3 base classes with 1 new skill for the most part.. and you have to level them all from scratch.
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146 Std. insgesamt
Verfasst: 23.09.21 00:06
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662 Std. insgesamt
Verfasst: 27.08.21 20:08
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913 Std. insgesamt
Verfasst: 21.08.21 08:48
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51 Std. insgesamt
Verfasst: 10.08.21 21:21
But there are problems with the gameplay ,
I really did not like too many loading, when passing from one room to other it loads everytime which takes time, come on guys we are on year 2021, you can do better,
On passing to new rooms, game waits you for a circle to complete than it asks for F button to be pressed, I really did not understand the motivation behind this , either auto transfer to new room when circle completes, or just allow to pass with f.
Playing with bots is not easy , I feel like the game is made to be played with other players .
I thought I find a game like Hades or Diablo III , but current game play does not give a similar taste while fighting, controls should be improved ....
Uninstalled after playing 1 hours, got bored ...
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8613 Std. insgesamt
Verfasst: 10.08.21 17:32
It is entertaining to unlock characters and follow their stories, but this mechanic gets boring very soon. When you get better items, the fun of the game becomes beating harder difficulties. However, with the behavior of the bots and the small number of players, this becomes unattainable. Beyond this, the game doesn't seem to have anything to keep you playing as it becomes very repetitive.
Ronimo is a very creative company, but I think they made a mistake with this game that has aroused little interest. At least on Steam, it is not even close to surpassing the number of players of Awesomenuats. This game was launched in 2012 and still has an active community of players. If it weren't for Ronimo's mistakes, it would have many more active players.
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1712 Std. insgesamt
Verfasst: 10.08.21 14:18
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165 Std. insgesamt
Verfasst: 29.07.21 01:25
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9 Std. insgesamt
Verfasst: 28.07.21 19:54
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124 Std. insgesamt
Verfasst: 12.07.21 00:43
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179 Std. insgesamt
Verfasst: 25.06.21 18:36
Game is not released yet, update 1.0 will come this year, not sure when though. If game becomes good, I will change my review to positive. But as of right now, it is just not fun at all. I love RPGs, I just cant love this one.
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426 Std. insgesamt
Verfasst: 02.06.21 20:21
7h in and i feel i saw everything, gets repetitive fast, there are alot of heroes but the ones from the same classes are pretty much skins since only the passive is unique, super grindy with low quantity of maps, low enemy variety, loot also isn't interesting
if they pump out more content to create variety and make the hero's more unique, might turn out to be good
will update at 1.0
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1574 Std. insgesamt
Verfasst: 22.05.21 22:48
The (now fewer) negative reviews i read had me holding off on purchasing Blightbound for a couple reasons. Complaints of the grind and difficulty curve, poor bot ai, connection issues, repetitive levels etc. You'll run into them here as well. Im here to denounce them all fools.
The difficulty is a non issue, if you're paying attention to the difficulty ratings of the missions and matching them to your party level in an easy to understand UI. Eventually you will be able to handle mission difficulties several levels above your party level if you take the time to master the gameplay.
That brings us to the curve and the grind. If you dont want to NO PROBLEM. Im 10 hours in with a single friend to co-op and we have switched characters so many times we are still running Blight level 6 or less (Normal or Easy). We TEND to find Easy mode a cakewalk, but still sometimes get pasted by a new boss, which is great! Its great because even if you die you retain all your material rewards, which filter into crafting for better gear. This is a roguelite. If your problem is dieing, you're playing the wrong game.
10 hours into the game Im still unlocking new characters who all have individual stories and questlines to follow. I havent finished a single one. You will find yourself repeating the same levels often, but with new characters and new storylines (albeit sparse ones) to continually unlock you will find yourself jonesing to return. There are still a handful of levels we havent explored or cleared entirely, and enemy and trap mechanics seems to change as difficulty increases, leaving the missions feeling fresh.
Ill say initially progression can feel a LITTLE slow. But reliably whenever i began to feel that way, a new feature for my refuge, or another character would drop into my lap expanding and deepening the gameplay further. At this point i am so earnestly impressed that i feel compelled into writing an over the top review.
The Bot AI is the one thing that actually needs some love. Occasionally they will entirely misbehave, failing to trigger puzzles, or triggering where they ought naught. I imagine this makes for obnoxious do overs in single player. However, in multiplayer the bots are always leashed to one of the players, and in practice if the Bot is getting uppity one of us just walks to the other side of the room while the other solves the puzzle.
Let me tell you that my PC is inches from death, and a recent windows update left my disk drive hanging like a mother-fucker, causing most games to crash. Blightbound seems to have a ton of built in saftey measures for when your pc or network hangs up. Coop partner reports that I am invincible at all times that my game is frozen. In the few instances i jumped the gun and restarted the game or my pc before Blightbound unstuck and continued to run, all my items and quest progress was saved as i was returned to the refuge. I was earnestly awestruck. Thats the good shit right there. No game/server connection issues whatsoever. Your mileage may vary.
Best enjoyed with a Controller for Melee and a Mouse for Caster and Menu navigation.
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365 Std. insgesamt
Verfasst: 15.05.21 23:28
A strictly co-op game with forced online support is already a fairly bad idea due to the limited nature of the game's ability to match you with players of similar strength, if it can match you with other players at all. I have personally found myself lucky enough to have two others to brave the dungeons of this game with.
Pros:
The game itself has a well-crafted, albeit generic. world. The story itself is told through personal quests of each of the heroes you acquire.
The art style and sound design are unique and blend well enough together to provide a well-crafted audio and visual cue combat system for most encounters.
The voice acting is passable and won't break your immersion as far as reverb or distortion not being edited out. Props to the VA's for delivering technical quality to an indie game.
You'll end up seeing many enemies repeating over the course of your experience in the game. Bosses feel unique enough between areas, but some are admittedly uninspired or borrow the designs of other elite enemies you can already face throughout the dungeons.
One dungeon in particular, The Descent, has an amazing elevator event that you use to progress throughout the dungeon itself. Fighting enemies, dodging lasers, and the feeling of stress due to actual difficulty and not inflated HP values and/or damage, is truly good game design.
Middle-ground:
The repetition of dungeons can prove to be incredibly monotonous for some, while I don't mind it myself, especially having played many roguelites.
The gearing mechanics and attribute system can feel like it has less than the desired impact at times, but I also know many people like small increments of increasing power rather than large milestone boosts. This game only really excels in small increases of power, so if that's your jam, here you go.
The color scheme is incredibly drab and bleak. This is intentional and a stylistic choice due to the state of the game world itself being one of apocalyptic struggle. If you need brighter colors in your games, steer clear of this one. It's all dark reds, grays, and greens.
Cons:
I hate that this part of the list will be the most extensive, but I have a lot of issues with the core tenants of and execution of the game as it stands at the moment. I've tried to keep in mind that the game isn't finished, but at the same time, some of the design choices are abysmal at the moment, and I need to hope the devs plan to rework them.
Boss names appearing every time you encounter them, loot feeling largely ineffective until legendary due to them just being basic stat boosts, puzzles being repeated between every dungeon you run, so they never feel fresh or different, just tedious, and skills that are set in stone for each hero, not allowing for any kind of mix and match for unique builds, as well as a map that provides limited info and cannot be fully opened or zoomed out for more info on where to go during a dungeon for quests, as far as I know.
These are just a few of the smaller things I'd like to mention before I break down my bigger issues below.
The quests are mediocre and feel like filler rather than actual personal stories. The tedium of collecting 500 mana orbs on a warrior is absolutely insane. Your counter only goes up if you collect them yourself, while you compete with a mage who can literally teleport to his mana orbs as needed. This shows a weird dissonance between the message and intent of co-op, but having mechanics that starkly place each player at odds with each other.
Loot is distributed round-robin as it's picked up, leading to a separation in loot. This isn't the worst offender, but it feels bad to pick up loot knowing you won't be claiming anything for yourself. Reducing the amount of trash loot and making loot count for all players at once would do wonders for creating a value in pushing higher dungeon levels, rather than having them feel like a slog.
Enemy balance feels lacking at the moment, with quite a few of them feeling awful to play against. The large bruisers with shields have a repeating large AoE attack that denies you access to their weakspot. This would be fine if not also amplified by the pressure that each smaller enemy can provide. This creates situations where it feels positioning does not matter and is instead just frustrating, feeling unable to do anything meaningful. As the warrior, get used to just holding down block due to the incredibly high burst damage some enemies do.
The large tracking skulls are invulnerable, with a decreasing health bar as they chase you. They do such massive amounts of damage that you most physically stop what you're doing and run. You cannot survive their proximity attack for more than 2 or so seconds, even as the warrior blocking. This is AWFUL and feels awful as well.
The builds are non-existent outside of some of the legendary items granting special effects, which are admittedly done decently. Rather than having an amount of select skills to customize and create builds with, you're given characters that you're unable to customize in any way. It leaves MUCH to be desired when you're forced to play a character who's skills you don't enjoy playing, all the way up through their lower levels (as they all level separately, even amongst those in the same class, creating unnecessary grind and tedium.) This is all done JUST so you can do their personal quest, which again, your allies can't actually help you with as they cannot see your objectives on the map.
Instead, they should delegate the characters to a cosmetic system, allowing you to craft builds with different skills, and run the quests based off of the current skin of the character you're wearing. It places power and control into the hands of the player, while also still providing the opportunity for a narrative quest system.
Ultimately, even with a party of three, this co-op game lacks proper co-op elements, and generates more frustration and irritation rather than any sort of entertainment. It's really disappointing to write a negative review here, but much of the game design is lacking. A strictly co-op game is lacking much of what makes co-op games feel co-op. The online matchmaking is more or less dead, along with a relatively boring progression system that leaves a lot to be desired.
I'll gladly update this review if they revisit much of this game to help it become the diamond it can be, but at the moment, so much of this game just works against itself. It's a frustrating experience you can share with friends. Can't recommend it.
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511 Std. insgesamt
Verfasst: 27.04.21 15:43
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198 Std. insgesamt
Verfasst: 31.03.21 01:06
Doubt it will ever make it out of Alpha.
-bad camera scaling all the time. no ability to scroll in/out yourself.
-need a controller for melee and MUST play a keyboard/mouse with mage. Mouselook for melee sucks @$$
this just makes me want to punch the devs. Do they NOT playtest??
-too damn busy in most fights to play melee and live.
-bots sucked BAD for a while, not so awful now. :-/
-some kind of mindset where instead of making the game WORK, they spent too damn much time trying to make it extremely hard. /facepalm
-worst netcode.. Most of this has now been patched, and as no one is playing (max players today 8!) I cannot tell if it is REALLY fixed now.
-poor difficultly scaling.
Save you money, spend it elsewhere. Synthetik is _excellent_, Gunfire Reborn is OK but only just.
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346 Std. insgesamt
Verfasst: 22.02.21 04:56
The bots are broken and there's no way to control them and they can and WILL fuck up your puzzles
You will exclusively be playing with bots unless you got 2 friends to play with because no one plays this game
You have wait in a queue that will never find players for about 15 seconds before it lets you choose to play with bots, there's no way to choose bots right away
Some enemies and fights are horribly designed and the second enemies spawn you and your bots will wipe. This can be on any difficulty, whether easy or impossible.
Sometimes the game will randomly decide that the character you chose to play as in the selection screen is not in fact the character you chose and assign you a random character. At this point there is no way to exit the game (that doesn 't have other players btw, just bots) besides alt-f4ing and reopening the game.
Overall, I want to like this game. I love the combat, art style, and collection aspects. However, it's such an awful mess right now I would never ever recommend it.
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1340 Std. insgesamt
Verfasst: 17.02.21 20:59
On top of that, even while there are several characters for each class, most of them feel almost the same.
Besides all that, the game is pretty much dead around 10 player. And while there are bots, they are awful.
Save your 20 bucks for something else.
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4009 Std. insgesamt
Verfasst: 07.02.21 01:18
The biggest downside is the limited number of levels and the bot AI. I didn't play it at launch, so it may have been in rougher shape, but if you bought it and were disappointed initially I think it's worth coming back to. Still being updated, too.
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222 Std. insgesamt
Verfasst: 04.02.21 21:01
I received this game from their stream for free (Won the Gotta Go Fast!), and it seems like most of the problems people have been talking about have been fixed and they're fixing and releasing a lot more soon with 0.7 (i.e. A.I. can open doors with you now and other puzzles, loot is automatically picked up, first dungeon and boss was scaled down, etc.) And they've changed a lot of things to make it all seem more unique character wise. Not to mention they're releasing 3 skins for each character soon. Overall I'm enjoying this game a lot so far! If you're not sure about it yet, wait a few days for 0.7.
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1134 Std. insgesamt
Verfasst: 30.01.21 14:53
I really like this game. BUT it feels more like a niche game and will thus not have many players online… which is kind of what you need for this game to work well so we already got ourselves a problem.
To really enjoy this game and make the best of it, you need at least 1 friend to play it with (that is the way I experienced it) but preferably 2 other people.
The good things:
• It’s incredible fun when playing with your friends.
• It’s really well balanced.
• The class identity in this game is really strong.
• Each character’s story feels worth playing through.
• You really feel the progression when getting a legendary item, especially a trinket that you can equip on every character later on.
• The bosses are all unique.
• The game feels fluid.
First major complain: Bots
I won’t excessively concentrate on complains about the bots as those has been mentioned by everybody and his mother but improving them is so incredibly important so here are mine;
• bots hitting puzzles and complicating them for you
• staying back at times, so you have to reel them in again – also them staying back hitting invincible enemies for an unprecedented amount of time because they haven’t spawned yet
• the mages healing could really be timed better but I don’t know any way to fix that issue
The healing problem is kind of irrelevant as a complain towards the bots as that can also be a complain to other players, maybe a button for pings would be good, like “healing ready” or similar to give bots commands to when they should heal, but I don’t know if that would be too much to handle/control when playing solo.
Besides the bots being shit at the game mostly, the difficulty with even one bot on your team makes a huge difference and thus we get to another complain I have with the game.
Second major complain: the Difficulty
Being able to change the difficulty yourself would improve the game immensely.
You can just reset the difficulty by closing the game and reopening it again, which really makes not being able to set the difficulty immediately just an annoyance more than anything else.
You will mostly just want to do specific dungeons for your characters to progress in their storyline, if those are set on very hard or impossible, just reset the game until you get something reasonable.
Being able to progress your characters story mostly on easy or normal makes the game boring as well over time, for me at least. I as a more challenge seeking player would love to play the game constantly on at least tough or hard. Other players would surely love to relax more while playing with friends, so they’d wish to play the game on easy or normal constantly. Just make it possible to set the difficulty.
Getting more aetheric sparks for harder dungeons would be awesome to see as well, as you also take more time clearing those as well as the constant chance of failure.
The totem elite bosses are just unfair to play against, their damage output is way too much for their AOE attacks which can essentially just end your run (on hard or harder difficulty) just before the boss in a small area (The Hemomancer for example) for which I would definitely reduce the damage output or attack speed.
You should also get more Aetheri Crystals for harder/longer quests considering how damn long it takes to collect them right now. You cannot try any builds or anything fun because you end up even needing to hoard them like a dragon to your legendary items.
Third major complain: the Matchmaking
While selecting what run you wanna do, if you just want to show your mate or even your online companions, if you ever happen to come across some, you have to select the dungeon, and if the other player selects something as well, might it be by accident or whatever, it just starts, make it 2 instances, 1 for showing what you want to do and another instance to click to actually choose what you want to run.
Make it available to leave a dungeon while you’re in it. When you have to leave because of personal reasons, or a bug with a bot, you have to close your game to end a run and that’s just annoying if you want to start another one immediately. Why isn’t that an option.
Looking at a character in the quartermaster section changes the character you actually queued up with which is annoying in my opinion, when you just want to look through some stuff in the loading time and the mate starts.
Also being the host, and having connection issues just instantly forces you to disconnect and abandon the quest, as opposed for your mates who can just continue which is really frustrating, as you could perfectly just go on playing yourself with your mates also being replaced by bots.
My complains:
The games costs way too much considering its repetitive content and it also being only almost playable with 1 or 2 other persons. Making it cost 40-60€ as an early access game to make it an enjoyable experience.
Some bugs like clipping out of the wall or killing bosses at the edge of the arena which makes the loot spawn unavailable to collect. And I don’t know if that’s supposed to be or not, but every boss should drop loot as it feels unsatisfying if It doesn’t and the dungeon is just over like that.
The different characters are more like reskins than anything else, and the only really good warrior is Ezzouhn. Some of the characters are very specific like the cryo mage, malborys as a tank etc, but for some characters like Creen, which I really like character wise, but the kit just makes no sense and it’s hard to play him and enjoy it when you cannot build effectively.
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841 Std. insgesamt
Verfasst: 25.01.21 00:38
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30 Std. insgesamt
Verfasst: 18.01.21 18:57
+ fantastic, one of a kind art style.
+ nice sound effects.
+ the actual combat (stabbing, casting spells, etc.) feels super satisfying, when the animations are working properly.
- the first dungeon after the tutorial has TERRIBLE AI for the bots you're running with; multiple times they would just run around instead of reviving me. one time they just froze there and I thought I would have to call it quits there.
- the bosses in that dungeon do insane damage, and the mage doesn't get enough heals to make it so that your party is not constantly trading spots reviving each other instead of fighting the boss, because you're holding on by a sliver. combine this with the horrendous AI, and you have a first practice dungeon after the tutorial which is a long, painful slog where the game consistently is not letting you do the thing it is best at, stabbing monsters.
- the fact that you are saving all of these nerds throughout this dungeon for 15 minutes all so they can die immediately as soon as they become support NPC's makes me not want to replay this dungeon since where's the reward? there almost certainly is one, but it isn't effectively communicated, so I have no incentive to return as is.
- general jank; levers will seem like they're close enough to be pulled and will have the prompt to pull them pop up, but you actually need to be one inch closer to do that. characters will momentarily get caught on terrain. there isn't much indication to go where you need to because there will be part of the level obscured by the camera.
I'll come back to this when it's a better, cleaner experience. til then, it's giving me no desire to push through the jank any more than I have, and I have plenty of other games begging to be tried. not gonna be refunding to support the development, and if you want to do so as well, that's the biggest reason why I would potentially suggest picking it up now. if you want a genuinely good game when you purchase it, wait. this thing has potential, but it just isn't there yet.
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348 Std. insgesamt
Verfasst: 03.01.21 04:08
Great artwork
Each Class has a unique feel to it
Challenging on harder difficulties
A good Diablo meets Castle Crashers vibe to it
Cons:
low player base means playing a lot of games with bots
few minor bugs nothing game breaking
Solid Game so Far!
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370 Std. insgesamt
Verfasst: 30.12.20 20:39
The game offers fun and flexible classes that you can unlock, find & develop in unique ways to best fit your desired play style. Each class group and hero of that group (Fighter, Rogue & Mage) plays a vital role in the survival and combat ability of the party; and more importantly each class type is fun to play, so no one gets stuck with a 'last pick'. While the game could benefit from more players in the online lobby, Blightbound offers AI companions to join you on solo-adventuring. The real meat of this game is the bosses, they are challenging and unique in their designs and abilities. This game is a blastfor those that like quick dungeons, and when its on sale the 3-pack is well worth the fun time with friends.
I hope to see a gadgeteer class type in the future (Traps, arrow/bolt-launcher, minions) and more crafting recipes.
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942 Std. insgesamt
Verfasst: 27.12.20 18:49
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2265 Std. insgesamt
Verfasst: 21.12.20 19:13
It is quick and easy to pick up. I like that if we all have a spare 30 mins, 3 of us can quickly jump on, attempt a dungeon raid and then move on with our lives.
The mechanics are easy to learn, difficult to master. The creator's are constantly adding new content, and making the game better and more interesting. Couldn't recommend this game enough!
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426 Std. insgesamt
Verfasst: 15.11.20 20:00
All the negative reviews I've read below are either dumb or factually incorrect. People with 1 hour on the game complaining about AI intelligence in early access, or saying the games good but other players are mean so it needs report feature. For real? You down voted a good game and potentially hurt its chances at growth because of that?
Keep in mind the game is 16-20$, and IMO is already in a condition to get several hours of coop or solo fun out of.
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107 Std. insgesamt
Verfasst: 09.11.20 17:53
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418 Std. insgesamt
Verfasst: 02.11.20 09:06
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164 Std. insgesamt
Verfasst: 28.10.20 23:24
I'd recommend ONLY if you have 2 friends to play with.
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1644 Std. insgesamt
Verfasst: 27.10.20 13:52
It was exciting learning how the game worked. The fun trickled to a stop after such discovery.
I wonder how many of my hours played were from waiting in the lobby. How many half ran missions or boss battles that got glitched or bugged.
Most of the fun available will be displaced by playing the game itself.
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3449 Std. insgesamt
Verfasst: 26.10.20 17:34
Over all I'm enjoying the game now that they have bots even though they can be pretty dumb at times.
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213 Std. insgesamt
Verfasst: 04.10.20 20:55
so I started a run.. me and 2 bots split into a 3 way path.. and one of the bots decided to brainfart.. he wouldn't step on a platform to open my way.. and thus I needed to get out of the game in order to reset the game and lose all the loot I found..
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1034 Std. insgesamt
Verfasst: 04.10.20 14:58
First of all, remember that this is an early access game. There are bugs, and lacks content, but I must say that the developers are active and updates come regularly.
I really like the backstory of the game, where you try to survive in a blighted land full of monsters. And love the fact that your characters develope their stories as you play with them. A lot of lore there, which I love. Sound and visuals are lovely, too, even when the backgrounds look pretty similar (yes , everything is ruines and devastation). I also like the voice acting, pretty good and varied. Maybe I miss some more voice-over in the enemies.
As in gameplay, it is satisfying and fast-paced. Many of the downvotes come from people who think all characters are the same with only one or two skills changing. This is partially true, many characters in the same class share one or two skills, but looking at the different combinations makes different styles of play and different sinergies with other characters, which I guess was intended. I personally like it, as you can accomodate to one role yet change the playstile while still fullfiling this role. For me, the ideal would be to reach the moment where you could choose for your character among all the skills that this class had.
Finally, there is the issue with the multiplayer and the infamous notoriety system. Multiplayer means that you need three players to play the game. Lobbys are not always full, and sometimes is hard to find people to play with. Playing with people also has the problem to sometimes play with people that plays different and teams dissolving after just one match. Notoriety system makes that the more you play with the same groups, the harder difficulties you can choose, and the better equipment you can get. The bad thing is that if anybody leaves the party, the notoriety falls down to zero again, making you to restart building it. Recently added bots solve part of the problem (at least you can play without a full party), but they do leave the party after each match, reseting the notoriety counter. My best guess is that the developer wants this to be a mulyiplayer, not a single player with bots game, which I totally not only understand, but support. The bad side is that I am a casual player, and many times I have no time to more than two or three games in a row, which doesn´t let me room for opting for the greater difficulties or rewards. This could be a problem if, as I said, I was not a casual player with not so much free time. For me, it´s ok. But I get that other people have problems with it, even when I want to remember that this is an early access.
Ok, summarizing. Good game, addictive gameplay, a lot of replayability. Coop (you can even play in the same computer with friends!), and pretty interesting. But still in developement. For me, is a good product enough as it is, but it promises a lot more. I recommend it, and, if you like it, just give the creators some feedback for them to improve what you don´t like.
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2009 Std. insgesamt
Verfasst: 30.09.20 18:10
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2162 Std. insgesamt
Verfasst: 26.09.20 21:49
If you get angry buy early access games, wait for the release. It will be a jewel!
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34 Std. insgesamt
Verfasst: 21.09.20 23:52
EDIT: Devs added bots! The game is much more accessible now. Thanks for listening to your customers :)
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622 Std. insgesamt
Verfasst: 19.09.20 14:38
This simple feature not being in the game will keep me from recommending it to anyone.
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44 Std. insgesamt
Verfasst: 16.09.20 00:30
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1156 Std. insgesamt
Verfasst: 15.09.20 11:56
The other Problem is the loot system. You get chances on better loot the longer you stay in the same lobby. This is not working so well with random teammates.
Other then theese 2 problems, the game is a lot fun to play.
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3821 Std. insgesamt
Verfasst: 30.08.20 04:07
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4315 Std. insgesamt
Verfasst: 13.08.20 07:16
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621 Std. insgesamt
Verfasst: 13.08.20 06:08
Right now though, I can't in good conscience recommend it to anyone unless they plan on playing with two of their friends. The queue times after the first few days have gotten longer and longer. With the notoriety system in the current implementation and long queue times, you're often playing at low risk/reward scenarios when you do eventually get a group, which is frustrating for item and character progression. This is not the type of game I expected really long queues for.
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1540 Std. insgesamt
Verfasst: 12.08.20 20:14
Edit as I forgot to mention, the game is mandatory online 3 player co-op with bots added later at some point. The games dwindling player count has made it very difficult to even get into a match lately. Spent 8 minutes in queue looking for other players, finally found one who promptly left queue after another 4 minutes.
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Release:29.07.2020
Genre:
Action-Adventure
Entwickler:
Ronimo Games
Vertrieb:
Devolver Digital
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel