Alien Breed: Impact
Sammlung
Du musst angemeldet sein
Über das Spiel
Auf seinen Erkundungstouren stellen sich Conrad hunderte hochintelligenter und schwer aggressiver Aliens in den Weg, die es mit dem reichhaltigen und effektgeladenen Waffenarsenal zu vernichten gilt. Damit das auch richtig schick rüberkommt, hat Team17 für Alien Breed Epic’s Unreal Engine 3 verwendet, um detailreiche Umgebungen, weiche Animationen und eine bedrohliche Atmosphäre auf den Bildschirm zu zaubern.
Systemanforderungen
Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.
Steam Nutzer-Reviews
Empfohlen
944 Std. insgesamt
Verfasst: 26.01.22 19:47
Auf den ersten Blick sieht Alien Breed: Impact wie ein Action-Rollenspiel aus. Ihr erlebt das Geschehen aus einem isometrischen Blickwinkel, also von schräg oben. Doch trotz der ungewöhnlichen Perspektive bleibt der Titel ein Shooter, nur eben ohne »Ego« davor. Ihr müsst aktiv über ein Fadenkreuz auf kleine und große Krabbeltiere zielen, wenn auch nicht sonderlich genau.
Den Krabbeltierchen rückt Ihr mit Pistole, Schrotflinte, Maschinen- und Lasergewehr sowie Ionenstachel zu Leibe. Nur die Pistole verfügt über unendliche Munition, die anderen Waffen wollen von Euch mit Geschossen versorgt werden.
Weil in Alien Breed: Impact die Unreal Engine 3 werkelt, sind Feuer und Rauch ganz gut gelungen, große Aha-Momente dürft Ihr allerdings nicht erwarten. Das Spiel spart bei imposanten Effekten. Gespart wurde auch bei der Vertonung. Nur in den mäßigen Comic-Sequenzen, die die Kapitel miteinander verbinden, reden Conrad und andere Besatzungsmitglieder. Übrigens ähnlich hölzern wie der Bordcomputer, der Euch während der Ballereien immer mal wieder mitteilt, dass die nächste Tür verschlossen ist.
Viel Licht, aber auch einiges an Schatten. So nerven die ständigen Explosionen und das ständige Bildschirmwackeln einfach irgendwann nur noch. Die Steuerung ist in der Standardkonfiguration ein Krampf. Ich liebe Spiele wie Shadowgrounds, wo sich die Kamera quasi immer mit dem Spieler mitdreht. Diese Option muss man sich erst mittels bearbeiten einer Ini Datei von Alien Breed freischalten. Ohne diese Option wäre das Spiel komplett unspielbar für mich. Auch das Backtracking verliert irgendwann seinen Reiz, aber macht ncihts, dafür tauchen in bereits geclearten Gebieten auch ständig wieder neue Aliens auf...
Positiv: Grafik, Soundkulisse, Design, Effekte, Gameplay
Negativ: Standardsteuerung, ständige Explosionen und Bildschirmwackeln
Weiterlesen
Empfohlen
189 Std. insgesamt
Verfasst: 02.05.20 12:14
Ich bin eigentlich nicht so die Shooter Spielerin, aber selbst ich finde Spaß daran, es bringt eine gute Atmosphäre rüber. Aufgaben erfüllen, Items einsammeln, Aliens abballern.
Die Steuerung finde ich wirklich gut (Maus/Tastatur), man kann allerdings auch mit Controller spielen, der allerdings nur teilweise unterstützt wird.
Es gibt 3 Schwierigkeitsstufen, so das auch ungeübte Spieler/innen, wie ich, nicht ständig abnippeln ^^
Zum Koop kann ich nichts sagen, da ich bisher nur im Einzelspieler Storymodus unterwegs war.
Allerdings finde ich den regulären Preis bei Steam von 9 Euro überzogen, da sollte man dann schon auf einen sale warten.
Für Unschlüssige steht auch eine Demo zur Verfügung!
Weiterlesen
Empfohlen
958 Std. insgesamt
Verfasst: 15.04.18 14:55
+ gutes Gegnerdesign
+ Errungenschaften
+ Sammelkarten
+ Gegenstände zum sammeln
+ super Atmosphäre durch Sound
+ sehr gute Steuerung
- Story schlecht erzählt
- Comic Sequenzen eher nicht so gelungen
- teilweise wiederholen sich Dinge mehrmals und Level werden dadurch in Länge gezogen
Empfehle das Spiel trotz der Kritikpunkte
Weiterlesen
Empfohlen
397 Std. insgesamt
Verfasst: 05.06.16 14:10
Auf mich macht das Spiel einen sehr soliden Eindruck mit schöner Atmosphäre.
https://www.youtube.com/watch?v=F4GHP6TdDjY
Weiterlesen
Empfohlen
272 Std. insgesamt
Verfasst: 04.01.16 21:46
+ schöne Gegner
+ Errungenschaften
+ Sammelkarten
+ sammelbares
+ Sound
+ Gameplay
- Story schwach erzählt
- Comic Sequenzen eher nervig
- teilweise wiederholen sich Dinge mehrmals und Level werden dadurch in Länge gezogen
Alien Breed: Impact ist insgesamt gut. Besser wäre es geworden, wenn die Charaktere über Funk geredet hätten, anstatt nur per Text. Auch eher die in Comic Look Videosequenzen finde ich nicht gut und tragen nicht zur Atmosphäre bei. Nur durch das Setting und durch die Aliens kommt etwas Gefühl auf.
Trotz wichtige Kritikpunkte gebe ich dem Spiel ein positive Bewertung, da es keine neutrale Bewertung gibt.
Weiterlesen
Empfohlen
617 Std. insgesamt
Verfasst: 23.03.22 21:43
because i think any other game you play after this will be better and moving to the next level
unless you play the other 2 games... xD
Weiterlesen
Empfohlen
1407 Std. insgesamt
Verfasst: 25.01.22 09:26
System Info
OS: Windows10 Pro x64
CPU: i9-9900K@5.2Ghz
RAM: 32GB DDR4 3200Mhz
GPU: RTX 2080 Ti OC
HDD: 1TB + 2TB NVMe SSD, 2TB HDD, external 256GB + 2 x 1TB SSD (USB3.1 UASP)
HDD: *Game was installed on 2TB NVMe SSD
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☐ Good
☑ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☑ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second live for grinding
---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☑ 6
☐ 7
☐ 8
☐ 9
☐ 10
Weiterlesen
Empfohlen
367 Std. insgesamt
Verfasst: 10.12.21 07:41
8/10, not enough explosions -Michael Bay
Serious, now, the game is classic Top-down shooter, Very Alien inspired, and short and sweet. The gunplay is fun enough, but the overall game is held back by lacking weapon variety and dragging task work that is blatant padding to the thickest degree.
For guns, you have assault rifle, pistol, which is basically assault rifle but weaker with infinite ammo, flamethrower, which is basically assault rifle but short range and wider spread, and laser gun, which is just assail rifle but with ricocheting bullets.
The only outlier weapons are the shotgun and 'ionspike (basically railgun), which operate as the high damage single shots, but that's about it.
And as for exploration, go here, interact with thing, go there, interact with thing, go back to first thing, interact with it again, go to another thing, interact with it, now go to three more places and interact with things A, B, and C to open door to get to things X, Y, and Z. That's literally the whole game structure, going through corridors to get to computer consoles to open doors while shooting enemies along the way.
But, overall, it's a solid, if grey and repetitive and basic shooter. Get it at a discount though, 50% at least, since the game is also incredibly short despite it's padding.
Weiterlesen
Empfohlen
783 Std. insgesamt
Verfasst: 30.10.21 23:15
--Graphics: 16/20 Better than I expected. Lots of transparencies, nice touches like the planet you're orbiting visible at the edge of the ship, and your flashlight shining through windows to the outside. Nice starfields. Generic aliens so far, but the MC looks good. You will be surprised by it, considering its age and obscurity.
--Story: (9/20) I dunno, not far enough yet but it seems predictable and bland (although the character biographies are much more extensive than most games). The logs (if you bother to read them) are interesting and have character.
--Difficulty: (11/20) Needs a little balancing, I think. The game is moderate to high difficulty, depending on settings. It's not souls-like difficult, more resident evil unavoidable damage-ish.
--Game play: (11/20) Objectives are varied and organic. The battles are fun but repetitive. Twin-stick, ammo scarce (depending on setting), little bit of rpg equipment upgrading, fast enemies in packs (so far). good equipment variety that you will actually need because of ammo limitations. Lots of environmental things like explosions, fires, malfunctioning suppressor gas.
--Multiplayer: (11/20) Coop works fine but feels off somehow (I can't explain it). It feels like Halo coop if Halo were a top down twin stick shooter.
Weiterlesen
Nicht Empfohlen
81 Std. insgesamt
Verfasst: 18.08.21 20:20
- too much backtracking and it is often unclear where to go mixed with a snail's pace movement speed
- menu has annoying flashing effects
- constant loud explosions with screen-shaking effects
Weiterlesen
Empfohlen
410 Std. insgesamt
Verfasst: 04.07.21 00:10
Weiterlesen
Nicht Empfohlen
732 Std. insgesamt
Verfasst: 20.06.21 15:49
Action
This game could have been very decent, but it suffers from a mountain of gameplay issues that all add up to a frustrating experience. Moving freely is inhibiting, as you easily get caught on corners of objects that are often in the dark, not to mention that your movement speed can be charitably described as trundling at best. You can sprint, but you have to hold down a button, and your limit (which isn't represented by any sort of stamina bar) is far too short.
The camera issues are no better, as every time your mouse touches the edge of the screen your perspective rotates, making navigating and gunplay supremely dissatisfying. You're zoomed in too far on your character, which means you can't see what's going on around you, even in the same room. And even if the mechanics of battle worked well, shooting the aliens gives little feedback to the player. Bullets travel over the aliens heads until they seemingly die randomly of heart attacks.
All in all, this game could have been much better, but pretty much every programming decision that went into creating it ended up failing!
Weiterlesen
Empfohlen
904 Std. insgesamt
Verfasst: 21.03.21 08:00
Game looks great with a couple of tweaks. Remove the FPS cap and turn off motion blur in the config files and super sample it. Sure it's from 2010 and it's top down shooter that was never meant to look like a AAA release but it actually looks really good when maxed out with super sampling enabled, blur and FPS cap turned off.
The game can be a little clunky, you'll get stuck on objects here and there but it didn't happen much and there was only one time I got stuck for longer than a couple seconds.
The only bad things I can say about this game are:
No story co-op, massive missed opportunity. The assault mode is cool but I would have preferred if story was co-op instead.
There should have been options in-game for removing the awful and down right sickening motion blur and to uncap the FPS but AT LEAST being UE3 it was possible to remove via the config files.
And thirdly, the upgrade system is stupid. You can only choose ONE upgrade and they don't explain this to you. I wasted so many credits thinking I could have all the upgrades unlocked on all weapons. And it's only worth having the damage upgrade on every weapon as ammo can be scarce if you don't buy it from the checkpoint vendors where as double damage means double ammo essentially.
No ragdolls kinda annoys me. I hate static death animations with a passion.
All in all, I really enjoyed it and was looking for something to scratch that Shadowgrounds itch, I've yet to play the other two, they've just been sitting in my library for literally 10 years and I figured it was time to give them a try. I'm going to assume they're just more of the same and that's fine since this game is relatively short.
Weiterlesen
Empfohlen
563 Std. insgesamt
Verfasst: 11.03.21 09:29
Levels and atmosphere were pretty solid in first game and found it enjoyable experience with pair of boss fights and good enough enemy variety. Story was interesting and cartoon strip style cutscenes were nice to watch. Story starts Leopold (their ship) surfing in space on a mission while Mia (synth) comes to Conrad rooms and boom bang ding ow, we got a contact with ghost shop filled with Aliens, so time to pick trusty side arm and give em hell.
Alien Breed has save stations along with autosaves based on reaching certain points in level. This works well enough so won't lose much progress in case if happen to overrun by enemy hordes which can spawn all around the main protagonist Conrad while he goes around fixing things and solving issues to get their ship out of ghost ship and potentially destroying alien hordes inside ghost ship and ship along with them.
Good variety of weapons from assault rifles and shot cannon (shotgun?) to flamethrower and hyper blaster (minigun), Conrad has good ways to wreak havok on them alien forces. Though explosives tend to be finicky and can cause more of selfharm than on enemies.
Solid around 10 hours of alien blasting with basic enough story with likable presentation along with neat enough level design and atmosphere.
Weiterlesen
Nicht Empfohlen
328 Std. insgesamt
Verfasst: 16.01.21 12:15
This game is nowadays pretty clunky. Enemies spawn behind you, that dumb mechanic that games in the early 2000s loved to do. Scavenging is a drag because you need to stand your character just in the right spot, and then hold down the interact key.
The gameplay loop is tedious: You need to activate a console / acquire a key to unlock something. Over and over. Corridors are too samey and the minimap is no help.
Story is presented in tiny comic-book segments, with pretty nice art and voice acting.
Controls are probably the worst aspect of the game. I highly recommend you use the alternate controls using this guide https://steamcommunity.com/sharedfiles/filedetails/?id=663505110
All in all I did play it for several hours, but realised in the end that it was a bit of a bore. I think I'll install Shadowgrounds instead.
If it's at 2.5$, it may be worth getting.
Weiterlesen
Nicht Empfohlen
128 Std. insgesamt
Verfasst: 08.12.20 01:12
It has solid graphics and pretty good controls, but it doesn't help the repetitive aspects of this game. The first mission is shutting down a reactor, and despite you being the chief(?) engineer and needing to avoid a core overload, you can't do it without visiting like 4 other rooms, getting other peoples' keycards, and apparently one door only opens if you have a flashlight. The design of this ship is so poor that it deserves to explode.
Meanwhile, most of it seems to be a top-down walking simulator, with enemies occasionally popping up, leading from the engine room to somewhere else back to the engine room back to somewhere else back to the engine room and back to somewhere else, etc.
The point of the beginning of a game is that it should be able to grab your attention, introduce you to the plot, and do something exciting enough to keep you playing. Halo: CE has you dodging fire as you run towards the bridge, getting instructions, and then fighting off boarders on your way back down, with small diversions like crawling through access tunnels or joining up with allies to keep it fresh. My Friend Pedro has you immediately fighting for your freedom through an inner city gang. Skryim has you almost beheaded, flee from a dragon, and then fight your way through a mini-dungeon of enemy soldiers, giant spiders, and a bear. This game has you literally spend about 1 hour shutting down a single reactor, with virtually no plot, dialogue, or anything else to help flesh out the initial comic-strip-like plot dump in the first minute.
Weiterlesen
Empfohlen
781 Std. insgesamt
Verfasst: 17.10.20 11:40
However, a week back I tried googling about the issue and presto! found a way to fix and the experience was way much better. I liked the story line and it was pretty short. The only boss fight in the game was at the final point. The ending was a cliffhanger though.
I couldn't get a lot of upgrades but had a ton of ammo. You really wouldn't run out it in normal play. I played it solo btw and hadn't tried co-op mode. The gameplay was smooth and the visuals are good enough. Do remember this game out way back. It would have been good to have the light banter between Conrad and Mia voalized in the game too rather than just the cutscenes alone. Oh, and I loved the comic panel type cutscene playing out. You don't really need video to narrate a story.
I'd say this is definitely playable at least once.
Weiterlesen
Nicht Empfohlen
20 Std. insgesamt
Verfasst: 01.09.20 11:46
Weiterlesen
Empfohlen
76 Std. insgesamt
Verfasst: 12.08.20 01:07
TL;DR It's good enough if you get it cheap, fix the controls, and are out of good twinsticks.
The screen in this game is like my knees near Alicia Vikander - it won't fucking stop shaking.
Whoever designed the menu is an a$$hole, it shakes and flickers so hard I felt like it would leave the screen and not come back. But all it did was give me a literal panic attack.
The cutscenes are like LOTR endings - there are way too many of them, mostly for things we didn't need to see, and after you get the point they just KEEP GOING. But unlike LOTR endings, they're unskippable.
You move the camera with Q & E in 45° increments or by scrolling on the edge of the screen. If I had 3 wishes, one of them would be that whoever made this decision gets the wheels of every car they ever own turned into oblongs.
There's an option in the menu for alternate mouse controls, which just turns off the mouse. Clearly this game is some kind of modern art experiment that's going over my head.
I found a fix in the forums that makes it control like Shadowgrounds, by editing a config file, but then the camera is super floaty and sprinting ignores the mouse.
So they actually knew what controls the game was supposed to have, made them, hid them, and made them slightly shit just in case you find them. I'm speechless.
The shooting is fine, but weapon variety is a joke.
Alt+F4 doesn't work, how do you fuck that up? Did the art director with a shaking fetish shake the engine designer during programming?
If anything else of note comes up I'll mention it below.
Oh and the menu has load times, which is just brilliant.
Weiterlesen
Empfohlen
399 Std. insgesamt
Verfasst: 06.07.20 08:56
Weiterlesen
Empfohlen
271 Std. insgesamt
Verfasst: 19.06.20 20:16
The top-down, isometric perspective is actually a really neat perspective on the sci-fi horror genre, but arguably by the end of the game it does turn into a generic space shooter. The game does a great job of building in a crescendo with tense atmospheres before deflating near the end; a deliberate measure by the developers to promote Alien Breed 2: Assault. While I enjoyed what I was experiencing, it did come off as a cash grab in many ways. I felt the game should have had its own ending while leaving a sequel open to possibility, not having the game literally feel like it went unfinished intentionally for the sake of pumping out a sequel.
The camera takes a little getting used to but by the end of the first level I found it second nature. Everything else falls into the tried and testing shooter tropes (find health packs, ammo, etc.).
In my opinion, the weakest part of the game came from its lackluster voice acting. I felt like what we were fed was an effort to make Conrad sound like a bad ass but it just comes off as forced. Don't even get me started on Mia.
Despite coming out in 2010, the graphics still hold up fairly well a decade later. The aliens look great as do the environments, when you can see them in between constant camera shaking explosions. There are also a surprising variety of both to keep things fresh as the game progresses.
All in all, Alien Breed: Impact is a fun ode to the sci-fi genre as a whole and its influences are obvious. It is a love letter to the genre and a great introduction to the Alien Breed franchise for new fans.
Weiterlesen
Empfohlen
616 Std. insgesamt
Verfasst: 31.05.20 22:55
The game itself is about 5-6 hours long, but my 10 hour played time is because I left the game running while I went and did other stuff.
Pros:
-The shotgun is the most OP weapon in the game! Why is this a pro? The shotgun should be the most OP weapon in EVERY game!
-Graphics are amazing for the time and the art style still holds up strongly today.
-You can hold more than 2 weapons, which is awesome.
-Some of the voice overs are horrible, but I love them because they're hilarious.
-The soundtrack and sound effects are pretty decent overall.
-While the game isn't long, it's a decent enough length.
Cons
-The mission structure is terribly boring. Basically, every mission has you go to computer stations to activate something, but EVERY SINGLE TIME you do that something else goes wrong, so you have to go turn on a fire suppression system or reboot a system or re-initiate 4 cores or... it's all the same, every. damn. time. and it gets so boring and frustrating by the end.
-There is an upgrade system for weapons, but it is so damn stupid. The way it works is that every gun has the same 3 upgrades (power, reload time, rate of fire). Great, right? WRONG! Upgrades are very expensive in the game, but here's the stupid part. Let's say you upgrade the shotgun to have faster reload and then upgrade it to get more damage. You'd think they'd stack, right? NOPE! You lose the faster reload speed and ONLY get the increased damage, but you know the worst part? You can't just switch back and forth now. YOU NEED TO REPURCHASE THE RELOAD UPGRADE AGAIN IF YOU WANT IT AGAIN! WTF?? So be VERY careful which upgrade you get, because it'll cost you way too much to undo your mistake if you don't like it.
-Did I mention how stupid the weapon upgrade system is?? It's so bad it deserves 2 cons!
-Initially the game introduces enemy types at a steady pace, but then about halfway through the game you've seen them all and they never introduce another one.
-There's only 1 boss fight in the entire game and it's at the very end.
-The game ends on a cliffhanger, so if you want to see the entire story through you need to buy the other 2 games.
-The grenades are absolutely worthless. I'd say they only actually did what they're supposed to do 20% of the time. The rest of the time they don't do anything to enemies even if the frag goes off right beside them.
Honestly, I'm sure there are more cons but I'm tired of writing about this game. As it is, and for the price, it's very fun with a lot of flaws. But if you know about the flaws ahead of time you can enjoy the game more than I did.
Weiterlesen
Nicht Empfohlen
64 Std. insgesamt
Verfasst: 30.05.20 05:58
1, Graphic: quite nice.
2. Difficulty: the pace is very slow, so you can take your time.
CONS
1. Control: not intuitive and a bit confusing. You don't know if you're aiming your gun to those aliens or just empty space. I'm sure my hit rate on this game is less than 30%.
2. Map: unavailable on in-game scree. You have to enter your character menu, then adjust the map only to figure out where you should move. No shortcut either.
3. View: it's a third person perspective game, top-view. Supposed to be fine IF: the system just lock the camera angle, allowing players to rotate is really unnecessary. Moreover when you can't even see where you are and where you're heading on the map. When the camera angle is locked, players can just focus on the game, not on adjusting the view.
4. Gameplay: I expected some actions on this game. But it turns out, it's just a puzzle game with some aspects of explosion and uninteresting aliens coming at you without doing any major damage. Sometimes.
ROOM FOR IMPROVEMENT
1. Lock the camera angle. Seriously. We don't need to be busier than shooting those aliens while finding a way out of the destroyed ship.
OR
Make the camera follow the character. Do not make the round wheel square. Please.
2. Show the map on the gameplay screen instead of just clueless radar. I need to see the walls and where the doors are WHILE MOVING. Not coming back and forth only to see the map only to find out that I'm already lost somewhere on the ship's corridors.
3. MORE ACTIONS. I don't feel the thrill while shooting those aliens. Currently it feels more like... nevermind.
Weiterlesen
Empfohlen
245 Std. insgesamt
Verfasst: 21.11.19 16:59
BUT as I said I'm enjoying single player. My concern is that it will get repetitive. Because it was cheap when I bought it I'm happy enough.
Works fine in Proton, at least in Single player.
Weiterlesen
Nicht Empfohlen
52 Std. insgesamt
Verfasst: 21.10.19 01:43
Playing the first story mode mission, it felt like it dragged on way longer than it should IMO. Not a game where you can pick up and run a few missions quickly.
The ships overall 'design' is hilariously inefficient with important panels being incredibly far away from where they should be, wasting a lot of travel time for 'filler' reasons. It's alright sometimes but they bored me out of the game right on the first mission because it just... wouldn't... end. Not a good sign - that just leads me to not bother with the rest of the game unless I get really really bored and run out of things to play.
However, my steam backlog pretty much ensures that won't happen. So off the drive it goes.
To it's credit: it was somewhat fun though until it got to that point. Grab it on a dollar sale if you're interested but would def not pay full price.
Weiterlesen
Empfohlen
30 Std. insgesamt
Verfasst: 18.10.19 16:20
Also it feels like it's abusing the minimap way too much, there's no attention to level design to lead you through spaces and to objectives, you could probably play more than half the time by just looking at the minimap
Probably still a good title if you're into the genre
Weiterlesen
Release:03.06.2010
Genre:
Actionspiel
Entwickler:
Team 17
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
WebsiteXFacebookYoutubeTwitchInstagramFanseiteWikiDiscord