River of Blood goes live on Tuesday, December 6th at 10am - Pacific Time.
Follow along with our Trello board (http://bit.ly/B4BTrello) to track upcoming new features, balance changes, and major bug fixes. Note that our Trello Board, and this list of fixes, are not exhaustive.
New Features
- River of Blood Campaign: Act 6[/*][list]
- This all-new five Chapter Act brings the Cleaners farther from Fort Hope than they have ever ventured since the initial Outbreak.[/*]
- When Tala is with the party, Warped Chests have a chance to spawn during Missions.[/*]
- Tala spawns a unique whistle on the map that summons Jeff- a modified Tallboy who fights alongside the Cleaners.[/*]
- Tala causes a bleed effect that deals damage over time to Ridden she attacks.[/*]
- Fight through a series of voted-on maps, selecting Corruption Modifiers to increase scores. The more modifiers selected, the harder the difficulty becomes.[/*]
- A final overall score is displayed on Leaderboards within Kenny's newly opened tent. Climb to the top and be the best Cleaner in Fort Hope![/*]
- Attachments aren't just for ranged weapons any more! Find and use melee-specific attachments to make close-range combat even more deadly for Ridden and Cultists.[/*]
- 8 Player cards.[list]
- Developer Note: Previously shown images of some of the new player cards on social media have a slightly altered description than what is now currently up-to-date and in-game.
- Deal some serious damage with the LAW rocket launcher, or burn it all to the ground with the Flamethrower.[/*]
- The Sentinel family of Mutated Ridden are a result of Devil Worms attempting to mimic human forms instead of taking over a host. Anyone who tries to run past a Sentinel instead of killing it will suffer the consequences.[/*]
- 8 Exclusive Cleaner Skins available for Expansion 3 owners.[/*]
- 4 Cleaner skins available to non-expansion owners for Hoffman, Doc, Heng, and Sharice.[/*]
- 1 Exclusive set of Weapon Skins available for Expansion 3 owners.[/*]
- 4 Cleaner-themed sets of Weapon Skins purchasable in Skull Totem lines.[/*]
- The Winter event is back in Fort Hope with more lights, music, and holiday cheer, along with seasonal Supply Lines![/*]
Campaign Updates
- General[/*][list]
- Players incapacitated in Saferooms now count as Survivors.[/*]
- Bonuses for Quickplay increased to 25% from 15%.[/*]
- Various collision improvements made across multiple Maps and Ridden Hives so players cannot navigate to unreachable areas.[/*]
- All unused Titles have been hooked up to various rewards.[/*]
- Card Updates[/*][list]
- Legendary Cards now apply to all team members.[/*]
- Skull Totem prices have been reduced for several Burn Cards.[/*]
- Brazen[/*][list]
- Now includes +15% Bow Stamina Efficiency.[/*]
- Now includes +20% Bow Attack Speed.[/*]
- Heavy attack has been moved to the ADS button while wielding a melee weapon, and is now 1 button press to activate rather than charging up.[/*]
- The maximum amount of Copper gained has now been increased to 1000.[/*]
- Copper per kill increased to 5 from 2.[/*]
- Now includes +10% Bow Stamina Efficiency.[/*]
- Now includes +20% Bow Attack Speed.[/*]
- +5 Health changed to +5% Health.[/*]
- Card text updated to reflect the proper duration.[/*]
- Healing reduced to 1 from 5.[/*][list]
- Developer Note: This change was made because Legendary Cards now apply to the entire team.[/*]
- Director Card Updates[/*][list]
- More difficult Director Cards are now weighted towards later Acts on Recruit and Veteran Difficulties.[/*]
- Ravenous[/*][list]
- Added a UI icon to the HUD for starving players.[/*]
- Bonuses for Mementos increased to 15% from 5%.[/*]
- Weapon Updates[/*][list]
- Stamina Drain for Heavy Attacks has been increased slightly.[/*]
- Lowest tier reload speed has been increased.[/*]
- The Embezzler weapon now uses Sniper ammo.[/*]
- The Tenderizer now plays reload animations after hitting Cultist Traps.[/*]
- The Minigun in the Fort Hope shooting range is now an unlimited pickup.[/*]
- Bow[/*][list]
- Now uses melee attachments.[/*]
- Now deals reduced damage and reloads at slower speeds when firing without Stamina. [/*]
- Arrows now travel faster when charged in ADS.[/*]
- Lowered the stamina cost for firing arrows and pulling arrows back in ADS.[/*]
- Reduced the amount of time the player is locked into the firing state when firing arrows.[/*]
- Lowered min and max spread.[/*]
- Increased spread decay rate.[/*]
- Now affected by Bullet Damage and Reload Speed bonuses from cards.[/*]
- Now deals more damage to doors.[/*]
- Max stacks reduced to 20 from infinite.[/*]
- Item Updates[/*][list]
- Duffel Bags can now be found in all Acts.[/*]
- Directional damage indicators have been removed from Bear Traps.[/*]
- The Gold Pipe now drops Warped Copper piles when Cost of Avarice is in play.[/*]
- The Cursed Key now has a small chance to kill the user, reduce extra lives to 0, and destroy itself on failure.[/*]
- A stumble effect has been added to Ridden during the Smoke Grenade's explosion.[/*]
- Spawning Updates[/*][list]
- Copper spawns reduced by 2 on No Hope Difficulty.[/*]
- Bot Updates[/*][list]
- Bot Decks have been adjusted to better match that character's default loadout.[/*]
- Bots no longer have 1 extra life.[/*]
- Bots pick up Toolkits when a player pings them.[/*]
- Ammo drop cooldown timer increased to 90 seconds from 60 seconds.[/*]
- Amount of ammo dropped increased by 50%.[/*]
- Now drops ammo when the player reaches 60% total ammo from 55%.[/*]
- Now heal themselves at 75% and heals others at 76% while out of combat.[/*]
- Now heal themselves at 65% and heals others at 66% while in combat.[/*]
- Ridden Updates[/*][list]
- Various Ridden pathing improvements made across multiple Maps and Ridden Hives.[/*]
- Hocker's cooldown reduced to 7 seconds from 8 seconds.[/*]
- Retch's vomit tick rate reduced to .3 from .25.[/*]
- Ogre[/*][list]
- 30 seconds added to both ends of the Horde trigger cooldown.[/*]
- No longer spawns out of sight from players.[/*]
- Health increased by 50.[/*]
- Cooldown reduced to 1.5 from 2.[/*]
- Weakspot stumble increased to 1.35 from 1.25.[/*]
- Cultist Updates[/*][list]
- Trip Wire Cultist Traps now cause the Silence is Golden objective to fail.[/*]
- Cultist HP now scales in Nightmare and No Hope, the same as other Mutation classes.[/*]
- Sniper Base Health reduced to 35 from 75.[/*]
- Pusflinger[/*][list]
- Collision has been adjusted on Pusflingers' Bait Jars, making them easier to hit.[/*]
- Base Health reduced to 325 from 350.[/*]
- Can no longer damage other Cultists.[/*]
- Base Health reduced to 450 from 725.[/*]
- Armor reduced to 200 from 350.[/*]
- Now stumble when their helmet armor is broken.[/*]
Swarm PvP Updates
- General[/*][list]
- Food Scavenger card added to allow for food item spawning.[/*]
Accessibility Updates
- Smells Like Victory[/*][list]
- Added colorblind support to this card's visual effects.[/*]
Controller and Mouse/Keyboard Updates
- Added a 180 Quickturn to the "Legacy" Gamepad layout.[/*]
Steam Deck Updates
- Max caption font size has been reduced.[/*]
Bug Fixes
- Cards[/*][list]
- Fixed an issue where Stat, Ability, and Talent Card types could not be sorted properly in the Deck Builder. [/*]
- Fixed an issue where sounds for Improvised Cards did not play on the first Mission.[/*]
- Fixed an issue where Improvised Cards became unusable when they were bound to mouse scroll.[/*]
- Amped Up[/*][list]
- Fixed an issue where this card recovered health for incapacitated players.[/*]
- Fixed an issue where this card's effects could stay on permanently.[/*][list]
- Developer Note: Avenge the Fallen now has a max of 12 stacks.[/*]
- Fixed an issue where Warped Copper piles did not have proper visual effects.[/*]
- Fixed an issue where this card granted higher weakspot damage than intended.[/*]
- Fixed an issue where this card did not deal damage when a player was pinned by a Crusher or Hocker.[/*]
- Fixed an issue where the healing preview did not appear correctly with both cards in play.[/*]
- Fixed an issue where this card did not properly scale health by 30%.[/*]
- Fixed an issue where HUD animations did not always show up.[/*]
- Fixed an issue where this card stacked too quickly when swapping weapons and swinging simultaneously.[/*]
- Fixed an issue where only one stack was provided with multiple of the same card in play.[/*]
- Fixed an issue where debuff sounds did not play during the depletion of Well Fed stacks.[/*]
- Fixed an issue where Hunger stacks did not reset after being incapacitated.[/*]
- Fixed an issue where players could hear teammates' Hunger debuff sounds.[/*]
- Fixed an issue where this card's effects could stay on permanently.[/*]
- Fixed an issue where this card did not scale with healing efficiency.[/*]
- Fixed an issue where this Burn Card did not work on Bots.[/*]
- Campaign[/*][list]
- General[/*][list]
- Fixed an issue where trauma was restored after a Mission while in a ledge hang state. [/*]
- Fixed an issue where Armor did not negate projectile damage.[/*]
- Fixed an issue where the player's camera could snap to a revived player.[/*]
- Search and Rescue: Book Worms[/*][list]
- Fixed an issue where windows didn't always appear fully boarded up.[/*]
- Fixed an issue where damage effects were blocked when throwing Grenades next to the jukebox.[/*]
- Fixed an issue where HUD elements became obscured when Biohazard was in play. [/*]
- Fixed an issue where invisible collision caused players to fall into the river while navigating over the horse trailer.[/*]
- Fixed an issue where not enough food items spawned with Ravenous in play.[/*]
- Fixed an issue where windows didn't always appear fully boarded up.[/*]
- Fixed an issue where Corrupted Mutation cards were present at the start of this Mission.[/*]
- Fixed an issue where players could avoid hits from a Tallboy by standing on an unreachable spot near the Mine Arena.[/*]
- Fixed an issue where Mom, Walker, and Karlee would not spawn in the ending cinematic.[/*]
- Fixed an issue where two Boss Slayer objectives appeared. [/*]
- Fixed an issue where parts of the environment flickered with the Dark or Gloom cards active.[/*]
- Fixed an issue where players sometimes entered a ledge hang state incorrectly on a military truck.[/*]
- Fixed an issue where players could avoid Ridden on top of a cliff face.[/*]
- Fixed an issue where Grenades could be thrown through the Saferoom wall.[/*]
- Fixed an issue where O2 generators could occasionally spawn on top of players.[/*]
- Fixed an issue where Mission Items returned to their last spawn point after being thrown into the water.[/*]
- Fixed an issue where players could finish this Mission without closing the final Saferoom door.[/*]
- Fixed an issue where not enough food items spawned with Ravenous in play.[/*]
- Fixed an issue where players could bash and melee through walls.[/*]
- Fixed an issue where guns reloaded themselves after being dropped.[/*]
- Fixed an issue where sight attachments disappeared after spamming ADS. [/*]
- Fixed an issue where certain weapons animated incorrectly while bashing.[/*]
- Fixed an issue where multiple gun models did not have their iron sights in third person.[/*]
- Fixed an issue where ACOG and High Zoom scopes did not render correctly when viewed through ADS in third person.[/*]
- Fixed an issue where multiple scopes used the wrong texture in third person.[/*]
- Fixed an issue where Rare attachments were not spawning frequently enough.[/*]
- Fixed an issue where Damnation had incorrect iron sights in third person.[/*]
- Fixed an issue where Lockjaw's scope was not scaling properly during the ADS animation.[/*]
- Fixed an issue where the 'Drop' button for unbolting attachments from Lockjaw was visible.[/*]
- Fixed an issue where the Minigun sometimes spawned inside of cars.[/*]
- Bow[/*][list]
- Fixed an issue where a music stinger played when Cleaners were shot by other teammates' arrows.[/*]
- Fixed an animation issue when shooting while incapacitated.[/*]
- Fixed an issue where the arrow reload animation did not work properly in third person.[/*]
- Fixed an issue where the bow did not benefit from bullet damage, reload speed, and rate of fire modifiers.[/*]
- Fixed an issue with EMT's Jumper Cables where Bleed stacks remained on the player after using self revive.[/*]
- Fixed an issue where the Pipe Bomb did not play correct bounce sounds when hitting walls.[/*]
- Bait Jar[/*][list]
- Fixed an issue where the hit marker did not display consistently.[/*]
- Fixed an issue where the Bait Jar could hit through walls.[/*]
- Fixed an issue where Tallboys weren't affected by Smoke Grenades during their attacks.[/*]
- Fixed an issue where Smoke Grenades stopped working during hordes.[/*]
- Fixed an issue where crouching and aiming with the Bow broke firing animations for Tasers.[/*]
- Fixed an issue where tracers from the Taser originated from a player's body instead of the item.[/*]
- Fixed an issue where players could break from grabs and stun Ridden at the same time.[/*]
- Fixed an issue across multiple Maps where players could end up in untraversable areas after taking over a Bot.[/*]
- Fixed an issue where Bots occasionally used more than one Toolkit to open the same door when it was pinged multiple times.[/*]
- Fixed an issue where Bots did not pick up Toolkits when pinged.[/*]
- Fixed an issue where Bots occasionally switched to a Stun Gun instead of their original Utility Item after using a Toolkit.[/*]
- Fixed an issue where Bots occasionally became stuck on objects they could not navigate over.[/*]
- Fixed an issue where Bots did not receive bonus Copper from end of Mission survival.[/*]
- Fixed an issue where only one Bot shared Copper with the player after the first Saferoom.[/*]
- Remnants: A Friend in Need[/*][list]
- Fixed an issue where Bots occasionally pathed into flames and died.[/*]
- Fixed an issue where the Bow's hit marker did not display consistently in Offline Mode.[/*]
- Fixed an issue where Legendary Intel particle effects did not turn off after using it in Offline Mode.[/*]
- Fixed an issue where Ridden occasionally teleported during their mantling animations.[/*]
- Fixed an issue where Charred Ridden could burn players after death.[/*]
- Fixed an issue where late joiners could not view Ogre craters properly.[/*]
- Fixed an issue where Exploder's death explosions could bypass and consume Armor.[/*]
- Fixed an issue where the Breaker could be stunned for longer than intended when throwing 2 or more Flash Grenades.[/*]
- The Devil's Return: Resurgence[/*][list]
- Fixed an issue where Stingers and their variants could get stuck under a building.[/*]
- Fixed an issue where the Ogre's fence tearing animation could get interrupted.[/*]
- Fixed an issue where Ridden occasionally failed to crawl out of a garage.[/*]
- Fixed an issue where Tallboys could get stuck in a broken wall.[/*]
- Fixed an issue where the Breaker could get stuck mantling over a fence.[/*]
- Fixed multiple issues with Ridden pathing.[/*]
- Fixed an issue where the Ogre suddenly appeared on the roof of the sports hall.[/*]
- Fixed an issue where the Ogre could become stuck on a construction walkway.[/*]
- Fixed an issue where players could fall out of world when grabbed by Crushers.[/*]
- Fixed an issue where Breakers could not attack players standing on a specific location near the cocoon.[/*]
- Fixed an issue where the Hag could not navigate through the fiberglass repair doorway.[/*]
- Fixed an issue where Ridden could run through a closed gate.[/*]
- Slasher[/*][list]
- Fixed an issue where a Slasher's Claws stayed highlighted after being killed while tagged by The Witness.[/*]
- The Dark Before the Dawn: The Diner[/*][list]
- Fixed an issue where Slashers occasionally became stuck on a gate.[/*]
- Swarm PvP[/*][list]
- Fixed an issue where initial Ridden upgrades were unlocked for both teams.[/*]
- Fixed an issue where Tallboys had misaligned hitboxes when attacking other players.[/*]
- Accessibility[/*][list]
- Where Me Flock’s Chained[/*][list]
- Fixed an issue with flashing lights in the penitentiary pavilion.[/*]
- UI/UX[/*][list]
- Fixed an issue where Evangelo's breakout cooldown did not appear on the HUD.[/*]
- Fixed an issue where the "Unlock up to" button remained highlighted while hovering over unlocked items in Supply Lines.[/*]
- Playstation Platforms[/*][list]
- Fixed an issue where PlayStation controllers stopped vibrating after a few seconds of shooting LMGs and miniguns.[/*]