Hello brewers,
This update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality.
For those who played on the normal version and not the "early_updates" you can also read the patch note for the build 86. Everything noted on it is integrated into this version.
- All sizes of each texture have been reworked.
- Lighting has been reworked.
- The LODs of all the models in the game have also been reworked.
- The shadows of all models in the map have been reworked.
- Rendering parameters that are natively activated on UE5 and consume too many resources have been deactivated (notably Nanite and Lumen).
While physics is still a problem, we've changed some parameters, keeping performance in mind. Yes, it's still possible to rocket a pallet with a bag, for example, but if we disable everything, what fun is there playing with physics?
Fixes:
- Fixed memory leaks
- Fixed crashes
- Nav meshe will be more dynamic
- Employees assigned to the brewing tanks will no longer make endless round trips
- Employee will no longer be stucked on corners
- Forklift driving has been reworked
- Francis will no longer be teleported inside the ground
- Fixed a bug that reinitialized brewing tanks when launching a savegame
- Fixed a bug that reset the brew time for each load and reduced it to 10 seconds
- Fixed a bug where employees were stucked while filling the target tank with yeast bag
- Fixed a bug that prevent employees to teleport resources in hand
- Employee that need to storage back a yeast bag will find a storage with empty space and store it
Added:
Now the management mode display the navigation path of the employees