- CPU: 1.6 GHz
- GFX:
- RAM: 1024 MB RAM
- Software: Windows Vista, XP, 7
- HD:
- SFX:
- DX:
- INET:
- Peripherie:
- MISC:
- LANG: EnglischSprachen mit voller Audiounterstützung
Angelica Weaver: Catch Me When You Can
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284 Std. insgesamt
Verfasst: 28.01.18 15:14
https://www.youtube.com/watch?v=g-a0QQslj0I
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188 Std. insgesamt
Verfasst: 26.12.13 01:20
Durschnittliche Rätsel, das Wimmelbild typische suchen.
Eher leicht als fordernd, dennoch ganz solide, für Leute auf der Suche nach guten Spielen jedoch nicht geeignet.
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91 Std. insgesamt
Verfasst: 01.05.21 22:27
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492 Std. insgesamt
Verfasst: 18.10.20 07:19
The hidden object scenes weren’t that bad, but the rest of the game isn’t that good. The story is ridiculously far-fetched. There is too much pixel hunting required to find objects. There is no instant travel map or even a regular map. You need to use weird moon logic to solve some puzzles. There are pointless collectibles scattered throughout the game and you don’t even get any Steam achievements if you find them all. This game doesn’t have any Steam achievements or trading cards. There are in-game achievements, but that’s just not the same.
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308 Std. insgesamt
Verfasst: 08.08.20 09:30
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250 Std. insgesamt
Verfasst: 20.04.20 09:26
pros.
nice story
great voice acting
decent puzzles
bonus story
decent play time (3 hours 17 minutes for the main story and 40 minutes for the bonus story)
cons.
sometimes it is not very clear on what to do. tho it might just been me playing while i'm tired.
overall i really recommend this game due to the very nice story and the decent game play time.
i give it 8/10
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33 Std. insgesamt
Verfasst: 31.03.20 19:27
Far too many of the puzzles offered lack a strength of logic to make players feel like they accomplished something when completing them, instead of brute force efforts.
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422 Std. insgesamt
Verfasst: 18.03.20 13:53
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685 Std. insgesamt
Verfasst: 19.01.20 22:41
But! If you have no problems with the game, you will get a medicore HOG experience.
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202 Std. insgesamt
Verfasst: 30.07.18 05:55
Short version: 48%
If ‘Angelica Weaver’ had a map and an objective indicator, then its endless item chases would feel much less of a chore to play. In its current form, only those hidden object enthusiast will enjoy it who prefer surprisingly challenging games.
Long version:
Angelica Weaver: Catch Me When You Can could have been so much better than it is. While it uses a recurring trope of a psychic detective as a protagonist, and it even mixes Jack the Ripper into its plot, the featured serial murder mystery is presented in such a compelling way—especially with the nice voice-acting—that sometimes we can easily forget it is just a casual hidden object game.
Alas, the execution is poor. There is no map and the gameplay area is relatively large, so it is easy to get lost, miss one of the tiny mandatory items, and generally have the “where the hell do I have to go now?!” feeling.
Its hidden object scenes are similarly difficult, albeit it is likely a deliberate choice rather than bad design. For this reason, if you like your HOGs with a challenge, then try your hand at it, but otherwise even the gigantic twist in the bonus chapter cannot justify its issues.
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292 Std. insgesamt
Verfasst: 03.03.18 12:43
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49 Std. insgesamt
Verfasst: 09.08.14 20:43
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287 Std. insgesamt
Verfasst: 09.08.14 20:40
Catch Me When You Can follows Chicago detective Angelica Weaver, on the case for a serial killer that seems to be copying a series of murders that occurred a hundred years ago. For reasons never quite explained, Weaver can revisit scenes from the past, and in doing so begins to piece together both the murders from the past and how they tie in with the present. It's predictably convoluted and ultimately leads to a rather silly and anticlimactic ending, but on the whole it's just compelling enough to keep you entertained.
A bit more frustrating is its often confusing puzzle logic and consistent inability to properly communicate where you need to go. I'd often find myself clicking randomly around the screen hoping to trigger something I'd missed before, only to find I needed to travel several screens back and use a random object to obtain another random object which somehow let me progress past where I was. It's not so awful as to make me quit the game, but it's annoying to have to rely on the hint system so often when it should be a last resort used for particularly challenging puzzles.
Although perhaps not a showcase of the absolute best HOGs have to offer, Angelica Weaver is on the whole a rather enjoyable (if occasionally overly self indulgent in both its story and illogical logic) casual adventure that is almost completely satisfying once you look past some of its more persistent issues. Though I doubt we will ever see a direct sequel, I wouldn't object if Mumbo Jumbo continued with this style and quality of HOGs, which are if nothing else miles ahead of most games of the genre.
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350 Std. insgesamt
Verfasst: 07.07.14 18:55
If you're one of those people who haven't really tried them but look down upon them automatically as a non-game or something overly casual, consider giving one a try. I did, and I was hooked.
HOG games are great when you're just looking to take a relaxing break and not for something that will raise your adrenaline or stress your brain too much.
I posted this review on the Angelica Weaver title arbitrarily, but the others I've played are of comparable quality. Midnight Mysteries is a great series as well.
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27 Std. insgesamt
Verfasst: 11.12.13 22:07
Fairly simple but not bad. Then suddenly it a case of there are 10 random bricks hidden in places that make no sense. They might be under the sofa, in a gutter, up a lamp pole and you have to find all of them by basically clicking everywhere. Even worse finding some of them requires using inventory items that could logically be used almost everywhere, so again, click click click..
There are some simple mini games to break this up the crushing monotony. But honestly it’s too late, you’ve already started to question all the decisions you’ve made in your life that has led you to this point of trying to extract some pitiful entertainment from clicking every pixel your monitor can muster.
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260 Std. insgesamt
Verfasst: 28.11.13 20:52
The gameplay is broken up into three different kinds of play. Most of the game will be spent in a sort of point and click adventure mode where you'll collect tools and other objects to help you progress through the game. I was actually suprised how much of like a classic point and click this felt like.
Every now and again you'll search a location more in depth with a more traditional hidden object screen with a list of objects to find. This was fairly well designed and only one or maybe two times was I asked to find an item that I wasn't sure what it would look like.
And thirdly, occasionally you will reach a puzzle or minigame to mix things up. I really liked the puzzles, I never really felt all that challenged by them? But, I have played a lot of puzzle games in my time so, I might have had a lot of prior experience on my side. However, I don't believe the puzzles were meant to be all that difficult, instead just rewarding and fun to play with. I was quite happy with the puzzles.
If I had anything bad to say, the writing of Catch Me When You Can is a little clunky at times but has a good payoff. And, the voice acting was a little flat, kinda under acted at times. But, these were minor hiccups and I was able to take them with a grain of salt.
This edition also features some extra content which was pretty decent too. After you finish the game, you can go back and play any hidden object screen in an infinite object mode, where you find every possible object in the screen. Also, there's an extra chapter which surprisingly added a lot more to the story than I was expecting.
I wouldn't just recommend this to fans of the genre, I'd recommend this to fans of adventure games with an open mind. Hidden Object games have come a long way and arguably have more room to grow, but this was a great bit of fun.
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Release:07.01.2013
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