Features & Content
- Added Creative Mode[list]
- The Creative Mode is a separate game mode (in addition to Sandbox and Campaign) that is only available in singleplayer
- For this mode, several existing rules were changed or removed, allowing players to build freely without having to worry about workforce, construction costs or money
- It also allows the placement of unlimited numbers of ornamental monuments, as well as e.g. hotels in the New World or Enbesa
- Allows to create and save “Stamps” from existing buildings and blueprints
- The Stamps are available in all local savegames and the files can be manually shared with other players
- Stamps therefore allow players to e.g. save and re-use certain city or production layouts
- Completing the new "Annoversary Exhibition" will grant the player special fireworks as well as Golden Tickets for the Grand Gallery
Balancing
- Changed the calculation of average happiness to better count in Tourists[list]
- Happiness now calculates with the population number of each residence building type instead of the number of residences of a certain type. This gives greater weight to Hotels/Tourists and will overall change the island happiness on existing saves
- Additional effects added: 1t additional good all 3 cycles, and +25% productivity
General Improvements
- Players can now search for goods in the warehouse and the expedition screen
- Additionally, the expedition screen has now presets for exactly the types of skills that are required
- A “remove changes?” confirmation pop-up has been added to the Trade Route Menu when a trade route has been modified
- A search field has been added to the Trade Route Menu when choosing a good to be loaded on the route
- Added a message for clarification when harbour buildings overlap in blueprint mode which blocks them from being upgraded
- Removed the outdated "Imperial Pack" Page when starting a new game - all skins are available directly in game via the skin button
- It is now possible to build Silos and Tractor Barns in blueprint directly from the object menu before the main farm building is placed
- Cultural Buildings are now correctly displaying the state of an item (known, owned, equipped) in the overview menu
- Added the option to have fully coloured islands on the minimap (can be toggled in the options)
- Roads can now be upgraded via the upgrade tool
- It's now possible to unload/sell all goods from a ship by using Ctrl + Shift + Leftclick, and to drop all cargo by using Shift + Rightclick
- The Hacienda Brewery buildings can now be boosted by electricity
- Items that provide electricity now also affect the Aluminium Smelter
- The Flamethrower Monitor can now attack while moving
- The beer festival now also affects the Cognac Multifactory
- Increased acquisition pool of DLC 12 items [list]
- Pedro, Captain of the Panama is now obtainable via Isabel Sarmento
- Added other specialists to visitor and rescue expedition pool
- Made datasets.xml file available for easy access
- Added extra placeholder entries in enums
- Added extra placeholder region/participantID
- Made the skin painter tool available in other regions
- Corrected placement of the skin button in all UIs
Bug Fixes
Gameplay
- Fixed a crash that appeared after loading a save game and deleting multiple blueprints
- Fixed an issue that could lead to locked buildings for New World Rising without owning the Empire of the Skies DLC
- Fixed a freeze that could appear when using multi move tool in Multiplayer
- Fixed an issue that could lead to immediately losing the game right after game start when choosing specific win condition settings
- Removed the newspaper article about the "Schnapps Shortage"
- Fixed an issue that did not increase loading speed for electrified production buildings using scooter transport
- Fixed the inconsistent sorting of population tiers
- Buildings on fire are now showing a fire icon above them
- After fulfilling its conditions in the "Eden Burning" scenario the harsh money event "Explosion" now occurs
- Fixed incorrect goods that were required to upgrade to the Medium Trading Post in the Pride & Peddlers Scenario
- Fixed an issue that could lead to wrong goods allocation when saving during a Championship/Exhibition preparation
- Fixed an issue with remaining overseas mail on Airships that could not be unloaded
- Fire Departments now are decreasing the explosion chance
- Fixed an item buff for ships using "-X% Damage from Ships"
- Removed some incorrect entries in the Construction Menu when using alternative sorting in the "A Clash of Couriers" Scenario
- Fixed several incorrect entries in the Production Statistic
- Fixed an issue for several civilian buildings that could be falsely attacked by ships
- Fixed the wrongly randomized clay deposit quantity and position in the "Eden Burning" scenario
- Fixed an issue with the "Best of a Bad Lot" badge not being displayed on the map pin after it has been earned
- Fixed a broken timer in the quest "New World Express" in the "Clash of Couriers" scenario
- Renamed "All Quarries" to more distinct groups to better clarify item effect targets
- The Pyrphorians can no longer destroy Archibald Blake's Harbour in the campaign quest "Final Battle"
- Fixed the Docklands tutorial speech bubble which was connected to the wrong entry in the construction bar
- Fixed a bug that led to abnormal pirate behaviour (Pirates attack Trade ships again, avoid the Harbor Danger layer, they flee again when in danger)
- Fixed an issue that led to Old Nate from the Passage being listed incorrectly as a Trader in the Statistics Menu
- Fixed Oil Wells that were not depleting in the "Pride and Peddlers" Scenario
- Fixed a rare performance issue that could appear for very large save games with a lot of Scholar residences and unfulfilled "Briefcase" unlock in the High Life Department Store
- Fixed a rare performance issue that was caused by an updating attractiveness value
- Buildings with a radius can no longer overlap by using the multi-move tool
- Nandu and Alpaca Farms are now properly affected by item productivity effects
- Fixed an issue that prevented the Pier Need from being fulfilled when building bus stops in a specific order
- Fixed a crash that could occasionally appear after clicking the "Scenarios" button in the title screen
- Fixed a rare issue with changed island ownership [list]
- Please load your savegame from before activating DLC 12 to be on the safe side
UI
- Fixed the broken menu that appeared when loading a save game from the defeat screen in the scenario
- Added static help button to Fuel Power Plant in the New World
- Fixed a missing objective icon during the tutorial quest "In the Red"
- Fixed a visual issue in the "Pride and Peddlers" Scenario that falsely displayed bronze and silver medals in case of defeat [list]
- Please note this fix only applies to new games not for existing save games
Quests
- Fixed an issue during the quest "A Trifling Matter" that was occasionally stuck on Inauguration phase
- Added a confirmation pop-up that prevents the players from accidently declining quest during the Skyline Tower questline [list]
- Please note that quests that didn’t trigger can’t be fixed for existing savegames
Multiplayer
- Fixed an issue in the multiplayer lobby that could lead to a team being removed from the co-op slot when the first player declined the invitation
- Fixed some incorrect trade success values during the Land of Lions expedition in Multiplayer
- Fixed an issue with ship health bars in Multiplayer
- Fixed an issue in multiplayer where 'Team 0' was displayed after re-inviting a player to lobby
- Fixed an UI issue for the third party faction difficulty that overlapped with the off /on switch in the lobby
- Fixed the overlap for the "Day cycle" and "Open Chat" button in multiplayer mode
- Fixed an issue that could cause players not being displayed in the lobby after their coop team leader invite was timed out
- Fixed an issue leading to the player’s name not being displayed correctly when receiving multiple invites and declining one
Audio
- Fixed an issue that could lead to the background music occasionally stopping
- Fixed an issue that could lead to New World soundtracks being played in the Old World
- Fixed an issue that where switching from the New World to Old World did not switch the soundtrack
- Fixed missing sound of building and relocation of the Hacienda Fertiliser Works
- Fixed an issue with the shot sound for the "Ship-of-the-Line" and "Battle Cruiser" being louder than other shot sounds
- Fixed a sound issue that appeared when zooming on the ruins in the "Seasons of Silver" scenario
- Fixed an issue that could lead to the incident music playing during the end movie and pre-victory screen in the "Pride and Peddlers" scenario
- Fixed some issues with ambient sound of some objects not being adjusted to the game speed change after loading a save game
- Fixed a missing sound effect when picking up "Conspirators" from "A Trifling Matter: Another Conspiracy Unmasked" quest
- Fixed an issue that could lead to the intro audio for Scenarios being skipped when playing with deactivated "Set Sail" button
- Fixed an issue with no audio playing after pressing "Replay the introduction audio" button in the questbook menu for "A Clash of Couriers" scenario
Art/Visuals
- Fixed the look of the Goat Farm pastures in the "Seasons of Silver" Scenario
- Fixed a visual issue for the Fire Department and Advanced Hospital demolish animation
- Fixed the Trade Route Menu in the "Seasons of Silver" scenario that was missing an island
- Added two missing default variations for Museum modules with equipped items from Land of Lions
- Fixed some small visual issues on islands in the New World
- Fixed an issue that could lead to horses occasionally missing from city carriages
- Fixed the custom skins for the Boreas Airship that were larger than the default one
- Fixed a disappearing rock texture in Isabel Sarmento's harbour at a certain distance
- Fixed the missing textures for the "Banner of the Roses" ornament on Low/Medium graphic quality settings
- Fixed a delay in the destruction animation for Arctic airships
- Fixed a small visual issue on Madame Kahina's island for Low/Medium graphics preset
- Fixed a visual gap on Manola between the Dam wall on and the water
- Fixed some unfitting visuals for the Goat Farm and Fish Stew Kitchen in the "Seasons of Silver" scenario
- Flak and Flamethrower Monitors don't use the default Monitors destruction animation anymore
- Fixed the portrait of the editor that was displayed mirrored in the Multiplayer lobby
- Fixed the appearance of white highlight for grids when multi-relocate preview of farm modules hovers over their present location
- Vasco's Silver and Gold ship-of-the-line have now window illumination at night time in the "Seasons of Silver" scenario
- The Cherry Tree ornaments no longer overlap parts of the Paved Street when placed right next to it
- Fixed the misaligned gun for the Flak Emplacement in the Old World and Cape Trelawney
- Fixed some visual issues for the Salvager when in damaged state
- Fixed missing feedback units for Airship Platforms in the Arctic when built on islands colonized through sea
Text & Loca
- Updated the Static Help text for the "Eden Burning" scenario due to missing explanation why some ruins are not resetting after a restart
- Fixed a text that stated the World Cup of Grand Stadium wrongly awarded 200 influence instead of 150
- Fixed some localization issues for entries in the Construction Menu for Korean language
- Fixed some localization issues in the Scenario description for "Pride & Peddlers" and "A Clash of Couriers"
- Added a missing line for several infotips for Construction Menu entries that open an overview
- Fixed a text issue for Airships in the Influence Breakdown
- Fixed a misleading text in the infotip for public services about maintenance costs
- Fixed a unsupported character during intro cutscene "Eden Burning" scenario for Traditional Chinese
- Fixed the missing milk production in the Cattle Farm construction infotip in "Pride & Peddlers" scenario
- Added a missing header for the dam monument screen in the "Eden Burning" Scenario
- Fixed a misleading description for the items "Taxman Tim" and "Lady Banes, Proponent of Protectionism" that clarifies that some of their affects are only working when applied for Trading Posts
- Fixed the missing text and audio for the Architect's delivery notification in the quest "Angereb: The Great Work"
- Added a missing translation for the type-sorted construction menu tooltip
- Fixed the wrong use of the word "Engineers" instead of "Artista" in the balance infotip
- Adjusted the text for the Hacienda "Dietary Education Initiative" to make clear it includes Artistas too
- Adjusted the text "Select your event Size" for German localization in the Stadium Menu
- Removed confusing description for the Relocate tool
- Fixed several issues in infotips for goods that mentioned in which session they can be produced
- Added the missing information "Imported from" to some lifestyle needs infotips
- Added a tooltip for the Minimap Filter button
- Fixed a misleading issue for the Airship Platform Tutorial text
- Fixed the missing name tag for Artista's during the intro and outro video for the "Pride & Peddlers" scenario
- Fixed some missing fluff text from multiple production infotips in the construction bar for the "Pride & Peddlers" scenario
- Fixed an misleading infotip for the income in the "Pride and Peddlers" scenario
- Fixed misleading Pier description for Russian localization
- Removed minimum stock line for airmail and added an information that it's not possible to set it up for airmail
- Fixed duplicated mentions of Bomb Factory and Sea Mine Factory in several item descriptions
- Updated the Hacienda Policies descriptions providing full information
- Removed mentions of "Influence" for various Scenarios since they are not available there
- Fixed the missing % sign in the productivity percentage line for the "Arctic Gas Expert" item
- Fixed the incorrect translation for the Motor Assembly Plant building name in Polish
- Updated the name of the "The Pit and The Pendulum" voluntary quest to better fit both parts of the questline
- Fixed a misleading text for the 3rd stage of the Dam Monument construction site
- Fixed misleading "Imported from the Old World" line in the electricity need infotip of the Hacienda Artista quarters
- Fixed an inconsistent infotip for the amount sorting in the Finance tab of the Statistics Menu
- Fixed a text line that was slightly cut off in the Fisherman's decision quest window for a number of languages
- Fixed several smaller misleading text issues on the ""The Journey to Enbesa"" expedition map
- Added missing translation to "Empanadas" recipe's name in the Restaurant's recipe book
- Fixed some mixed up text in Captain Tobias' Export/Import tutorial
- Fixed a cutoff text within the infotip for the Expeditions on the World Map for Chinese languages
- Added missing fluff text for carnival goods related infotips
- Fixed the name of the "Black Muscovy" that was incorrectly called Absinthe in the effect infotip
- Updated the description for the location of the Gazebo Plaza ornament in the Construction Menu for the quest "Market Research: The Lab"
- Fixed the missing construction hint in the Crop Fields infotip for Simplified Chinese language
- Renamed the option to disabled production flyouts
- Fixed the text "Shared Storage" that went out of bonds in the Statistics menu for Polish language
- Fixed a missing space after a comma in the text of Blessed Rains expedition event
- Fixed a typo in the item fluff text "Lady Lu, the Redeemed Pirate"
- Fixed some minor misleading text for the Stadium event
- Fixed a Typo in "Ivory Iggaak" Arctic Lodge item description
- Fixed a Typo in the "Fable Foible" Enbesan voluntary quest
- Fixed an overlap issue for the construction material value in the Skyline Tower menu in Traditional Chinese
- Added a missing text for the search bar in the Docklands' Menu as feedback when no results were found
- Fixed several minor text issues
- Fixed some spelling mistakes and missing strings in various quest and objective texts