art of rally
Sammlung
Du musst angemeldet sein
Über das Spiel
Fahre Rennen überall auf der Welt durch farbenfrohe und stilisierte Umgebungen in der Vogelperspektive.
Messe dich mit anderen um den ersten Platz in der Bestenliste mit täglichen und wöchentlichen Herausforderungen.
Wirst du die Kunst der Rallye meistern?
Erlebe die goldene Ära des Rallyesports im Karrieremodus mit über 60 Etappen von Finnland bis Sardinien, Norwegen, Japan und Deutschland.
Setz dich hinters Steuer deiner bevorzugten Oldtimer aus den 60er- bis 80er-Jahren inklusive Wagen der Gruppe B, Gruppe S und Gruppe A.
Von anfängerfreundlichen Optionen bis hin zu Handlingeinstellungen, die selbst die erfahrensten Fahrer herausfordern, können alle Spieler die Rennen mithilfe ihrer liebsten Rallyefahrertricks meistern: vom scandinavian flick über Gegensteuern bis hin zum Linksbremsen und dem Einsatz der Handbremse in engen Kurven.
Setz deinen Namen an die Spitze der Bestenliste in unseren täglichen und wöchentlichen Herausforderungen.
Zeige allen deine Fahrkünste oder auch nur die deiner Meinung nach schönsten Landschaften im Foto- und Replaymodus.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i3 2.9 GHz or AMD equivalent
- GFX: Nvidia GeForce GTX650 or AMD equivalent
- RAM: 4 GB RAM
- Software: Windows 8 / 10
- HD: 3 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Deutsch, Englisch, Französisch, Italienisch,Spanisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5 3.6 GHz or AMD equivalent
- GFX: Nvidia GeForce GTX970 or AMD equivalent
- RAM: 8 GB RAM
- Software: Windows 8 / 10
- HD: 3 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Deutsch, Englisch, Französisch, Italienisch,Spanisch
Steam Nutzer-Reviews
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3212 Std. insgesamt
Verfasst: 19.10.21 23:37
Hab mir das auch für die Nintendo Switch geholt dafür ist es aber nicht so toll. Da haben die kräftige
Einschnitte in der Grafik gemacht. Die Landschaft sieht sonst Traumhaft aus.
Kann schon verstehen das es da Leute mit mächtiger Spielstunden Anzahl gibt.
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269 Std. insgesamt
Verfasst: 18.01.21 20:40
art of rally ist ein ideales Spiel für zwischendurch, knappe kurze Runden.
Die Grafik ist schlicht und einfach, versprüht dadurch aber sein ganz eigenen Charme.
Auch ohne Lizenzen wurden die Fahrzeuge schön umgesetzt und das geübte Auge erkennt die Fahrzeuge sofort.
Alles in allem kann ich das Spiel an alle Fans des goldenen Zeitalters des Rally Motorsports empfehlen.
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143 Std. insgesamt
Verfasst: 27.11.20 18:35
Und zeigt dabei kunterbunt
Das Rally fahr'n mit Gruppe B
Schön am heimischen PC
Die war einst viel zu riskant
Darum wurde sie verbannt
Deswegen gibt es dieses Spiel
In dem schrillen Grafikstil
Ich fahre mit Verfolgersicht
Im Cockpit da geht es nicht
Mit Controller wunderbar
Die Karriere Jahr für Jahr
Das Fahrgefühl gefällt mir sehr
Die Stimmung dabei umso mehr
Wenn ich über die Strecke zische
Und keine Zuschauer erwische
Die standen zu der wilden Zeit
Oft nicht sicher und gescheit
Da ist auch viel Mist passiert
Was im Spiel jetzt amüsiert
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5282 Std. insgesamt
Verfasst: 14.11.20 13:22
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14041 Std. insgesamt
Verfasst: 14.04.22 09:10
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14128 Std. insgesamt
Verfasst: 13.04.22 12:36
Visually really beautiful, especially if you like games that have retro inspired graphics but without any limitations to lighting and with lots of added variation. It has great weather and time of day represented through the sun position, really pretty sunsets and sun rises, rain effects and snow. Also night racing which is pretty sketchy too and adds a bit of difficulty. With lots of nice detail and clutter around the tracks to make it feel lived in and interesting to explore even though you are usually passing through too quick to notice.
Mechanically really enjoy the feel of the driving, especially in manual which gives a lot more control in drifts in this game, every car has super unique handling, different styles of driving suited better for different tracks or weather conditions.
Really tough to anticipate though as it is pretty random what the weather is like (which adds to realism for me), and the set pieces that make up the track each time is randomised which I really appreciate. Others might want to be able to prepare but having that random unpredictability is what has kept me coming back to this game for multiple years. Feels a lot less repetitive this way. Extra challenge in the difficulty levels of the AI in career and in the damage sustained from your mistakes and accidents are really nice ways to increase difficulty without just making weather and track conditions just being arbitrarily harsher.
I really appreciate the attention to detail with concern to the damage the car sustains. from the gearbox to cleaning the mud off, when your repair comes in a long season on career mode, you feel the relief. Very well designed and very carefully balanced. There are other game modes that I haven't really explored yet as I am still in the process of completing all career seasons and getting 1st with highest difficulty and most realistic damage with manual gears. So there is plenty of gameplay to get out of this game for the price I think definitely worth it.
They have clearly put an insane amount of effort into the control and feel of each car as well, I cant stress that enough.
It has the right atmosphere for me. And I enjoy the super hard core racing mechanics and punishment for mistakes whilst having a more arcade like camera view and graphical style. Definitely captures a bit of a minimalist feel, similar to Lonely Mountain Downhill which is also an awesome game.
I would say it takes quite a great deal to damage a wheel and affect your turning from doing so, this is probably unrealistic but also increases quality of life in game play. In a game like wreckfest where realistic damage is on and one wheel is damaged, it does mean you will almost 100 percent of the time have to restart instantly so I actually kind of prefer this way although initially I found it to be too weak.
Im pretty sure these devs have been consistently updating this for the entire time I have owned the game. They have been working on the set pieces and increasing the amount of variety in the generation of courses.
Really love this game. Get it.
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442 Std. insgesamt
Verfasst: 11.04.22 15:00
Highly, highly recommended.
edit: Seriously. Turn off all racing assists. Especially if you're getting sudden swerves with small inputs. This is likely caused by steering factor increase for counter steering drifts.
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918 Std. insgesamt
Verfasst: 04.04.22 11:49
The worst part is the UI (main menu, level menu, etc) where it looks So much default Unity thing that lose a lot of meaning for the game.
Hopefully along the time it will get better, I really hope so.
If you are looking for a casual fun with a rally game , this is for you..
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6988 Std. insgesamt
Verfasst: 17.03.22 12:26
Great Soundtrack
Great Car Selection
Great Track Variety
Great RWD Physics
Overall a great game to zone out to once you get into a groove.
I do find AWD cars to have an unrealistic correction force that makes it hard to maintain a 4 wheel drift unless you constantly steer in.
Game is best played with all assists off.
Note: Received game for free due to helping provide feedback during the closed alpha.
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6139 Std. insgesamt
Verfasst: 07.03.22 04:58
(Please add in a map editor that would be so rad)
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1332 Std. insgesamt
Verfasst: 02.03.22 12:08
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436 Std. insgesamt
Verfasst: 29.01.22 16:47
I would like to see more unique stages, detailed textures, and a variety of mini-games for unlockable skins, just to shake things up a little.
All in all, AOR is a 10/10. You won't be disappointed.
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1127 Std. insgesamt
Verfasst: 21.01.22 03:59
As others have stated, this has some great physics traits of a racing sim, but some others that contradict it in ways which don't make sense. It can be frustrating for anyone used to racing sims, as it's inconsistent. That's about its only major pitfall but its enough to put me off.
Otherwise its a beautiful game with an amazing car list, and expansive detailed rally locations. If you like challenging arcade racers, or are just a rally fan, then you'll probably enjoy it a lot.
The bad:
-It has one of the WORST steering delays I've experienced in any racing game, regardless of how fast the car is moving. Very unrealistic choice there. Raising the steering sensitivity doesn't really help either.
-Counter-steering is pretty inconsistent, sometimes it just doesn't react, almost as if the tires are locked up but you're not even braking.
-Its also much better with the assists turned off, like the strange counter-steer-multiplier. That assist, paired with the steering delay makes for some infinite fish-tailing from over correction.
-Has this weird forced over-steer tendency with most MR/RR vehicles, but its only really like that when you're accelerating. It should only behave like that when you hit the brakes in a corner (i.e. lift off over-steer). Gently accelerating in a slide should give your back wheels a bit more grip via weight shift, not significantly less. It makes said MR cars act like FR drift machines.
-It really seems like the assists don't actually switch off in group 4, and it feels wildly different compared to both group 3 and group B (when comparing FR cars for consistency). I might be imagining things or it may be a bug, but group 4 feels like the other two but with the assists maxed out, not sure why. Just a hunch.
-The vegetation cut-out is useful but flawed, it just gives you tunnel vision on the top of your car, but nothing ahead of it. This especially affects camera #1.
-Brushing against some guardrails will literally stop your car and/or spin it, instead of just slow you down like usual.
The good:
-Great car list! Many famous rally cars from different classes, including some experimental ones that sadly never got to race. Would love to see a couple of my favorites though, like the infamous Celica GT4 st205, and the '87 Silvia 200sx/s12 seV6.
-Beautiful locations, and expansive free-roam maps as well that are excellent to drive around in. They're pretty detailed and the scenery does not disappoint. The mountain roads in Japan are great, and I love the addition of the muddy river in the Sahara.
-A banger of a soundtrack in my opinion. Synthwave (w/ a bit of Eurobeat) makes for some fantastic driving music.
-For racing games, both this and especially Absolute Drift, have a nice relaxing vibe to them that's pretty unique.
-You don't have to compete in the career mode in order to wander around the free-roam maps, and some vehicles from every class are unlocked from the start.
-The ability on PC to add custom livery mods is a plus if you're into that.
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693 Std. insgesamt
Verfasst: 19.01.22 23:54
apart from the fact that it's a game, i really don't recommend buying the game if you like driving cars, it's like it wants to be a simulator, but also won't do any of the things needed to make it controllable (mainly the terrible camera angle, lack of weight to the cars and the requirement for fine yet quick inputs that aren't consistently produceable on most hardware)
the best advice you can get is to drive like a grandma and avoid pushing the limits, literally the opposite of everything that defines rally.
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426 Std. insgesamt
Verfasst: 30.12.21 20:34
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822 Std. insgesamt
Verfasst: 29.12.21 23:25
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2167 Std. insgesamt
Verfasst: 24.11.21 16:39
Beautiful visuals combined with tight driving mechanics make this game a must play for any racing fan.
This game will let you experience the true rush of rally, and makes you want to push harder around every corner.
Simple in presentation, yet great in substance.
Art of rally is the essence of a good racing game.
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1057 Std. insgesamt
Verfasst: 09.11.21 19:07
1. Are you prepared to get good at it?
This game is no arcade racer and can be very frustrating if you just go in thinking lets throw this car around and get from A to B asap. I quickly found a certain degree of feather was required on the brake and accelerator.
2. Are you ok driving on your own with no other cars to be seen and no real feeling you're in a race?
Yeah i know that's what rallying is but it can be sobering experience driving without any visible stimulus.
I liked the game hence the recommendation however i didn't love it and at times found it a bit boring also the graphics for this game get a lot of praise and yes at times it can look very pretty however a wet foggy night in Kenya is like a mud party in a sewage plant.
The graphic style though is pleasing and the sound was decent and driving through the different era's of rallying was fun just be prepared to put the time into mastering the techniques you will need to win.
The one big thing i hated in this game was gravestones at the side of the road......anyone who has played this will know what i mean ;)
In summary - Good game but tricky to master.
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1947 Std. insgesamt
Verfasst: 28.10.21 14:52
Given the glare, the hangover is implied.
Your in-game father, a giant, low-poly golden Buddha statue, phases up through the ground, gives you a short history of the noble and eponymous art of rally, warns you about trees and then, just like your real father, fucks off until you've made him proud.
You promptly floor the accelerator, wildly overestimate your skill level and chuff yourself into a ditch. Neither of your fathers are proud.
But you try again, regardless. The road ahead of you winds, bucks and narrows, outraged that you'd dare try to traverse it - or at least, travel it without the proper respect. You're thrown off. Glumly, you read the fun slogan on the bottom of your car as it sinks into the Sicilian ocean.
You try again. Funselektor makes trying again easy. The music swells and pulses, four hours' worth of bounding synthwave that begs patience, calm and focus as it weaves and spins; like Gandalf on rollerskates. Like a real life Gandalf on rollerskates, it is irresistible and you follow it, and try again.
You book it into a fir tree. You try again.
You misjudge a jump and cartwheel past impassive cows. You shame them and yourself. You try again.
You entirely underestimate the stopping power of a hay bale and lose valuable seconds doing a 13-point turn. You grit your teeth, and try again.
On a rainy night somewhere in the Japanese hills, you perfectly drift an 80s Volvo around a hairpin. You are aroused for longer than four hours and need to phone your doctor.
You learn to fear Germany and the precision its landscape demands, but love its automotive children.
You learn to take your eyes from the car below you, positioned, as you are, as a phantasmal observer high above yourself - out-of-vehicular-body experience entire - and watch instead that distant horizon, reading it like an augur. You might be moving in the present, braking and sliding around the current corner, but your mind is two turns ahead, six seconds; you are racing the future.
At a certain point, you will realise that you've been reacting to the pitch of your car's engine, listening as it instructs you when to lift off the accelerator, so that you can clip the apex of the corner and still be facing the right way to floor it into the next. There will come a time when you fight not to make up seconds, but shave off milliseconds. art of rally is a language, and you have become fluent.
You come to in a Finnish carpark, blinking owlishly at your screen. The HUD tells you that you've just finished a stage, but you're not entirely sure which one; the wave of the music, the rhythm of accelerate-brake-turn, the hypnotism of that ever-moving horizon has lulled you and you forgot you were racing. You weren't even really thinking.
The leaderboard puts your time in the top 5% of drivers.
That is the art of rally.
Somewhere at least one of your fathers is proud, probably.
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903 Std. insgesamt
Verfasst: 19.09.21 16:50
В режиме карьеры (у меня вышло около 13 часов) можно покататься на машинах разных эпох и разочароваться в своих водительских навыках в каждой из них.
Восемь с половиной турболагов из десяти.
P.S. Побочный эффект: вы будете ненавидеть Германию.
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555 Std. insgesamt
Verfasst: 17.09.21 20:01
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444 Std. insgesamt
Verfasst: 09.09.21 13:19
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564 Std. insgesamt
Verfasst: 07.09.21 06:57
74 / 100
Top-down racer taking more a simulation route than the usual arcade. Although offering a reasonably solid, no-frills rally experience, I felt like I spent more time fighting the controls than mastering the stages. Physics & weighting of the cars feel as inconsistent as the surface traction, often resulting in more frustration than fun, despite dialling in the controller sensitivity adjustments. Not all bad though; beautiful biome design, good stages with smooth camera control & great atmosphere.
✔️ Generally varied & well designed stages.
✔️ Smooth camera transitions even around complicated or sharp turns.
✔️ Less is more. Minimalist HUD & visual styling with strong seasonal/location themes that all look great!
✔️ All rally! No micro-managing of car setups or repairs.
✔️ Higher level of stage mastery promotes replayability as you attempt to best the leaderboards.
✔️ Supports Ultrawide 21:9 resolutions.
✔️ Regular post launch updates & content additions by passionate developers.
● Could take great advantage of Steam Workshop, mod support / track editor.
❌ Terribly wonky car physics model; cars weight is too light, while traction feels non-existent much of the time.
❌ Dull engine, environment & crash sound effects.
❌ Corner cutting penalties are inconsistent.
❌ Limited value proposition due to relatively short 10-15hr career mode & limited mode variations.
❌ Some optimisation performance issues, with infrequent stutters, frame drops & lighting issues (1080Ti).
❌ Awww .. you can't kill the stick spectators!
❌ Anti-capitalist :p .. Devs don't like capitals... anywhere!
If you enjoyed reading this review, please follow True Blue Reviews for more recommendations!
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1962 Std. insgesamt
Verfasst: 12.08.21 02:11
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3498 Std. insgesamt
Verfasst: 04.08.21 22:27
All round I'd say its worth picking up on sale, which is what I did.
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1093 Std. insgesamt
Verfasst: 03.08.21 14:31
Physics:10/10
Gameplay:9/10
Music:11/10
Should you buy it as sim racer? -Yes
Should you buy it as Arcade racer? -Yes
Should you buy it as time killer? -Yes
Should you buy it? -Defiently Yes
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25820 Std. insgesamt
Verfasst: 31.07.21 23:39
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167 Std. insgesamt
Verfasst: 27.07.21 11:01
But, that first time I power slid my Mk1 escort over a rise into an off camber left hander I felt like a driving god. This game will reward your practice and punish you if you push too hard. The cars are wonderful. The style is....art.
There are a few niggles, the engine sounds are a little weak so far, the brakes work a little...too well. But all in all it is a superb driving game. It's like an evolution of the old micromachines games. Utterly love it.
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13242 Std. insgesamt
Verfasst: 19.06.21 09:12
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383 Std. insgesamt
Verfasst: 18.06.21 19:39
also make sure to adjust the levels of braking, traction control, and all that stuff to your personal liking. if you don't turn off some of the automatic assistance, the game will take control and helpfully try to straighten you out while you are sliding around a turn, and understeer you off into the trees.
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3442 Std. insgesamt
Verfasst: 14.06.21 23:07
Overall a casual, fun game that presents enough challenge to be engaging, but not too much that it's frustrating to learn and play. The music is also great.
8/10
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1825 Std. insgesamt
Verfasst: 16.05.21 21:43
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
---{Gameplay}---
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
---{Audio}---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
☑ Human
☐ Lizards
---{PC Requirements}---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press ‚A‘
☑ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isnt necessary to progress
☐ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☑ Story?
☐ Text or Audio floating around
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
Awesome game to chill and enjoy also if you are a rally fan like me you´ll enjoy this game till the end and the car sounds OMG!
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9834 Std. insgesamt
Verfasst: 15.05.21 08:31
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895 Std. insgesamt
Verfasst: 12.05.21 00:35
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927 Std. insgesamt
Verfasst: 10.05.21 15:27
On the surface this seems like a cute racing game with a simple and appealing graphical style, but underneath that is a genuinely deep and challenging rally game. The physics are solid and consistent and the cars all handle differently with some better at certain surfaces than others.
Of course the art and music are wonderful, giving a truly zen-like sense to the courses. The difficulty settings allow you to relax and take it slow, crash your way round like a noob, or really push yourself. The options for damage and the limited time to repair mid-season add some fun extra challenge and realism too.
In the true spirit of rally there are no AI cars on the track, it's purely time trials. It might have been cool to have a head to head super special stage sprinkled in but it's not a deal breaker.
The love for the sport is clear with classic cars like the Group B monsters represented. It's a bit of a shame the cars are not licensed but if you know anything about rally you will know what they are hinting at and it's a cost-saving measure that makes perfect sense for a small dev.
If you enjoyed the style of Absolute Drift and/or love the classic WRC then I think you'll enjoy this.
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1253 Std. insgesamt
Verfasst: 24.04.21 00:18
The driving itself feels crisp and consistent, so much so that after a while you find yourself making instinctive changes to your speed/angle in the approach to a corner, without having a good explanation as to why, but when those instinctive changes are right and you slide through the corner perfectly...there's few experiences like it.
You can play this a bit like Absolute Drift, where you explore the open areas and find collectibles/do challenges, or you can do what I did and absolutely laser through the career mode after you do your first race. There's something incredibly compelling about knocking out just one or two more stages, gambling with your restarts to try and get a better placement, trying out a new car and struggling with its nuances.
I like the game a lot because it rarely makes you repeat stuff, you usually only repeat if _you_ want to do better. Really messing up a stage isn't that uncommon, but this is not a game where you make one or two mistakes and have to retry to proceed. It's not so much that it is forgiving, as that pretty much every driver is going to have screwups and slow stages across a rally. So if you come 5th in a stage, and you don't feel confident in a rerun, just let the cards fall where they may and you could have a huge time advantage after another stage or two. Get used to using the 'back to road' rescue button though, just because sometimes you'll waste far more than the 5-second penalty getting yourself back.
*If you are struggling early on:* Try more cars! I found the initial group a bit of a struggle to get to grips with, possibly just because getting used to the control system, but I probably stuck to one of them for too long. I was afraid of failing badly in season mode with an unfamiliar car and being 'stuck' but you can always just try again. Worst case, quit the season and try another if it's feeling bad after two races. Or if you're better at preparing than me, try the car in single races instead of in a season!
The music bears mentioning all on its own for being truly great, a serious contributor to the relaxed feeling I have when proceeding through a stage that isn't going terribly. Tatreal did an unreal job and I went directly to Bandcamp to buy the OST.
Thank you Funselektor and especially thank you for the continued updates, I hopped on pretty late (only a couple of months ago) and there is a TON to see and do.
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2176 Std. insgesamt
Verfasst: 02.04.21 22:09
Simplistic graphics with some semi-realistic physics that matches up with games like Forza, and the fact it supports custom liveries is worth every penny I've spent for this! :)
The rivals however, need a little tweaking though, especially in master difficulty, there will be times I set great time records reaching top 50's to top 10's in online leader boards but still get gapped by the rivals by 5-10 seconds even if my stage run was flawless with fluid maneuvering and no mistakes, also I notice that the rivals are handicapped by adverse weather conditions.
Did a little experiment, I tried playing the same stage with different weather, I noticed that I will easily have a 15 to 20 second lead in rainy or snowy weather even with a couple crashes and mistakes. But when in dry conditions, night and fog, I usually get a 2-4 second lead and when I'm unlucky, I fall behind the pack by 5-10 seconds no matter how well I handle the stage.
Mentioning this as I'm trying to have 100% victories and no restarts used but kept on getting unlucky with the end results of some stages no matter how fast I went. The impossible podium finish problem became an issue for me when I reached the 1986 season of Group B, I only get lucky when the stages are either raining or snowing.
That aside, the game is still a lot of fun, I also enjoy the photo mode a whole lot, I can happily make some desktop wallpapers for my other fellow car enthusiast friends with the photo mode lol
Hoping to see more cars and locations to be added, this game has lots of great potential! :)
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1421 Std. insgesamt
Verfasst: 01.04.21 04:36
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583 Std. insgesamt
Verfasst: 23.03.21 00:25
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2663 Std. insgesamt
Verfasst: 19.03.21 14:56
Take the physics-based driving of absolute drift and change the mechanic so that it's now a racing game - racing against the clock, the world leader board, and/or AI times, with a ghost car in time attack mode.
Difficult to master, but super addictive and fun. Career mode means hours of gaming that isn't repetitive.
Career mode gives an excellent progression through the history of rally, unlocking faster and better cars as you go. With limited restarts and bonuses for remaining restarts at the end of the season, there can be an element of strategy.
Time Attack mode is great for mastering one track / car and playing against the world leaderboard. Great for a quick run or for hours of fun.
Free-roam mode gives you a bunch of areas where you can drive around at your leisure and find collectables.
Big. Has TONS of cars and lots of tracks.
Nit-picks:
- High System Requirements
- framerate issues on the Linux version. But hopefully we'll see this fixed. The support community is helpful.
- I don't think the music is quite as good as absolute drift, but that's a minor thing. The music is still good.
Recommendation:
I think that the AU$40 price tag is steep, but given the size of the game it's worth it if you can afford it. If not, it's well worth $20 on sale. Highly recommended.
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369 Std. insgesamt
Verfasst: 09.03.21 19:08
If this game had good stages, it would be amazing.
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481 Std. insgesamt
Verfasst: 04.03.21 00:45
https://youtu.be/tZZqmIP4ieI
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78 Std. insgesamt
Verfasst: 16.02.21 05:50
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4299 Std. insgesamt
Verfasst: 20.01.21 23:14
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1310 Std. insgesamt
Verfasst: 20.01.21 22:38
Still the best rally game for me since 'Rally Trophy' by Bugbear (2001), which tought me to drive a car & stays unbeaten.
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1209 Std. insgesamt
Verfasst: 17.01.21 22:13
art of rally's aesthetics will take you into a dream-like world that looks like it belongs in a Micro Machines or a PLAYMOBIL catalog. Each country is lush with vibrant colors and small details that show an attention to detail while maintaining its overall minimalist feel. Cherry blossoms surrounding the roads on Japan, the snow capped forests & sheets of ice in Norway, to the teeming tone of sepia & Autumn in Germany: each stage is beautifully crafted & are an absolute sight to behold, especially when fiddling around in art of rally's Photo Mode. Take your pick of over 50 cars to choose from, spanning different eras of the rally world across 5 decades. Each car comes with a little history lesson for interested drivers, & a litany of decade-reminiscent colors to choose from.
But the sport of rally has always gotten its popularity & love for the way its drivers handle these combinations of steel & power, so does art of rally extend its love letter in its gameplay? Well, yes & no. I'll be the first to point out that I have not played many rally games in my days, but what art of rally achieves is making you feel like a genius in one turn but an absolute idiot on the next. These roads require, near demand a feathering of both the accelerator and brake & a knowledge of when to floor it to shave any time off your run. But knowing when to hit these requires more than just a knowledge of the road. It requires a knowledge of your vehicle, terrain, & knowledge of your past mistakes, & art of rally expects perfection of these aspects to qualify a successful run. Just don't do what I did: start on career mode.
Career mode takes you through six groups, each spanning a different decade of rally, showing off art of rally's 30 pre-made tracks, becoming 60 with reversed starting points. Here you will pick your car & difficulty (I played the normal AI difficulty with the standard car damage setup) & participate in five seasons per group, which hold 1-4 rallies with around 2-5 stages in each rally. It's a strange enigma how career mode unfolds, because in my experience it felt like an elongated tutorial, but with how one-dimensional the gameplay is, I couldn't imagine working on my problems outside this mode.
In broad terms, art of rally masters the feeling of controlled chaos, but the case against this is that there are plenty of times where art of rally's commitment to this cause sacrifices a lot of fun in playing its game. No matter your terrain driven or car seat sat in, your rally experience will feel like it's on ice at all times, & art of rally's lack of a specific tutorial mode makes the learning experience a tough one. You will spend the first few hours of art of rally careening off of the road & into whatever is around: walls, trees, rocks, cliffs. The learning of the mechanics is not particularly the problem I had, since hitting those beautiful hairpin turns in one fell swoop is a joy that is to be experienced. The problem is by the time you've learned how art of rally works, chances are you've seen everything the game has to offer.
Career mode's rallies are randomly generated, so there's a good chance that by the 2nd or 3rd group, you would have played every stage in the game. While you have been learning on slower vehicles how art of rally actually works, each group takes you forward to a faster vehicle, removing all the muscle memory from the previous group & throwing you back in the learning bin all over again. As career mode gets farther in, the seasons become even longer: where in the first two groups you may do 2-4 stages per season, the later groups will have you run 15-20 stages in one season, bloating the career mode to something over 15-17 hours. I personally enjoy the gameplay for what it's worth, but I was struggling to even bother finishing career mode, and the fact that only 7% of all players on Steam have finished it gives me a clue that I may not be the only one who feels this way.
Another issue is how art of rally's career mode rewards are given out. Completion of seasons will unlock different vehicles to choose from, while colors are given by keeping a certain number of restarts throughout the season. While unlocking cars isn't a problem, though having slower cars be unlocked in later groups is a little odd, unlocking colors almost feels brash in execution. art of rally demands perfection to achieve a truly fun experience; so messing up would instinctively require a driver to restart & try again. With limited restarts, messing up forces the player to forgo progress & restart entire seasons, which are already long, or stumble through new stages & vehicles with the promise of unlocks after you crawl past the finish line. To hide unlocks behind a system that would help your drivers understand the game better is confusing & downright rude.
And you will need these restarts, because getting a clean rally is aggravating under certain weather situations. Players will have their gripes on different terrains, but the addition of snow & rain slows art of rally to a crawl, with rain soaked roads making turns a nightmare & snow capped area requiring a pedestrian touch to even think about placing; it becomes an absolute bore to play & groan-inducing when your randomly made season is a majority of these two.
By this point you've spent countless hours in career mode, with each stage only holding a 2-5min run time: you at this point have played the living Hell out of every stage imaginable. So its other modes feel almost unnecessary. Time Attack is a single stage run with a shot at the leaderboard. Custom Rally is a make-your-own-season category. Online Events are half-winded, as Funselektor pick a specific mode & stage, daily events are 1 stage & weekly events are a full rally, & lets players duke out for the best time. Free Roam is the best of the bunch here, allowing full reign over the territories in which the stages are made from, with some collectibles to find: but mostly it's to just launch your car off cliffs at 120mph.
But it's not the inclusion of its modes that feel underwhelming, but the exclusion of modes that would have helped so much. Where are the challenge modes? Specifically made stages, like a hairpin turn course or a S-curve track, could not only be used as practice modes but add another chip on a racer's shoulder. Playing specific terrain w/ the ability to replay spots would help with the lack of a specific tutorial. This genre of racing requires practice & practice can be made fun & accessible, but replaying levels ad nausea is a rough ask when you have that massive career mode looming in the distance.
So art of rally puts me in quite a bind. When you put forth the effort & time expected, it's a gratifying run through history & an immensely rewarding experience under specific circumstances. But the lack of a tutorial for a game that absolutely needs it, tedious playing conditions that bog a tough as nails driving experience, & a 15 hour career mode on 3 hours of content make this a hard recommendation for anyone who isn't balls-to-the-wall for rallying and its style of racing, even if the art, aesthetically and physically, is as beautiful as they hoped.
Zitat:
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726 Std. insgesamt
Verfasst: 10.01.21 17:52
A few more thoughts: Haven't finished career mode yet. I'm not really into serious racing games, This was fantastic though after feeling like Mario Kart 8 was a little too dumbed-down in its physics. My #1 tip (which I've seen repeated by many others): don't punch the throttle! 25 - 50% is plenty most of the time, especially in later classes with higher hp. Hope you enjoy!
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360 Std. insgesamt
Verfasst: 02.01.21 18:12
Hard to master
Excellent art style
Smooth, polished and simple gameplay
If you play intensely, the game gets intense. If you play casually, the game gets casual. It gives out the energy you put into it
If this game is $15 or $20, you wont regret spending the money
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1038 Std. insgesamt
Verfasst: 24.12.20 12:52
The only downside is performance, I have more stutters and issues here than in Dirt Rally 2.0...
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7110 Std. insgesamt
Verfasst: 20.12.20 13:45
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290 Std. insgesamt
Verfasst: 23.11.20 07:12
This game does things a little different than other titles that simply offer a rally driving experience.
Art of Rally does simply what the title offers; Art.
The art style in this game is awesome. It's colourful, detailed and relaxing.
The driving is also awesome in this game, while simple, it's still challenging.
No corner is the same, each time I am spit out reacting differently.
The cars are also very well put together in this title. Down to iconic machines with legendary liveries.
Sound effects are excellent. Small details like exhaust flames are included as well.
The music in this game is fun yet relaxing.
All in all, I would rate this game an 11/10.
Also, I am not a professional Rally Racer. I do live in Canada though and drive with all the other idiots on the road during snow storms so I would say I am the next closest thing to a professional driver.
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2821 Std. insgesamt
Verfasst: 16.11.20 07:32
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1539 Std. insgesamt
Verfasst: 11.11.20 21:36
A few words on my preferences and my background with games, to put this review into context. I've never gotten into simracing nor have I even gotten myself a wheel, but I've been playing arcade racers on gamepads for as long as I can remember, from NFS and Burnout on the PS2, Colin McRae on my dad's old pc, and DiRT 2 on the 360. More recently I've been edging closer to simulation rather than arcade, with DiRT Rally and DiRT 4 being my newest games. I'll be referencing DiRT a lot in this review in particular, and how art of rally differs and improves upon it.
Perhaps the starkest and most important difference between the DiRT games and art of rally is the camera view. In DiRT, you have all the traditional options such as chase cam, cockpit view, bonnet and so on. In art of rally, however, you play with a top-down view. Why does this matter? It removes the need for a co-driver. While this might seem small, it's a HUGE difference and allows art of rally to achieve what it sets out to do - become the perfect arcade rally game.
In DiRT, (and any other rally game with a traditional camera) you have very little information about the course ahead of you other than what you can glean through the trees and terrain. This is why you have the co-driver, to give you information about the course ahead in advance so you can plan accordingly. This leads to a very visceral experience where you're simultaneously managing the car through the section of road that you can see, and also trying to predict how you're going to attack the next section in your head, completely blind. While very fun, this kind of gameplay places the game firmly in simulator territory, and also makes it nigh impossible to listen to any sort of music while playing the game, as it would get in the way of the co-driver calls. Thus, DiRT's soundtrack is confined to the menus, loading screens, replays and so on.
This is where the brilliance of art of rally becomes apparent. Like I said, the top-down camera view removes the need for a co-driver, because you can see how tight each corner is, what the other side of each crest looks like - everything you need to know to attack the course as fast as possible. And with the absence of a co-driver, there is space for a soundtrack. For me, this completely makes the game, and quite frankly it's a genius design choice.
A soundtrack can make or break any game, but in few genres is the soundtrack so important than in racers. Having a solid connection between gameplay and music is no mean feat, yet art of rally goes even further, and manages to have the soundtrack, graphics and gameplay all working together in perfect harmony to deliver a fantastic experience, like no game I've ever played before.
The setting takes you from the 60s to the 90s, including every rally classic you can think of and then some. Crowds of spectators spill on to the track, cheering and firing off air horns, and parting like shoals of fish as you speed past. The art style is stunning, minimalist scenery adorned with modern shadows and lighting, and no stage fails to impress. And then there's the soundtrack, a blend of eurobeat and synthwave that gets you in the zone to smash every stage you come across and not even feel like you're trying. Every single part of the game gives off that 80s arcade retro rally vibe.
There's nothing quite like coming round a bend and being greeted with a glorious vista of the mountain you've just driven up laid out before you, bathed in orange sunlight, feeling completely at one with the car, working your way up and down the gears through tight corners, clinging on through flat out bends, hearing the music kick up into a chorus as you're nearing the end of the stage... it's perfection.
Of course, that's not to say the game isn't difficult. You will find yourself sliding off the track and hitting more trees than you'd like to admit, and just as you feel like you're getting the hang of things, the game introduces you to a new power band of cars, and the cycle repeats. The career mode is paced just right so that you're never quite comfortable, but you're never bored, either. You go from measly hundred-horsepower 60s classics to the 500hp turbocharged monsters of Group B, and even further, into semi-fictional territory.
The game has two difficulty sliders with five settings each: how fast the AI goes, and how much damage your car takes. This allows you to customise your experience as you see fit, and does offer some replayability to the career mode - you can beat it once, reset your progress and go for a harder challenge. There's also nothing stopping you from taking on each leg of the career in a completely different difficulty setting. There's no penalty for doing poorly, either - you progress through the game and unlock cars whether you come 1st or 10th in your rallies. There are bonuses for not using up all your restarts, however, in the form of special liveries for your cars.
Aside from the career mode, there are daily and weekly challenges, which are oneshot stages or rallies where you compete against other players on the leaderboard, time attack and custom rally, where you can drive any car you've unlocked on any stage, and freeroam, where you can learn each car and terrain type and find collectibles. The game starts you in free roam, which gives you a zero-pressure environment to get used to the game's physics engine before you hop into any rallies proper, along with a great intro sequence.
My one gripe with the game is the slightly limited number of stages and locations, but it's not a massive issue and definitely not a dealbreaker. There are 5 locations: Japan, Sardinia, Germany, Finland and Norway. Each of them have a handful of stages, all available in reverse, and the surface isn't always the same in the same location - sometimes you'll even go from gravel to tarmac halfway through a stage. There are also a variety of weather conditions, from a clear midday, beautiful sunset, to rain, fog and snow, which can change how you need to approach the stage.
The car selection on the other hand definitely isn't a problem, with 6 different groups each containing around 6 cars each (as well as some extras), all with their own unique feel, characteristics, humorous flavour text, and hashtag on the bottom if you happen to flip them. They also aren't called by their real names in game, but instead by some nickname or rearranging of numbers, and figuring out what each car is supposed to be when you first unlock it is a fun endeavour, and since you get the shape, nickname, nationality and background of the car, it's usually quite easy. the esky, das hammer, il monster, the fujin... they're all there.
Overall, for £20 this game is an absolute STEAL and if you're a fan of rally, racing, or just wanna try something new, I'd definitely recommend you pick this up. For something this good not to have come from a triple A dev, but from two people, is especially impressive - Funselektor for the game, and Tatreal for the soundtrack.
art of rally is, simply put, a masterpiece.
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905 Std. insgesamt
Verfasst: 16.10.20 11:07
No matter which location you drive at, the view is undeniably gorgeous. The low poly style combined with the vibrant colours, makes for a beautiful game. And this leads perfectly into art of rally’s photo mode. Which really lets you take in these sights, I'm a sucker for a good photo mode and there is no doubt in my mind that most players will end up giving this a try. It’s so easy to use.
There is also a great commitment to historic rallying which is presented like a sort of encyclopedic. Each vehicle comes with a short history lesson, about the origins of its appearance and performance in the rallying world. When you enter career mode (which is split into decades and then years) you're provided with a short summary of the direction the sport was taking during those periods as you progress. Of course this is all completely optional reading, but as someone who is interested in the sport i appreciated the detail it provided.
However, my one negative was the in-game camera as it does struggle from time-to-time, especially in the corners. You might find yourself unable to see around a corner properly, or in the event of having a handshake with a tree, positioning you so you can’t actually see which way your vehicle is facing. This honestly didn’t happen enough to be a major issue, but it did occur enough to be a slight nuisance.
This year has seen some excellent quality within the racing genre. And this is one of the best of this year’s offerings, and one that I see myself returning to again and again. So do yourself a favour and jump into the driver’s seat. Can you master the art of rally?
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911 Std. insgesamt
Verfasst: 10.10.20 21:36
Honestly, needs more countries, 5 is limited but the amount of races/ courses we get per country is astounding.
Please buy this game, support the devs and hopefully they will give us more content in the future.
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1964 Std. insgesamt
Verfasst: 10.10.20 09:42
The physics, although took me a few hours to get the hang of, are a good level of realism. The graphics speak for themselves and are amazing.
If you don't enjoy driving mechanics and the art of perfecting them then you likely won't get too much longevity out of this game as there's not much to it other than driving down a road by yourself (as rallying is) trying to improve, riding that line of control and speed. There's no story, just a bunch of different classes of cars which all handle differently and you merely have to finish the rally to unlock the next one. The progression isn't gated on difficulty or placement (other than not using up all your restarts to unlock liveries), which is why I say if you don't enjoy rallying you probably won't enjoy the game.
You are limited to a multitude of varying birds eye view, which takes a lot of the mental effort out as you're able to see all upcoming corners and prepare and position for them as opposed to listening to a co driver. It took me a few hours to get the hang of controlling the car (so don't despair if you're wiggling around all over the road, it does get better!) and it's very satisfying once you do.
A minor complaint is that the different road textures don't feel particularly different from each other, the transition between road and gravel isn't noticeable but then rain feels way overtuned and closer to ice or driving with slicks in the wet.
For me as someone who has a few hundred hours in other racing games and Dirt Rally, I have thoroughly enjoyed it and am amazed that no one has done a racing game before with great physics without super realistic graphics. Such a good niche has been filled with this game.
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155 Std. insgesamt
Verfasst: 09.10.20 18:54
At first it feels very twitchy with a controller (have seen people use a wheel on YouTube to play so that's an indicator of the depth this game can offer) but there are an abundance of options for sensitivity, deadzone etc. Spending some time to adjust this to get the feel set up right for yourself is well worth it. As a rally game fan, the lack of pace notes was off putting at first but the views are generally clear enough to plan ahead and after a while you don't notice. This is 100% a 'rally' game, but a very different one than Dirt or this years excellent WRC 9.
Oh - and the synthwave soundtrack is absolutely sublime.
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378 Std. insgesamt
Verfasst: 08.10.20 20:48
First off, let's clarify what type of game this is: art of rally is an indie game designed to showpiece everything cool about the history of rallying... borrowing from the 90's isometric viewpoint of successful 90s classics, amalgamating with the art style of games such as Abzu and Journey - vibrant, distinct but minimal scenery, and a modern synthwave soundtrack plays seamlessly between rallies and menus. It's stylish for sure... but don't go in expecting Micro Machines. There's a depth to the handling model that puts it somewhere between Forza Horizon and Dirt Rally in terms of handling, with a selection of driving aids for those less confident.
It celebrates the history of rally, from the classics such as the esky and the meanie (Escort and Mini), through to Group B, and finally the cozzie, fujin (Impreza) and liftback (Celica) from the 90s. Most of the cars feel different, with the heavier cars such as the turbo brick having substantial weight to them, whilst the 4r6 drives with reckless abandon. There's a definite level of nuance here that you'd not necessarily expect from the screenshots.
The sound effects are adequate for what the game offers - tyre squeals and engine noises are distinct but unremarkable. I get the impression the developer may have been torn on how much effort to put into the sound effects, given the stunning soundtrack by Tatreal with his 80's inspired synthwave is a real highlight. It's a must-listen for those who enjoy the likes of the Midnight, or those who adored the much acclaimed sounds of Drive.
Visually, the game looks stunning. I can't speak much for performance on lower end PCs, I have it locked at max settings 100fps (9900k/2080Ti) and there's only a handful of visual options, but draw distances are as far as the eye can see and the game sacrifices polygon count for style - delivering a striking visual experience that varies dramatically across the 5 countries you visit.
With 40+ vehicles, a free play mode, integrated time trial / leaderboards, there's plenty to offer for those driven to master the game, and it's an absolute joy to play along the way.
Thoroughly recommended.
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626 Std. insgesamt
Verfasst: 07.10.20 21:28
Have I mentioned the graphics? This game is gorgeous! I could honestly spend hours just driving around the free roam maps at varying times of day, looking for the best spots to take screenshots in the photo mode.
Lastly, this wouldn't be a proper review without acknowledging the excellent soundtrack by Tatreal. It is not the most typical for a game, but in this case it really amplifies the 80's vibe of the time period depicted, and gets you into the flow of the stages.
I'd highly recommend this to anyone with even the slightest interest in rally. I myself had never played a rally game, nor any top-down/arcade racer (only PCARS II), and I ended up absolutely loving art of rally.
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1249 Std. insgesamt
Verfasst: 07.10.20 12:41
The soundtrack, graphics and presentation do a great job in complementing this game. Whereas the handling of the cars is a mixed experience. They can be enjoyable when you're getting things right. But there are a number of areas where the handling falls short. This includes when the car is at low speed, it tends to fishtail a lot like it would in Absolute Drift, which makes it very difficult to regain control of the car.
Another area where the handling physics fall short is when it comes to jumps and the general weight of the car. The car has a tendency to fly off into trees, be flipped over by bollards or roll over far too easily.
I feel like if these issues were to be addressed. It would make for a much more enjoyable experience for players of all skill levels.
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152 Std. insgesamt
Verfasst: 04.10.20 21:47
This looked fun, and unlike some I have no problem with the camera positions, lack of a co-driver or the visual aesthetic. Where this game falls down badly, however, is that the handling of the vehicles is just far, far too unforgiving. If I select 'novice' mode, I do expect to be able to negotiate corners at some sort of sane speed. Grip. Is. Nonexistent.
Braking is also problematic - the brakes are binary...there's zero nuance. Every time you touch your left trigger, it's like chucking a giant anchor out of your boot. Try cornering with that...
And before you all reply with 'just get good', I never professed to being an actual real life rally driver - I'm just some bloke looking to play a fun little rally game and throw a few cars around some corners. Instead I got punished. Repeatedly.
There is no learning curve so much as a wall, which you hit over and over again.
So, basically, this game is neither rewarding, forgiving, or indeed fun. Avoid.
(PS. Why are fences and hay bales so solid, but advertising placards and edge markers not?)
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480 Std. insgesamt
Verfasst: 04.10.20 05:32
The physics felt very wonky and weird, but then I turned off stability assist and now it feels good.
After turning that setting to 0% the physics feel predictable and controllable.
I only have 2 negative points that I hope the developer can address:
1. The V6 and V8 engines sound awful. They sound like some weird 80s sci-fi effect and it's just annoying to listen to.
2. Driving on the grass slows your car down dramatically. This is a rally, so what's that about? Corner cutting is generally encouraged...
Anyway, it's well worth getting if you like driving games.
Just make sure to turn off stability assist, and don't use a V6 or V8 (with sound on) unless it gets patched.
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495 Std. insgesamt
Verfasst: 28.09.20 16:22
* the handling model
* the car sounds
I love simple arcade racers. I also play a lot of simulation racing. However, these two detractors keep me from being able to recommend this game.
If those factors are not affecting you, I believe the remainder of the game is outstanding!
The Handling
==========
There are two options within the menu system that you can modify to manage the yaw / turn-in of the car and subsequent drifting response / counter-steering.
These options are:
* Stability : 0 --> 100%
* Counter-Steering: 0 --> 100%
The problem comes in addressing the two places in a turn:
1. Turn-in response of the car (speed, entry angle, initiating yaw)
2. Exit response ending sliding and going back to grip
The resulting inconsistent result I have is over-slowing or pushing into the turn and then uncontrollable oversteer and tank slapping on the way out (the latter being the real detractor). The fact this is inconsistent is the real deal-breaker as I cannot pin down the exact reason. This is compounded with different behavior based on elevation, grip level / surface, and car type.
While, yes, this can be a user problem of not having enough seat time, I don't think this is the case. I can / will attempt to continue to learn the system, but it is a system that seems very unnatural and very strange. It is counter to all other types of driving I have done (loose gravel, dirt, track, autoX, etc) and simulation driving.
Since this is a KEY part of the experience I cannot seem to grasp what it is asking for, I believe this is a deal breaker, if at least for me.
Car Sounds
=========
When we are talking about problems with sounds, let it be clear that I am talking about car sounds.
For any legacy racing experience, the great point about these times-long-gone was the audio experience of these cars.
While I am not asking for a 1:1 representation of sound recreation of these cars in an arcade experience, I am asking for vehicle sounds that don't make my ears bleed or at least remind me of actual Group A cars. These sounds spectacularly fail to deliver this *really* important detail and ultimately sour the experience for me.
Summary
=======
Aside from these two points, everything else in the game is outstanding. I love the cinematics, the stages, the free roam, the car selection, the service stages within the rally, the course design....
However, if the cars control like wet noodles and sound even worse... it just isn't an experience that I can recommend.
If both of these options were resolved, this would be a 9.5/10 for me.
With these problems, this just isn't a game I am going to struggle or attempt to play anymore, at all.
Thanks for the great effort. Sorry these two items just make this a `no go` for me. :(
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547 Std. insgesamt
Verfasst: 28.09.20 13:21
It isn't Forza or Dirt. No brand licensing, tuning, or in-car views. However, if you are a rally nut, you'll recognize the cars right away.
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1073 Std. insgesamt
Verfasst: 28.09.20 08:59
The car selection is amazing and you can unlock every single one. Some are just hilarious like the vans and if I remember right a tricycle. Every car felt different. I don't know how the hell the Dev managed to do all this on his own but I felt the passion put into this game. That is something this game has that a lot of other games are missing.
This isn't a simulator. It's not like most arcade style racers either. This game is a unique rally game which is why you have to buy it to experience it if you like racing games. It built so much on top of what Absolute Drift built that I played the hell out of this game in just a few short days, beat it and ready to try a harder difficulty as well as exploration mode.
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2096 Std. insgesamt
Verfasst: 28.09.20 01:59
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370 Std. insgesamt
Verfasst: 27.09.20 19:07
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117 Std. insgesamt
Verfasst: 27.09.20 06:59
But hell if I'm not having an absolute blast roaming around in an esky. A must-have.
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1032 Std. insgesamt
Verfasst: 27.09.20 04:52
The game is beautiful and will age gracefully with time. It is a low-poly style with some amazing lighting. Sunsets and sunrises are gorgeous and night-time rallies are intimidating, with the only light coming from your headlights.
It is incredibly fun. It may seem hard to pick up for a first time player, but if you stick with it and get used to how each car handles, you'll find a lot to love about the game. The game constantly compares you to other players when you race, and it opens up this addictive cycle where you jump back into the same stage just to improve your time and see how each improvement and adjustment affects your standing.
There's a good variety of game modes-
A career mode where you unlock new cars and liveries at a very enjoyable pace
Time attack mode where speed is everything
A Tony Hawk's Pro Skater style free roam mode with multiple unlockable locations where you find collectables, music cassettes and great views.
Daily and weekly events that puts you and other players on an unknown course in a pre-selected car
The OST is nearly 4.5 hours of 80's synthwave and it fits so well with the visuals and general low-key vibe of the game.
The game is filled with passion for late 20th century rally. Descriptions of different rally groups and cars are entertaining and informative. If you're not into rally racing, this game can be the gateway that gets you into it and its storied history. This game covers the genesis of rally from Group 2 and even covers cars from the prototype era. There is a lot of passion in this game.
This is truly a gem, if you're a fan of racing or have the even the most fleeting of interests in rally, I really can't recommend this game enough. If you're reading this and are still on the fence, download the demo: its free and will let you try out the controls for yourself. This game is unbelievably good, and I look forward to whatever funselektor does next.
Weiterlesen
Release:23.09.2020
Genre:
Rennspiel
Entwickler:
Funselektor Labs Inc.
Vertrieb:
Funselektor Labs Inc.
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop