News Liste Avowed

Patch 1.2.2 Notes
Avowed
18.02.25 17:56 Community Announcements
Hey everyone!

Patch 1.2.2 is here, bringing a variety of fixes and improvements based on your feedback. From crash and quest fixes to gameplay tweaks and UI updates, we’ve addressed several community-requested issues to make your experience even better.

As always, if you run into any other issues or have feedback, be sure to reach out—we appreciate your support!

Community-Requested Fixes


  • Updates to Equipment Tier difference feedback and penalties/bonuses: [list]
  • Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
  • Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
  • Reduced damage reduction when player weapons are closer in tier to an enemy.
  • Significantly decreased how often companions comment about player needing better armor and/or weapons.
  • Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
  • [/list]

    Missing NPCs


    • In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load.


    Quest & Exploration Fixes


    • The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
    • Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
    • Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).


    Companion & NPC Improvements


    • Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
    • Starting health of companions has been increased to help with their viability in combat.


    Merchants & Economy


    • Merchants at the Dawnshore docks now offer 'Fine' gear in addition to 'Common' gear.


    Crashes & Major Issues


    • Removed chance to crash when casting Corrosive Siphon on destructible objects.
    • Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.


    Quest & Area Design


    • Fixed invisible collision blocking the player in Strangleroot.
    • Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
    • Enemies now navigate the bridges of the lava tubes more consistently.
    • First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
    • Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
    • Kowha now responds correctly if the player returns to them after starting One Last Drink.
    • Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
    • Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
    • Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
    • Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable.
    • Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
    • Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
    • Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
    • Previously missing voice-over lines in ambient content now play correctly.


    Systems & Gameplay Improvements


    • Seeds of Vengeance summons now scale correctly with health and damage.
    • One-handed weapon Parry enchantments now function as intended.
    • Party buffs from the player now correctly target companions only, instead of summoned creatures.
    • Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
    • Improved frame rate when rendering damage numbers on multiple enemies at once.
    • Improved item randomization when restocking shops.
    • Blast ability for wands now plays the correct visual and sound effects.
    • Improved logic for animations on companions at the end of combat.
    • Improved transitions on the top of Mt. Forja.
    • Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
    • Controllers no longer rumble when loading a save before the final boss fight.
    • Fixed issues with pond coin interactions.
    • Added error codes for save game failures.
    • Improved where characters are looking during certain conversations.


    Audio Improvements


    • Cutscene in Naku Kebel now properly plays sound effects.
    • Eating food from the radial menu now provides audio feedback.
    • Increased volume of Woedica’s voiceover audio.
    • Player voice now plays more consistently for abilities with vocal components.
    • Improved transitions between music intensity levels when exploring.
    • Music during the end slides now plays at the intended volume.


    Visual & Art Fixes


    • Updated Banner Dwarf’s outfit LODs to reduce clipping during animation.
    • Captain Ngunu’s neck is now properly merged with his head.
    • Steel Garrote Soldiers have re-grown their missing hands.
    • Improved shadow quality on Xbox Series X Performance Mode.


    User Interface (UI) & Controls


    • Cloud transfer prompt is now properly centered on ultrawide displays.
    • Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
    • Initial splash screens now properly support Chinese characters.
    • Interaction prompts pop up more reliably.
    • Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
    • Removed unintended English characters in the One Last Drink quest journal for non-English languages.
    • Cloud save UI now defaults to selecting the recommended option.