Beneath the Mountain
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Über das Spiel
Beneath the Mountain is a top-down, isometric, 3D game that is meant to be played casually and can be put down and resumed at any time. The focus of the game is on expanding your kingdom (mining), constructing buildings, training and army, and setting traps. All of this plays out in a dark settings over multiple underground floors. Games are meant to be lengthy and challenging as you try to expand your kingdom while defending it from constant threat.
Also, make sure you check out our growing Discord community. We post all of our changes and development updates there, and its a great place to discuss strategies. We hope to see you there!
Systemanforderungen
- CPU: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
- GFX: DirectX 11 Compatible
- RAM: 4 GB RAM
- Software: Windows 10
- HD: 5 GB verfügbarer Speicherplatz
- SFX: DirectX Compatible Sound Card
- DX: Version 11
- LANG: Englisch
- CPU: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
- GFX: DirectX 11 Compatible
- RAM: 4 GB RAM
- Software: Windows 10
- HD: 5 GB verfügbarer Speicherplatz
- SFX: DirectX Compatible Sound Card
- DX: Version 11
- LANG: Englisch
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5 Std. insgesamt
Verfasst: 27.09.22 20:34
So, this game is a hybrid of dungeon keeper and a standard RTS (like Warcraft 2). You are trying to reach the Heart of the Mountain (thus of course, taking inspiration from Lord of the Rings/Hobbit), buried deep below you, while getting attacked by waves of orcs and their minions. So you build up defenses to hold them off, while digging ever deeper and laying down structures. Like Dungeon Keeper, you can place wall and floor traps down to wound or outright kill invaders, and are not limited to placing them in the entrance tunnel leading to your base.
You must build up your industry in order to survive the onslaught of foes, and a lot of things are simplified so that you do not have to have complex resource chains. So, for example, all food generating structures (ie Brewery) generates Food. Forges generate Iron (even though recipes might call for researching Mithril Pickaxes, you still use Iron for the research) and Workshops generate Engineering Parts (used to make traps and train Tunnel Scouts). Naturally, you won't be able to fit everything on the first floor, so you'll have to dig down deeper to both acquire more gold to do purchases, but also to have more space to put down structures.
The deeper you go, the more gold you will find as a general rule, and the tougher the cave creatures are. The first floor, you might get by with just Miners, but beyond that you'll need at least a few military units for Floor - 1, and mostly military units for floor -2 and -3. Otherwise you will lose a lot of Miners. But again, as you delve deeper, you still need to keep an eye on the first floor and improving its defenses as, having to fight an opened cave and an enemy invasion at the same time, is quite painful to do.
The game has quite a few features that you don't normally see in most RTSes or Dungeon-Keeper style games:
1. Units gain rank ups, and each unit gains different bonuses at rank up. Miners for example, get to be super effective at smashing gold cubes quickly and efficiently at rank 6, vs the rank 0 Miner.
2. The King is your main unit. It dies, you lose. They are quite sturdy and can be further augmented with Runic Knowledge for Talent points. Many other things also have their own Talents that can be purchased. They also will gain rank ups, and be pretty hard to kill at rank 6, but that requires you to put them in harms way to get their combat xp. Risk v Reward.
3. Stone is another resource, that is collected from mining cubes. You get more stone from gold cubes, than from rock cubes. There is a talent that lets you convert excess stone into instant gold. Most defensive structures, like Walls, requires a fair amount of Stone.
4. Creatures in caves, will attack other creatures in caves, if they are separated by a pit or lake. So, you might see notifications that all creatures have been killed and the cave is clear.
5. The game has a railway system, that Miners and Engineers use to zip around your base. Greatly improves their efficiency and productivity.
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Overall, it is a fairly solid experience and between the closed beta playtest, private builds and the demo, I've put in a total of at least 50 hours already. Right now, Easy and Normal are fairly optimized and you'll be able to maintain an optimal framerate for them. Hard+ has too many objects being generated and this negatively affects game performance, but the developer knows about the issue and is working hard to address it, and you should see improvements to that in the coming weeks/months.
I would heartily recommend you give this one a go. I originally came across this one, after I was sour from playing Hammerting, and was looking for a good RTS with dwarves and this one, Beneath the Mountain, really sold me on its concept, and its only going to get better with time.
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211 Std. insgesamt
Verfasst: 27.09.22 20:09
If you've ever wanted to build your own Dwarven City you are going to have a lot of fun here, but, it's not all beer drinking and gold mining. Defending your city from orcs at the gates and the creatures that dwell beneath the mountain is a consistent challenge. Really enjoyable so far, and did I mention addictive?
Developer is responsive, I would expect consistent updates!
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118 Std. insgesamt
Verfasst: 27.09.22 20:05
Pros:
- Cool concept, feels a little like dungeon keeper.
- Graphics are decent, lighting is interesting.
Cons:
- Widescreen support is limited, tool tips are off the side of the screen.
- Super laggy (10 fps during raids) w/ ryzen 3950x rtx 3080 and 64gb ram
- AI pathfinding needs work, guessing this is where the fps lag comes from
- Lots of features are not implemented yet (prestige, many upgrades)
- Selecting something behind another object is super painful
- No tutorial, so some things are unclear EX: dots on the upgrade list, does that mean the max upgrades per path?
- Limited units / buildings, very barebones
- Unclear how to set squads (maybe I missed it, no tutorial)
- Bugs: Tooltips dissappear and blink in and out repeatedly, units getting stuck on things, traps hitting far away from trap, etc
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90 Std. insgesamt
Verfasst: 27.09.22 19:29
Been playing this game since the demo came out, helped out with some testing on private builds after joining the discord. The (single!) Developer is a very nice person and very open in his communication towards the community.
EA has some bugs still to fix at this point in time, but nothing really gamebreaking. The game is a lot of fun, especially if you're a fan of games like Dungeon Keeper and like dwarves. You basically balance mining out the mountain versus building a trap and defence network to keep the hordes of greenskins at bay.
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40 Std. insgesamt
Verfasst: 27.09.22 19:24
The buildings seem to big for the map, takes far too long to make space for building before you are attacked. Starting areas might want more easy to break ground to make room for houses and a barracks and gradually get tougher (stone, mental etc) and than there is more need for upgrades.
The idea is great, looks good it's just not balanced very well, I will definitely revisit again.
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74 Std. insgesamt
Verfasst: 27.09.22 18:14
TLDR: Great game by a great dev, well worth a buy and a steal at the current price.
Game:
- Excellent mix of RTS and tactical gameplay combining interestingly differentiated units with an array of traps you can place to defeat a host of varied enemy creatures both invading your mountain home and to be found as you delve deeper into the mines. Really thematic feel to this as well.
- Can choose your own playstyle and then invest in different perks you earn as you play to really personalise your army/traps/king/miners and even enemy:
- Want to smack some greenskins around with just gym rat miners? Yup you can if you spec them right.
- Want to have an elite small army cleaving its way through everything? Yep that too.
- What about killing everything with traps? Sure thing, with the right bait!
- What about line combat with literally a line of ranged units protected by a shield wall of melee. Oh yeah baby, you got it!
- Focus resources on improving industry at the cost of military and then spamming zerg units? Of course!
- Lots of little and large nice things like unit levelling, tons of cool upgrades and perks to choose from that have distinct ingame effects (like giving miners grenades to kill creature eggs) and watching miners zip around on minecarts. Doesn't lock you into either micro or macro madness being able to play your own way.
Map setup:
- So it is important to note that the dev has left in functionality to allow you to generate huge maps with ridiculous amounts of enemies. You will need a good computer to play these. Most developers would cut this so people wouldn't complain about performance issues and in doing so cut out some really good fun for those of us who can run them. These max settings should probably be listed as experimental or something but if you see people complaining about performance this is why. Normal map generation runs perfectly.
- The generation options for the maps are extensive allowing you to change everything from starting gold to numbers of enemies lurking in caves to strength and timing of invasions. There's a lot of replayability in adjusting these alone not to mention in how much you can change while you're actually playing.
Developer:
Excellent developer, really listens to their community and as far as I can tell never stops working! Also importantly, this game seems to be a labour of love where they enjoy what they're doing and are proud of what they have made and only want to see it get better and better. Check out the current roadmap for some really exciting stuff coming down the pipeline.
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6 Std. insgesamt
Verfasst: 27.09.22 17:36
This is a challenging but rewarding game with a number of viable strategic options. You'll likely get your ass kicked the first few attempts, but with practice and some strategising you'll be able to massacre thousands of goblins and knock the demon on his ass real quick.
Early access caveats:
Performance suffers mid-late game.
A few nvidia GPU users run into a strange but non-gamebreaking graphical glitch from time to time.
Not all talents, units etc have been implemented yet.
Overall, a fantastic and stable early access release with a down-to-earth, friendly and competent developer. If you like dwarves, you'll like Beneath The Mountain.
Disclaimer; I tested this game prior to release, my playtime doesn't remotely reflect my actual hours in-game.
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Release:27.09.2022
Genre:
Gelegenheits-Spiel
Entwickler:
Omnis Rector Studios
Vertrieb:
Gameclaw Studio
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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