patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE)
You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback!
Your Team Daedalic
Changelog Blackguards 2 Patch 2.1:
MAJOR
- fixed a potential script freeze during Battle of El'Halem
- fixed game breaks if renaming savegames during battles
- fixed faulty win condition in Benivilla Forest recapture scenario
- corrected win condition issue in Niobes Estate
- fixed game breaks if spawning entities die
- fixed a potential error source in Shinna preparation battle win conditions
- fixed problem that Faramud's dialog was deactivated when whole map was conquered
- fixed a problem with with Cassia-Dialog that hindered the game to progress
- fixed carnage training fight that wasn't triggered correctly
- fixed freeze on some maps when using the LoS tool
BALANCING
- reduced critical hit chance of bounty hunters to zero
- destructible Crystals can now be destroyed with a single melee hit of any damage type
- lowered damage threshold to interrupt Great Petrifier's eternal petrification power
- made Zurbaran's Seduction of Niobe more likely to be successful
- added additional belts to lorfas merchant's supply
- hammerblow maneuver now causes triple damage
- more aup damage and exp costs for feint maneuver
- more damage and exp costs for aimedthrust maneuver
- additional wound and increased aup costs for sniper
- reduction of the offhand bonus of dualwield 1 and dualwield 2
- increased exp costs of dualwield 1 and dualwield 2
- adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)
- increased the wound penalties
MINOR
- corrected Great Petrifier's collision for Line-Of-Sight calculations
- corrected Great Petrifier's dodge animation
- adjusted size of deployment zones in several maps
- improved camera start locations in several defend and recap scenarios
- increased camera scroll speed on Adamant Map
- fixed a few missing sounds on interactive environment
- reduced resistances of insect warrior in Lorfas
- optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights
- fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil
- added hint for treasure chests
- fixed minor issues with barrel towers in a couple of maps
- added more cheering to arena battle
- made traps and interactive objects trigger if entities spawn on them
- fixed a potential dialog bug in the goblin mine
- set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected
- fixed an issue with 3d models not disappearing in escape zones
- fixed dialog after losing preparation battle for first chimerologist
- fixed Nasrin's stats, items and portrait
- removed spider webs' spike damage resistance
- corrected win conditions timing issues in several defend and recap scenarios
- fixed an AI problem in Marwan Strikes Back scenario
- reduced enemy spawn in goblin mine defend scenario
- fixed berserk elixir
- removed two potential error sources in archer AI scripts
- Tykates now vanishes correctly from his cage when released or executed
- repaired missing texture link in Jester Wood gore
- corrected hex cell height levels in a few maps
- improved AI script interaction with Ecliptifactus entities
- added hint boxes for chimera conversions with the Hell Organ
- fixed a problem with partial success in El Halem preparation battle
- fixed swamphole script so it properly reacts to knocked back entities
- fixed dialog timing in Adamant battle
- repaired Morfu sounds
- fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.
- fixed broken narrator-screen prior to ElHalem.
- fixed some Problems with Riz' dialogs
- fixed dialog option about saving Mirai in Marwan's throneroom
- fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp
- fixed some minor dialog-problems
- fixed problem with achievements "The Saint" and "The Monster"
- fixed Knockback so it no longer pushes victims through Fortifex walls
- fixed the Screen of "four years later" just displaying "4" in Japanese
- corpofrigo lvl4 no longer breaks if cast on a neutral object
- fixed an issue with difficulty levels are not being applied correctly
- added tooltip for difficulty level option
- added path-dots on worldmap that were missing when re-entering from the camp
- opening the tutorial in battle no longer breaks the interface
- improved font rendering on high resolutions
- fixed some resolutions not working correctly
- ecliptifactus clone can no longer use the 'guard' action
- fixed issue with traps not working after un-/selecting them multiple times
- added multiple small GUI and loading time improvements
- fixed poison effects that were not shown correctly on some weapons
- fixed camera sometimes behaving strangely on worldmap
- fixed battlelog not showing correct number of wounds
- fixed multiple errors in the comparison of item effects
- fixed auto-sequence not stopping speech if skipped
- removed need to click right mouse button after using a free action (e.g. throwing a weapon)
- converted creatures no longer trigger attacks of opportunity from the own team
- multiple small visual fixes
- solved a few issues with text not scaling properly
- fixed a problem where two different items with the same localized name in the description box
- enabled the battle shortcut buttons during the enemies' turn
- character story progress buffs are now correctly displayed on the character sheet