• Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.
  • Amnesia: The Bunker: Screen zum Spiel Amnesia: The Bunker.

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  • Plattform: PC Veröffentlicht: 16.05.2023
24,5€
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Preis Update 18.04.24

Über das Spiel

Amnesia: The Bunker ist ein First-Person-Horrorspiel von den Machern von SOMA und Amnesia.

Du wirst während des Ersten Weltkriegs allein in einem trostlosen Bunker zurückgelassen. Mit nur einer Kugel in der Trommel musst du dich den Schrecken der Dunkelheit stellen. Sorge dafür, dass das Licht unter keinen Umständen ausgeht, halte durch und schaffe es lebend hinaus. Ein überaus intensives Horrorerlebnis.

Die Spannung steigt
Stürze dich einen vielfältigen Kampf ums Überleben. Du bist der französische Soldat Henri Clément, der mit einem Revolver und einer lauten Kurbeltaschenlampe bewaffnet ist. Unterwegs kannst du knapp bemessenen Nachschub auftun und Gegenstände herstellen. Dank der Zufallselemente und dem unberechenbaren Verhalten gleicht kein Spieldurchgang dem anderen.

Du wirst von einer allgegenwärtigen Bedrohung gejagt, die auf jede deiner Bewegungen und auf jedes von dir verursachte Geräusch reagiert. Um dieser Hölle zu entrinnen, musst du deinen Spielstil anpassen. Jede Entscheidung beeinflusst den Ausgang des Spiels. Taten haben Konsequenzen.

Entkomme dem Albtraum
Löse in einer halboffenen Spielwelt Probleme auf deine eigene Weise. Du musst erkunden und herumexperimentieren, um einen Weg nach draußen zu finden. Ergründe, was hier unten vorgeht und was den anderen Soldaten zugestoßen ist. Wo sind all die Offiziere hin? Welcher teuflische Albtraum lauert unterhalb dieser Höllenlandschaft? Enthülle die Geheimnisse des Bunkers und lerne diese Sandbox wie deine Westentasche kennen, um deine Überlebenschancen zu erhöhen.

  • Ein dynamisches und stets präsentes Monster reagiert auf deine Aktionen.
  • Ständige Anspannung – die Zeit arbeitet gegen dich.
  • Interagiere auf spürbare und physikalisch korrekte Weise mit der Welt.
  • Ergattere Ressourcen und stelle Werkzeuge her, um deine Überlebenschancen zu steigern.
  • In der nicht linearen, offenen Spielwelt kannst du Probleme auf vielfältige Weise lösen.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Core i3 / AMD FX 2.4Ghz
  • GFX: OpenGL 4.0, Nvidia GTX 460 / AMD Radeon HD 5750 / Intel HD 630
  • RAM: 4 GB RAM
  • Software: Windows 7 / 8 / 10, 64-bits
  • HD: 35 GB verfügbarer Speicherplatz
  • LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch, Brasilianisches Portugiesisch, Russisch, Chinesisch (vereinfacht)
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Core i5 / Ryzen 5
  • GFX: OpenGL 4.3, Nvidia GTX 680 / AMD Radeon RX 580 / Intel Xe-HPG
  • RAM: 8 GB RAM
  • Software: Windows 7 / 8 / 10, 64-bits
  • HD: 35 GB verfügbarer Speicherplatz
  • LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch, Brasilianisches Portugiesisch, Russisch, Chinesisch (vereinfacht)

Steam Nutzer-Reviews

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0 Produkte im Account
6 Reviews
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506 Std. insgesamt
Verfasst: 10.10.23 01:26
Bunkered so hard i got Amnesia
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18 Reviews
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690 Std. insgesamt
Verfasst: 05.10.23 10:54
A new take on the old Amnasia formula that works incredibly well. Which was well needed after the disappointing Amnesia: Rebirth.
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2185 Produkte im Account
333 Reviews
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640 Std. insgesamt
Verfasst: 30.09.23 05:35

Amnesia: The Bunker Review - A Claustrophobic Horror Gem



Horror games often take you on sprawling journeys filled with dark secrets and terrifying foes. But sometimes, a compact, focused experience can pack just as much punch, if not more. Enter "Amnesia: The Bunker," a refreshing addition to the classic Amnesia series that serves up a grim and intense bottle episode of horror.

In this installment, you step into the shoes of Henri, a soldier who narrowly escapes death during World War I only to find himself trapped in an eerie underground bunker. As the player, you grapple with the horrors lurking in the shadows while piecing together a spine-chilling narrative.

What sets "The Bunker" apart is its intimate, claustrophobic setting. You'll spend 4-6 gripping hours navigating the maze-like tunnels of the bunker, clutching a dim torch, and uncovering unhinged diary entries left behind by doomed French soldiers. The atmosphere is palpable, and the tension is relentless.

Unlike previous Amnesia games, here you're not just a helpless victim. You start with a pistol and later acquire a shotgun, albeit with limited ammo. Additionally, you can scavenge flares, grenades, med packs, and crucially, petrol to power a central generator that serves as your mission hub. The game unfolds in a semi-Metroidvania style, with access to deeper areas of the bunker opening up gradually.

What's particularly clever is how "The Bunker" balances safety and danger. You might master parts of the bunker, but failure to monitor your resources and the ever-precious light can lead to sudden, heart-pounding encounters with the unkillable creature stalking you through the tunnels. The unpredictability keeps you on edge, and the sound design adds to the unease, making you question every creak and rustle.

This Amnesia installment embraces immersive sim elements, shedding traditional HUD elements and map accessibility. You must learn the bunker's layout to solve puzzles and progress, and even photographs hold clues if you scrutinize them closely. Interactivity with the environment is enhanced, allowing you to manipulate objects to your advantage. The game encourages creative problem-solving, such as using cinderblocks to force doors open.

Of course, reckless actions attract the monster's attention. You possess a noisy wind-up torch, which is vital for visibility but also serves as a dinner bell for your relentless pursuer. Crafting traps or hurling grenades become tactical choices, but they require a methodical, slow approach. The tension mounts the farther you venture from your safe room, especially when you encounter giant, flesh-eating rats with reflective eyes in your flashlight's beam.

The focused design of "The Bunker" makes for a rewarding and tight-knit horror experience. It explores themes of war and humanity effectively, even if some elements might feel slightly overused. For newcomers to the Amnesia series, this could serve as an excellent introduction, offering an intense, dark horror experience that can be savored in a single afternoon.

As a returning Frictional Games fan, "The Bunker" felt like a breath of fresh air. It reinvigorates a series that occasionally felt ponderous, delivering an imaginative and exciting addition. If this is a sign of what's to come from Frictional, we're eager to see more of their slightly more contained projects. Whether it's Amnesia or something entirely new, they've proven they can master the art of compact, terrifying horror.
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122 Produkte im Account
26 Reviews
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1058 Std. insgesamt
Verfasst: 18.09.23 09:21
Best Experience I've ever played since Alien Isolation.
Never thought I would play one of the Amnesia franchise before. But when the bunker came out and found out that It was survival horror? Sure, why not?
Horror vibes? Amnesia? Guns (Just for self-defense too!)? Creepy and Satisfying sound design? WW1? In the Bunker? Dark?
Bro, Sign me up.
Although, the game may be short unlike the previous titles (Perhaps? I've never play those before). And the story require the player to pick up some notes, Analyse it, or even a good look for environmental story-telling I still enjoy it.
Give it a try. It worth my money and time, And It may worth yours too ;)
8.8-9.2/10 out of ammo
Have fun. And good luck out there...
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144 Reviews
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1994 Std. insgesamt
Verfasst: 17.09.23 19:43
Amnesia: The Bunker is the fourth game of the Amnesia series by Frictional Games,and the best game in 13 years after Amnesia: The Dark Descent :)

Details in this game are amazing, and the idea to implement two guns is top notch;

Graphics are great;

And the story...Oh man :) is amazing.

I love this game and I recommend it with much pleasure <3

10/10

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0 Produkte im Account
5 Reviews
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893 Std. insgesamt
Verfasst: 17.09.23 15:15
Wow i just go to say. This is the best horror game i have played for a while. what whould be fun is multiplayer but it should be like a mod or an option. anyway offtrack i hope that theres more content in the future.
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3 Reviews
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318 Std. insgesamt
Verfasst: 16.09.23 00:57
spoopy game. very feng shui
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549 Produkte im Account
149 Reviews
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317 Std. insgesamt
Verfasst: 14.09.23 15:22
,,The Bunker is not an Amnesia game."

Let's address that real quick - what *is* an Amnesia game? Just because they change the gameplay formula, doesn't mean the themes don't remain the same. It's still the same universe, the Shadow is still present as the main antagonistic force of evil, and the protagonist having (in this case a mild) amnesia is also present - so all that checks out.

The Bunker is definitely a very *novel* Amnesia game though. It tries a completely different spin on its universe and core mechanics. This time, opting for a more "rogue-like" experience, with shuffling items and key codes each playthrough. The entire game is set in one cramped location - the titular Bunker, and you're the sole survivor of whatever incident happened there. Now you're on your own, and you have to figure out your situation and how to exit the bunker. The exit is right next door, however the officers before you blocked it, so now you have to blow it up, simple right? Not so fast, a stalker roams the bunker, a demon. It's very sensitive to sound and omni-present throughout the entire game.

The Bunker is mostly a game of sound, stay quiet and calculate each loud action you make. There are several ways to solve many obstacles that you'll run into, and the loud option might not always be the best - though it's definitely the quickest. As you travel through, you always have to take care of the bunker's generator, which needs to constant fuel. As long as there's fuel, the bunker is lit, and as long as the bunker is lit, the demon is much less aggressive. Run out of fuel - it gets tense.

One complaint I saw often is: "but the fuel is a finite resource and you need the fuel in certain parts of the game to progress!!" - simply wrong. Yes, you do need fuel, but it's definitely practically infinite. If you explore for long enough, you'll find out that you can simply fill bottles with fuel from a giant barrel, and you've got pretty much an infinite supply of them in a different room - problem solved. Though there's so many regular gas canisters, that I never found myself running out, on Normal difficulty at least.

While the idea of this Bunker being the sole star of the show, it has its problems. Yes, the beast does make every situation tense, and you're also constantly pushed by the ticking clock of your generator, that is a double-edge sword however. While tense, it also doesn't leave any room for your to breath as the player. You have to be quick with your exploration, and there's very little times where I had a moment of respite, to stop and soak in the atmosphere (of which there is plenty!).

The Bunker uses many of those classic survival horror tricks to toy with you and make the game more terrifying, while also delivering an interesting background lore as to what exactly happened here. Sound design is nothing short of magnificent, and the overall mechanics are communicated well and I never felt lost. If you pay attention to the notes and to your map, it's always clear what to do, and the Bunker, while complex, is never complex enough for you to feel overwhelmed.

Resource management is also a big part of the gameplay here, with a main Resident Evil-like stash residing in the main generator area. It definitely didn't feel as frustrating in this game as it felt in Signalis however. The inventory upgrades are frequent enough, and the travel from area to hub is never too cumbersome. Once you know your ways around the bunker, you feel rewarded for it. You can also safely drop items anywhere you want, so just remember where you left it, and you can just come back eventually.

The Beast, while constantly present, isn't actually as threatening as it may initially seem, I actually found having more trouble with the rats, rather than the Beast, as the Beast is pretty easy to read after a couple encounters. One frustrating thing that can happen, is when the Beast will just randomly pop out of a hole right next to you, killing you almost instantly, though I can probably trace that back to being my fault aswell.

TL;DR
Overall a fun, novel survival horror game. While rather short (just about 5 hours), there's plenty of detail to unravel, and it's an interesting "compact" take on a horror game, that will definitely have its fans and its haters. For me its a solid grab on a little discount.
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2 Reviews
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879 Std. insgesamt
Verfasst: 13.09.23 17:31
I have always enjoyed Frictional Games and their work, and this game feels like it took the best about their previous games before Amnesia, which was Penumbra, while then taken the narrative style and physics of Amnesia (Dark Descent specifically) and created their next instalment into the series, The Bunker. This game then feels unique to its own and was incredibly enjoyable for me.

Graphically the game looks great and it compliments the atmosphere and setting while being able to run quite well and don't need a super computer. The story itself was interesting and was enjoyable to see how it connects to the Amnesia series (no spoilers here). The game play is the main attraction here and it works incredibly well from my experience and for me playing on hard on my first play through felt the right choice and was, though I do not recommend this for those not familiar with these games. Both weapons felt satisfying to use and I never had any issues with the inventory management and I think it the perfect balance of difficulty and strategy. I highly recommend this game and believe it was breath of fresh air for horror games.

10/10 would explode a rat again with a trench shotgun again.
11/10 would explode 6 rats at once with a grenade again.
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552 Produkte im Account
28 Reviews
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653 Std. insgesamt
Verfasst: 11.09.23 17:03

The Experiment.



Experiment – is not just a call to action, but also a characteristic of the new Amnesia game. And this experiment proved to be a success.

Impressions are relevant for the “Hard” level of difficulty.

Amnesia: The Bunker is a brilliant survival-horror that takes place in the same unchanging location that is the title’s namesake. The main objective is to escape the bunker by removing different obstructions that are blocking the escape routes. Needless to say that the players can expect to run into a plethora of additional hurdles along the way before the salvation from this residence of evil is granted.

There are multiple ways to solve the tasks that you receive, however the game doesn’t openly inform you about them, and instead encourages the experimentation by periodically reminding you of that. That’s where The Bunker’s main difference from the predecessors lies. This game as a part of the series has drastically changed its focus.

Gameplay



It takes the spotlight here. Simply put, The Bunker is a series of sorties from the relatively safe hub area, which welcomes the player after the opening tutorial/prologue. It’s also the only place where you’re able to save your progress, as there are no auto saves in the game. You can also refuel the generator here, which powers the larger part of the bunker and temporarily lights the whole place up. It is essential to use the fuel efficiently in order to pull it off. Besides, at some points you’d be required to have some fuel on you to progress the story.

Resource Management and Crafting



Efficient management of the findable resources (that include generator fuel) and also pathfinding are the fundamental skills and vital conditions for the proper perception of the game’s general concept. The thing is that the resources are rather scarce and the map browsing is only available in the hub area, which means that you would have rely entirely on your memory and the directional signs. Crafting is a simplistic system that allows you to combine items (or resources) into a new item, and also rarely combine the crafted items further. Nothing groundbreaking to be fair. It is important to note that this has never been characteristic of the series.
https://steamcommunity.com/sharedfiles/filedetails/?id=2986951316

Narrative



Amnesia hasn’t lost its ground in the story and its presentation departments, it simply prioritized the gameplay, from where I stand. The traditional story of the series, that connects each part by the overarching ideas and plots, is still alive and kicking. The game has a scripted exposition, plot development, climax and finale. Soldiers’ notes expand on and further explain the occurring events, which is also quite typical for the series. The narrative component was allotted the least attention in this part of Amnesia.

Suspense and Immersion



Thanks to the relative freedom of traversal, item crafting system, classic “tactile” physics, introduction of the mandatory meticulousness in the item interaction (such as reloading the revolver by inserting each bullet into the chambers of the cylinder one by one) and constant threat, personified by the monster, the immersion coupled with suspense have been elevated to never-before-seen heights. Such a cumulation has breathed new life into the transmission of suspense and intensity. Now the sense of anxiety is experienced not only upon hearing someone or something around the corner, but also in case you yank the flashlight too hard in attempts to turn it on when the generator runs out of fuel and the light goes out. As a result, each individual playthrough offers a slightly different experience, as all these anxiety-inducing moments stem from different sets of circumstances. This is why this entry is the scariest for me personally.

Threat



The monster, that stalks the player, successfully creates the constant sense of tension, however its behavioral pattern becomes quite easily readable within a few hours. But it doesn’t make it any less of a pain in the ass, it just makes it more predictable rather. Though, since all the intense moments depend on the various circumstances, the monster by itself is not always the sole fear factor. For instance, being considerably far away from the safe room and having plenty of resources on hand are reason enough to feel anxiety, since there’s no option to save your progress and therefore any sort of mistake might waste a lot of time, resources and probably nerves.
https://steamcommunity.com/sharedfiles/filedetails/?id=2986951308

Cons


Now it’s about time we listed theoretical problems that the players may face:
  • The aforementioned situation is literally what has happened to me a couple of times in my playthrough. Though, I was to blame in those situations I guess: sometimes I got too greedy, other times I was overly bold. In any case, a few dozens of minutes of progress can be lost, and I assume that this might not be up to everyone’s liking. Keep this in mind when choosing the level of difficulty.
  • Even though the game reminds you to experiment with items and the usage thereof, some problems with logic may surface up in the process. For example, why can’t you blow up a gas tank by shooting it between the bars of a metal fence? There are no obstacles on the bullet’s trajectory. Yet, it doesn’t work, unfortunately.
  • I wouldn’t say it’s a problem, however it would’ve been more comfortable and satisfying if you had been able to pick up those items that certainly can be combined with something the players already have in their possession, if the inventory is full.
  • Conclusion

    Yes, this is a different Amnesia. More engaging, less story-oriented compared to the predecessors . For my personal taste – it’s fantastic. P.S. I want to clarify my stance on the retarded labels such as “this is a good horror game, but it’s an awful part of the Amnesia series”. Such a discourse simply should not exist, in my opinion. This conclusion is downright immature. The lack of sensible arguments and the reasoning, that was pulled out of the ass, completely devaluate such discussions. They don’t make any sense. This nonsense needs to fuсking stop. If you found this useful and enjoyed reading this, please leave a like and subscribe to my channels. Thank you. [list]
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Logo for Amnesia: The Bunker
Rating auf Steam Sehr positiv
93.34% 2748 196
Release:16.05.2023 Genre: Action-Adventure Entwickler: Frictional Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise: Amnesia
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