Below you find the most important changes:
Gameplay
- In mission “Holdup” you can no longer exit the vehicle while driving to the gas station.
- The Observation gameplay got an update. Now the distance you must keep to the observed vehicle depends on its speed. This means you need to stay closer on slower speeds and farther away on higher speeds.
Bugfixes
- Fixed some positioning errors and visible door interaction points on the red van in mission “Tick-tock”.
- Fixed player vehicle teleporting to a garage in the old part of the world after 100% damage instead of choosing one which is nearer in the new world.
- Fixed rear lights on the police van not lighting up while driving backwards.
- Fixed a potential blocker in mission “Under Surveillance” which could happen after talking to the gapers at the start of the mission.
- Fixed missing drivers & number plates in cutscenes at the end of “Roadblock” missions.
- Fixed health of enemies not resetting properly after restarting missions of type “Holdups”.
- Fixed speedometer HUD not updating if you directly switch from an activated right blinker to the left blinker.
Improvements
- Improved the rank task display on the Progression page. Progress numbers for rank tasks are now larger and better readable.
- The mission marker for vehicles, for example in car chases and observations is now above the vehicles instead directly on the vehicle.
- Updated moving animations for shooting missions. Now there is a much smoother movement while walking and aiming at the same time.