Blacklight: Retribution
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Über das Spiel
Systemanforderungen
- CPU: Dual-Core CPU
- GFX: 256MB DX9 GPU (Geforce 8xxx or Radeon HD2xxx)
- RAM: 2 GB
- Software: Windows XP / Vista / Windows 7 (32-bit)
- HD: 8 GB
- SFX: DirectX 9.0c compatible sound card
- INET: DSL 2000
- LANG: Englisch , Deutsch
- CPU: Quad-Core CPU
- GFX: 1GB+ DX11 GPU
- RAM: 4 GB
- Software: Windows 7 (64-bit)
- HD: 8 GB
- SFX: DirectX 9.0c compatible sound card
- INET: DSL 6000
- LANG: Englisch , Deutsch
Steam Nutzer-Reviews
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21957 Std. insgesamt
Verfasst: 27.10.20 23:51
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3638 Std. insgesamt
Verfasst: 08.02.22 08:03
It always felt like it was just shy of true greatness, but it was still a great game on its own....
I guess you really don't know what you have until its gone.....
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2882 Std. insgesamt
Verfasst: 02.11.21 05:02
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75 Std. insgesamt
Verfasst: 06.09.21 03:16
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⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿
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12663 Std. insgesamt
Verfasst: 28.08.21 21:49
Soon new match types came. Siege and ost.
Siege was 90% ending in a hardsuit battle which was awesome.
Ost was against zombie and zombie soldiers. you had 4 guys co op to survive the waves.
I loved coordinating with the players to see how we wanted to play it. My favorite turrets + 1 hardsuit.
Weapon customization were awesome. So many options.
Then came the downfall of the game.
Siege and Ost were taking out.
No balance. All the cool stuff was on old players who bought them early. Not letting new players own good stuff.
Cheaters with aimbot started to appear.
Depo campers who wasted their cp on ammo and hp.
When facing a hardsuit player they raged and asked for the kick of the player.
If you were using toxic ammo they kicked you.
Eventually the matches become boring and you couldn't use anything else than standard weapons
otherwise you'd get kicked by toxic players who didn't like you killing them with good ammo or hardsuit.
Things like these made players quit.
Then they pulled the plug on the servers!
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17955 Std. insgesamt
Verfasst: 27.08.21 19:13
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485 Std. insgesamt
Verfasst: 17.06.21 23:51
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27362 Std. insgesamt
Verfasst: 16.04.21 03:36
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2008 Std. insgesamt
Verfasst: 03.03.21 02:47
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12 Std. insgesamt
Verfasst: 20.02.21 16:48
Such an unique experience you don't have anywhere else now.
http://chng.it/7HCnNnt6bv is the petition to bring it back, maybe it works :)
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477 Std. insgesamt
Verfasst: 10.02.21 21:21
Leaving a like to show support for reviving this game one day.
https://steamcommunity.com/sharedfiles/filedetails/?id=2390940686
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260 Std. insgesamt
Verfasst: 20.11.20 09:52
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66786 Std. insgesamt
Verfasst: 14.09.20 07:32
That aside the game was amazing.
R.I.P
BLR <3
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12232 Std. insgesamt
Verfasst: 08.09.20 03:11
i miss chaotic tdm on helodeck
i miss hot pink pilot suit, running around with only a machete and throwing knives
i had so many good times with this game, but what stuff like the HAR and AK/M16 copies and everybody pandabuilding didn't ruin, the parity patch did.
for people who don't know, this was THE game every game with unlockable gear systems should take inspiration from.
every piece of equipment mattered, for health, stamina, gear slots, base move speed, HRV recharge, etc. etc.
and that's not even getting to the guns.
still, at first every different weapon felt like a sidegrade made to fill a certain niche. later the only weapons you'd see on higher-level players were either incendiary ammo AMRs with thermal sights or some variant of the HAR/AK, since those were just plain better than the rest.
this was THE best online FPS i ever played, and while all my game footage is gone, my memories aren't.
RIP Blacklight, I love you. You were unique and beautiful and so so so much fun to play, even when losing.
Also if anyone of you filthy siege incen-AMR-Pandabuild fuckers standing on the first bridge remembers getting backstabbed that was me. fuck you lol
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5413 Std. insgesamt
Verfasst: 30.07.20 05:08
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6141 Std. insgesamt
Verfasst: 25.07.20 15:40
was it perfect no.
was it fun as hell when it was avalible. yea!
and it will be missed.
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11592 Std. insgesamt
Verfasst: 15.06.20 22:35
Treated like shit and died like a dog. Servers may have gone silent, but it died a long time ago with the parity patch.
Not worth reviving unless that patch would be reverted. Such a shame...
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807 Std. insgesamt
Verfasst: 22.05.20 05:31
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2417 Std. insgesamt
Verfasst: 19.04.20 22:28
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3279 Std. insgesamt
Verfasst: 13.04.20 16:08
I discovered your game while I was playing with a friend in 2015 and I liked it. Then, with other friends, we were having fun in BLR and I got pretty bored about it for 2 whole years. But, yesterday I wanted to play again but you've closed servers and I miss this game. I know that you've said that it was DEFINITELY closed. I really hope that BLR will re-open.
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1357 Std. insgesamt
Verfasst: 04.03.20 13:18
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1241 Std. insgesamt
Verfasst: 28.02.20 05:51
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Release:04.04.2012
Genre:
Ego-Shooter
Entwickler:
Zombie Studios
Vertrieb:keine Infos
Engine:
Unreal Engine 3
Kopierschutz:keine Infos
Franchise:keine Infos
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