1.3
-fixed incompatibility with 3º parties custom animations
- two versions of replacement( install only one at once):
FFN_REPLACEMENT: only dodge and cqb movements , less laggy
FFN_REPLACEMENT_RANGE : dodge and cqb movements and increased engange distance , allows the possibility to activate other ffn
features via init line
1.2
-corrected officerE showing instead SquadLeaderE and TeamLeaderE
-integrated all fixes into the replacement so only one replacement addon is needed
1.1
-made extended eventhandlers compatible (needed)
-taken out some features like supressive fire or especialized soldiers only able to enter vehicles (pilots->planes/choppers,etc)
to reduce the lag to the max
-compatible with other mods like SIX tracers, Maddmats effects and @ECS mod.
(to make it compatible with @ECS mod you have to put @ECS mod before @FFN mod in the loading order , something like this:
"...\Armed Assault\beta\arma.exe" -maxmem=512 -nosplash -profiles=Profiles -mod=beta;DBE1;@ECS;@FFN;@NWD;@.. )
1.0
-initial release
Information & Feedback FFN MOD: Thread // BI-Foren
Information & Feedback FFN config replacement: Thread // BI-Foren