---------HIGH DEFINITION TROPIC ISLAND---------
-------------------PATCH 2.0-------------------
---A linker Split and DeanosBeano production---
-----------------------------------------------
WARNING:
THE CHARACTER IS SP COMPATIBLE ONLY! NEVER TESTED ON MP.
UPDATES & NEW FEATURES:
- ADDED ENVIRONMENTAL SOUNDS
- ADDED NEW ANIMATIONS TO THE OBJECTS
- ADDED NEW OBJECTS (streetlamps, bunkers, watchtowers, and so on)
- EDITED ALL THE OBJECTS TO HAVE BETTER PERFORMANCE
- UPDATED SHADERS FOR PLANT TEXTURES
- ADD PATHWAY TO BARRACKS
- ISLAND UPDATED WITH NEW CLUTTER SETTINGS
- A NEW CHARACTER, WITH ABILITY TO STEALTH!
- NEW WEAPONS, A BENELLI SUPER 90, A SNIPER RIFLE, A GLOCK AND AN HK UMP.
- A NEW LAPTOP TO SIMULATE HACKING PROGRAM (Download this: OFPEC)
INSTALLATION:
Delete your old HDT_island.pbo and HDT_obj.pbo from your ADDONS folder, they are outdated.
Copy and past the whole folder @HDT_prject into your ArmA folder, then create the famous shortcut with the parameter -mod=@HDT_project.
I've added also an icon to identify the shortcut :-)
Many thanks to:
DeanosBeano of course, and our weekend's laboratory ;)
Mandoble for his beautiful setUnitPos checking script!
Dmitri, who helped me to figure out some island problems
Enigma for testing the island
General Barron for his randomint function :)
opteryx for his good tutorial and help
All the others who helped (if there are)
Disclamers:
The character may not work properly, this is because of the large script amount he uses, sorry for this,
I'll try to update them in the next version.
Tank that run agains a tree will not cut them down, cause my vegetation is set to have animations, so I had to choose.
Streets is not used properly by driving AI, dunno why, even if there's no obstacles on the road.