Alan Wake
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Über das Spiel
Eigentlich leistete seine Freundin Alice ja einen grossen Beitrag daran, dass Alan Wake mit seinen Romanen im Horrorgenre zum bekannten und erfolgreichen Schriftsteller avancierte. Seit der Bekanntschaft mit ihr wurde er des öfteren von Alpträumen Heim gesucht welche ihm als perfektes Material für seinen Bestseller dienten. Versteht das jetzt nicht falsch, sie hatten sich gern und alles war perfekt. Seltsamerweise ist die gute Frau nun verschwunden und keiner weiss wohin oder was überhaupt geschehen ist. Dieser Vorfall und die Suche nach Alice macht unserem Hauptdarsteller schwer zu schaffen, er ist übermüdet und leidet an Erschöpfung. Zu allem übel schreibt er doch gerade an einem neuen Buch, doch in dieser Verfassung geht schon mal gar nichts! Was hilft da einem mehr, als für ein paar Tage in die Berge zu fahren um mal gründlich zu entspannen? Aus diesem Grund sucht Alan eine Schlafklinik im abgelegenen Ort Bright Falls an der Ostküste von Washington auf.
Schon nach kurzer Zeit fühlt er sich wohler, aber auch das hält nicht lange. An einer Autogrammstunde taucht eine geheimnisvolle Frau auf mit der bitte, ihr Buch zu signieren - seltsamerweise sieht sie seiner vermissten Freundin sehr ähnlich. Schon bald wird er wieder von furchtbaren Alpträumen geplagt und der schöne Ort Bright Falls wird immer rätselhafter…
Episodische Inhalte: Die Story vonAlan Wake orientiert sich an den einzelnen Missionen. Dies führt zu einer episodenhaften Erzählstruktur, wie man sie aus den besten Fernsehserien kennt. Mit dem Voranschreiten der Episoden entwickelt sich auch das Gameplay weiter, neue Elemente und Charaktere werden eingeführt und ziehen den Spieler tiefer in ihren Bann.
Realistische Umgebung: Erlebt wie nie zuvor eine spannende Realität, in der sich Änderungen von Wetter- und Lichtverhältnissen auf das Gameplay auswirken.Sucht die Wahrheit hinter den Schrecken um euch herum und erkundet dabei alle Aspekte der detailgetreuen Stadt am nördlichen Pazifik.
Weit reichende Welt: Während ihr den Geheimnissen von Bright Falls nachgeht, könnt ihr die offene Umgebung erkunden und euch völlig frei darin bewegen.Bei eurer Suche nach Hinweisen, die in der ganzen Stadt verteilt sind, müsst ihr auf jedes noch so kleine Detail achten.
Brutaler Kampf: Bei Einbruch der Nacht gehen die Angriffe der Kreaturen los, und je länger Alan in Bright Falls bleibt, desto länger werden die Nächte.Seine Feinde scheinen ihre Kraft aus der Dunkelheit zu schöpfen, und so wird schon bald das Licht sein bester Verbündeter. Kombiniert die Nutzung des Lichts mit konventionelleren Waffen, um die Mächte zurückzuschlagen, die sich in der Dunkelheit verbergen.
Systemanforderungen
- CPU: Dual Core 2 GHz Intel oder 2.8 GHz AMD
- GFX: DirectX 10 kompatibel mit 512 MB RAM
- RAM: 2 GB RAM
- Software: Windows XP SP2
- HD: 8 GB HD frei
- SFX: DirectX 9.0c kompatibel
- DX: 9.0c
- LANG: Deutsch, Englisch, Französisch, Italienisch
- CPU: Quad Core 2,66 GHz Intel oder 3,2 GHz AMD
- GFX: DirectX 10 kompatibel oder besser mit 1 GB RAM
- RAM: 4 GB RAM
- Software: Windows 7
- HD: 8 GB HD frei
- SFX: DirectX 9.0c kompatibel
- DX: 10
- LANG: Deutsch, Englisch, Französisch, Italienisch
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1078 Std. insgesamt
Verfasst: 04.12.21 01:27
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2027 Std. insgesamt
Verfasst: 04.01.21 01:28
Alan Wake... ja, so heißt das Spiel, aber auch gleichzeitig der Charakter, den man steuert. Ihr seid ein berühmter Autor, doch leidet gerade unter Schreibblockade. Um dies zu lösen, begibt ihr euch gemeinsam mit eurer Frau nach Bright Falls. Ruhe, Natur und frische Luft. Vielleicht löst das den ganzen Stress.
Doch es kommt alles andere als Ruhe und Frieden auf. Die Stadt wirkt jede Sekunde seltsamer und nachts werden dunkle Gestalten gesichtet. Doch als wäre das nicht genug. Alan findet Manuskripte, die er angeblich geschrieben haben soll.. nur er erinnert sich null daran.
Das Spielprinzip ist einfach, aber dennoch clever gehalten. Eure Feinde sind von der Dunkelheit umhüllt. Eine einfache Kugel in den Kopf bringt wenig. Um genauer zu sein, gar nichts. Also braucht man was, um gegen die Dunkelheit anzukommen. Das wäre Licht. Nachdem man den Feind paar Sekunden beleuchtet hat, bricht die Hülle und man kann auf ihn einschießen.
An Licht kommt man durch verschiedene Aktionen. Die häufigste Art wäre von Alans Taschenlampe. Die Taschenlampe hat man meistens per Hand direkt Griff bereit, doch sie verbraucht Batterie. Eine andere Möglichkeit wären Flares, Blendgranaten oder sogar die Leuchtpistole. Die sind besonders wirkungsvoll und löschen Feinde direkt aus, aber sind ziemlich selten zu finden. Letzteres wären Objekte in eure Umgebung à la Feuerwerkskörper, Straßenlaternen oder Autoscheinwerfer.
Ob ihr die Dunkelheit jemals verjagen oder auslöschen könnt, müsst ihr selbst herausfinden.
https://steamcommunity.com/sharedfiles/filedetails/?id=2302108869
Positiv:
+ Grafik kann sich nach all den Jahren noch sehen lassen
+ cooles Spielprinzip
+ Atmosphäre kommt super rüber
+ Story ist spannend bis zum Schluss
+ Sound passt immer
+ Charaktere haben alle tiefe
+ verschiedene Hilfsmittel, um das böse zu bekämpfen
+ deutsche Stimmen hören sich klasse an
+ Tastatur + Maus oder Kontroller, beides lässt sich steuern
+ manchmal nette Rätsel
+ KI arbeitet in den meisten Fällen gut mit
+ zwei DLCs extra im Hauptspiel drin
Negativ:
- Videosequenzen sehen richtig schlimm aus
- manche Passagen passen nicht zum Spiel ([spoiler]Die Kletterszene im zweiten DLC[/spoiler])
https://steamcommunity.com/sharedfiles/filedetails/?id=2301568479
Fazit:
Mit Taschenlampe und Revolver eine Nachtwanderung im Wald. Ein Actionspiel mit einer Prise Horror. Klare Kaufempfehlung für den Preis.
★★★★★ ★★★☆☆ 8/10 Punkte
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447 Std. insgesamt
Verfasst: 30.10.20 17:23
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1600 Std. insgesamt
Verfasst: 27.09.20 17:24
Bei der Entwicklung sollte man eben auch mal Spieler fragen. Note 2 bis 2,5.
Empfehlung für Nvidia3D Vision / Sehr gut
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91 Std. insgesamt
Verfasst: 22.07.20 14:37
---[Grafik]---
[ ] Realitätsnah
[ ] Sehr schön
[x] Gut
[ ] In Ordnung
[ ] Schlecht
[ ] Sehr schlecht
[ ] 5 Jähriger mit Kreide an Hauswand
---[Gameplay]---
[ ] Sehr gut
[ ] Gut
[x] Genre Standard
[ ] Nicht so gut
[ ] Langweilig
[ ] Nasse Farbe an der Wand beim trocknen
---[Audio/Musik]---
[ ] Wunderbar
[x] Sehr gut
[ ] Gut
[ ] Ganz ok
[ ] Schlecht
[ ] Kratzen an der Tafel
---[Zielgruppe]---
[ ] Kinder
[x] Heranwachsende
[x] Erwachsene
[ ] Jeder
---[Systemvoraussetzungen]---
[ ] DoS Niveau
[ ] Schrottkiste
[x] Standard
[ ] Leistungsstark
[ ] Extrem Leistungsstark
---[Schwierigkeitsgrad]---
[ ] Walking simulator
[ ] Einfach
[ ] Normal
[x] Schwer
[ ] Sehr Schwer
[ ] Extrem
---[Story]---
[ ] Nicht vorhanden
[ ] Uninteressant oder schlecht
[ ] Durchschnitt
[ ] Gut
[x] Sehr Gut
[ ] Literatur Nobelpreis
---[Spieldauer]---
[ ] Frühstückspause
[ ] Kurz (5>)
[x] Durchschnitt (15>)
[ ] Long (30<)
[ ] Lebenslänglich (100<)
---[Preis/Leistung]---
[ ] Gratis
[x] Den Preis mehr als wert
[ ] Normales Verhältnis zur Leistung
[ ] Überteuert
[ ] Absolut nicht wert
---[Bugs etc.]---
[ ] Praktisch nicht vorhanden
[ ] Kleinigkeiten
[x] Kann das Spielgefühl stören
[ ] Wie ein Ameisenhaufen
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Nicht Empfohlen
893 Std. insgesamt
Verfasst: 02.07.20 08:24
Pro:
- Interessante und tiefgreifende Geschichte
- Soundtrack und Grafik passend zum Geschehen
Con:
- Das Spiel ist sehr repetitiv. Kurz zusammengefasst: Man leuchtet Feinde an (dadurch werden sie verwundbar) und knallt sie dann ab. Der Weg von A nach B wird durch vom Himmel fallende Gegenstände künstlich verlängert und der Spieler schiesst sich dann erneut durch, bis das nächste Objekt vom Himmel fällt.
Die Bewertung von Alan Wake ist schwierig. Einerseits finde ich die Geschichte ziemlich spannend und in den ersten 3-4 Stunden waren auch die actionreichen Passagen erfrischend und spassig. Durch das repetitive Gameplay ging dann dieser Spass verloren und ich konnte das Spiel nicht mehr wirklich geniessen.
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1886 Std. insgesamt
Verfasst: 08.06.20 20:52
A really good horror game with an interesting story. In the end, however, some questions remain unanswered.
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22 Std. insgesamt
Verfasst: 04.06.20 08:07
Horror Shooter von 2012.
Etwas zum Spiel.
Du bist ein Schriftsteller und deine Frau verschwindet im Urlaub.
Du liest gerade dein Buch das du geschrieben hast, du bist dir aber nicht sicher das du die Seiten geschrieben hast die du gerade ließt.
Dein Geist ist ziemlich umnebelt als du die Seiten ließt, irgendwie bist du nun Teil des Thrillers.
Die Anwesenheit von etwas Dunklem verfolgt die Kleinstadt Bright Falls und bringt Wake an den Rand seines Verstands, als er um die Lösung des Mysteriums und die Rettung seiner Liebe kämpft.
Je tiefer du in das Mysterium hinein gerätst, umso mehr begegnest du einer überwältigenden Übermacht, unerwarteten Wendungen in der Handlung und Abenteuern, deren Ausgang nicht abzuschätzen ist.
Meine Eindringungstiefe in dieses Spiel beträgt 20 Minuten, dann habe ich diesen Mist in den Papierkorb verschoben.
Das Spiel beginnt damit das du einen Leuchtturm erreichen musst.
Der Weg dorthin wird dir aber verstellt von Geistwesen die dich angreifen und der Weg selbst will auch nicht das du dort ankommst.
Auf den ersten Metern wirst du andauernd angegriffen. Um die Bösen Geister los zu werden steht dir ein Revolver und eine Taschenlampe zur Verfügung die jedoch ein echter Stromfresser ist. Dann kannst du auch noch eine Leuchtpistole nutzen. Zudem kannst du Weglaufen oder Ausweichen. Leider ist die Steuerung bzw, die Reaktion darauf nicht ebend gerade gut gemacht.
Die Nutzung von Licht ist der entscheidene Faktor.
Nur durch Beherrschung der Kämpfe mit Licht Kampfmechanik kannst du die Gegner Vernichten und dem dunkel, das sich über Bright Falls ausbreitet, immer einen Schritt voraus sein.
Wie oben schon angedeutet ist die Art wie das Spiel gespielt wird so rein gar nicht nach meinem Geschmack. Wie es scheint ist es einfach nur ein Ballerspiel mit einer Story als Hintergrund. Von daher ist es wohl nur für Spieler geeignet die Spaß an sinnentleerten Geballer haben. Für alle anderen ganz klares no. Ich werde es jedenfalls nicht empfehlen.
Hier findet ihr meine Gruppe und mein Archiv mit über 1.000 Reviews. Viel Spaß beim stöbern.
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Alan Wake
Horror shooter from 2012.
Something about the game.
You are a writer and your wife disappears on vacation.
You are reading your book that you have written, but you are not sure that you have written the pages you are reading.
Your mind is pretty foggy when you read the pages, somehow you are now part of the thriller.
The presence of something dark haunts the town of Bright Falls and wakes Wake to the edge as he struggles to solve the mystery and save his love.
The deeper you get into the mystery, the more you encounter an overwhelming superiority, unexpected turns in the plot and adventures, the outcome of which cannot be estimated.
My depth of penetration into this game is 20 minutes, then I put this crap in the trash.
The game starts with you having to reach a lighthouse.
The way there is blocked by spirit beings that attack you and the way itself does not want you to get there.
You are under constant attack for the first few meters. To get rid of the evil spirits you have a revolver and a flashlight at your disposal which is a real power guzzler. Then you can also use a flare gun. You can also run away or dodge. Unfortunately, the control or the response to it is not exactly well done.
The use of light is the key factor.
Only by mastering the battles with light combat mechanics can you destroy the enemies and always be one step ahead of the dark that spreads over Bright Falls.
As already indicated above, the way the game is played is not at all to my taste. It seems like it's just a shooting game with a story as the background. Therefore, it is probably only suitable for players who have fun with senseless balls. For everyone else very clear no. I will not recommend it anyway.
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1565 Std. insgesamt
Verfasst: 11.04.20 14:48
Urlaub mit unverhofften Folgen
Ihr seid ein gestresster Buchautor aus der rastlosen Stadt New York, der bereits mehrere Bestseller redigiert hat, aber zurzeit leidet ihr an einer Kreativitätsblockade. Als Abhilfemaßnahme bucht ihr mir eurer Gattin einen Urlaub in einer abgelegenen Bergstadt an einem mysteriösen See. Dort in der Nähe lasst ihr Euch in ein Ferienhaus nieder. Nach einem kurzen Augenblick der Unaufmerksamkeit verschwindet eure Frau, entführt von dunklen Kräften, die besitzergreifend hinsichtlich der ganzen Stadt sind und Menschen befallen.
Wird die Dunkelheit über Euch oder Ihr mit eurem Taschenlampenlicht über die Dunkelheit siegen? Probiert es am besten selber aus!
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415 Std. insgesamt
Verfasst: 19.04.22 22:42
Your enemies, thankfully, are zombielike: slow and clumsy. Unfortunately, Alan is equally slow and clumsy, if not more so. Running (or, let's face it, jogging) from enemies is impeded by his tendency to catch on little bits of terrain. Fighting, meanwhile, is mostly a matter of standing still, shining a flashlight on your enemy until his cloud of protective smoke burns away and then shooting him. Alan doesn't fight effectively on the run, so the best tactics seem to be creeping up very slowly to ensure that you engage all Taken at maximum distance, to give you enough space to kill them before they can reach you.
The game looks open-worldish, but is actually very linear. Much of the combat parts of the game effectively take place in narrow corridors, despite being outdoors. Even when you're given a larger arena, it's hard to take advantage of it with Alan's clunky and sluggish movement.
In retrospect, I think that Alan Wake's big error was in trying to be an action-horror game. If it had instead been done as a supernatural-horror-mystery with no combat segments, or only a couple of setpiece fights, it would have been much better. But having lengthy chunks of run-and-gun play, with a character who neither runs nor guns well, ends up just putting unwelcome breaks and tonal changes into an otherwise creepily sombre experience.
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625 Std. insgesamt
Verfasst: 27.03.22 17:08
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Free Fire
---{Gameplay}---
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{Audio}---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
☑ All
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press 'W'
☑ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Really short ( 0 - 2 hours)
☐ Short ( 2 - 8 hours)
☑ Few hours ( 8 - 12 hours)
☐ Long ( 12+ hours)
☐ Endless
---{Price}---
☐ It’s free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ Cyberpunk 2077
☐ The game itself is a big terrarium for bugs
---{9/10}---
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1129 Std. insgesamt
Verfasst: 07.03.22 18:18
3 rules of survival
1 - CARDIO: You seriously need to hit the gym Alan, jesus Christ.
2 - EQUIPMENT: For the love of GOD, STOP LOSING YOUR STUFF, get a backpack, got to Wallmart, i don´t care.
3 - CRAZY IS GOOD: Being crazy keeps you alive, better crazy and alive, then crazy dead.
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187 Std. insgesamt
Verfasst: 05.03.22 10:35
If I will have a chance pre-order your next game promise I will. Thank you.
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649 Std. insgesamt
Verfasst: 24.02.22 05:03
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642 Std. insgesamt
Verfasst: 23.02.22 22:10
This game is absolutely gorgeous! It has one of the best atmosphere I have seen. Outstanding forest environments, astounding lighting effects, smooth and fluid animations, amazing camera, perfect pacing, the attention to detail, the soundtracks, the acting and dialogues, the charachters development is all wonderfully done, and it all leaves you in an incredible cinematic experience.
The presentation creates a genuine survival/horror ambience that's hard to shake and I couldn't imagine there's any way to improve it.
Although the game might seem long and repetitive at some point, but with its gripping story and epic gameplay, you cannot help but want more. It is indeed a superb psychological action thriller that will keep you guessing the end. A brilliantly told ending that leaves you with questions more than answers.
I think everyone needs to experience Alan Wake!
I heartily recommend :)
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211 Std. insgesamt
Verfasst: 30.01.22 20:16
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415 Std. insgesamt
Verfasst: 21.01.22 03:41
The game has some elements of a survival horror game, but is primarily very action-focused (which isn't necessarily a bad thing). However, if the game is action-heavy, I would hope that the gameplay is fun and engaging, but it's far from it in this case. In order to actually damage enemies, you must first point a flashlight at them for several seconds to weaken them, and then you can shoot them and deal damage. It seemed like an interesting mechanic when it was first introduced, but it gets old very quickly. It's painfully repetitive.
It would be totally fine if the game didn't throw waves of enemies at you every 2 minutes non-stop for hours but here we are. After the first half-hour nothing new is introduced gameplay-wise and after hours of the same tedious shit, it gets frustrating. It makes me wonder if this game was even playtested from start to finish.
This game would have actually been better if it were just a walking-simulator.
As I said before, the story is the only appeal of this game. Even after I decided to stop playing the game (upon learning that it was around 12 hours long), I was still interested in the story. I can say with confidence that watching the cutscenes and story on Youtube (https://www.youtube.com/watch?v=VXVgVPgHtf4) is actually a better experience than playing this game for yourself.
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104 Std. insgesamt
Verfasst: 14.01.22 19:48
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832 Std. insgesamt
Verfasst: 09.01.22 08:55
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543 Std. insgesamt
Verfasst: 15.12.21 09:05
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1651 Std. insgesamt
Verfasst: 09.12.21 12:00
The characters have personalities, and the writing is terrific, especially as you near the end, one character especially shines in his role and is very very funny. A couple similarities to Silent Hill but less horror and definitely it's own thing. There's no gore that I can recall. As far as horror goes, it can get tense and there's a few startling events, but it's not that scary.
This game even ties into Control's DLC and has a couple nods to Max Payne. You can tell they like using certain storytelling tools, the especialy the radio and TV.
Graphics:
The bulk of the game was made by 55 people, but the graphics, shadows, and lighting all look modern for 2021. I was stunned for most of the game. This is from 2012? The environments, shadows, and lighting are perfection and ultra widescreen is supported too. It's linear, but set in an open world large map, and looks SO good. I'm astonished it isn't more recent. Only the character models could use a refresh, but the rest is top notch.
The bulk of the game looks better than Control, and I'm not even kidding. Some parts almost look raytraced, but it's just splendid work from the artists.
The audio is top notch.
Gameplay:
It did get repetitive. It's mostly the same enemies throughout. It's serviceable, and it does take some time to build up the story. The build up is worth it, but again the enemies needed more variety.
If they added several bosses and a few more enemy types, it would have done a lot of good.
As it stands, I recommend this one for the story but I wasn't excited to play. Definitely play on easy like I did to get through it more quickly. I'm glad it did so well commerically, and Remedy alleviated the variety issue in Control.
There's much more good here than bad so I'll give it a thumbs up, but if I could I'd give it a neutral rating. I'm sure many others feel the same.
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781 Std. insgesamt
Verfasst: 18.11.21 22:45
Quite an experience, defintely worth your time, especially if you love horror, mystery and thriller genres. :D Driving a car is horrible tho, but I haven't found a single game yet where it was a decent experience ¯\_(ツ)_/¯
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2603 Std. insgesamt
Verfasst: 31.10.21 16:53
???? Just aweful
???? Outdated
☑️ Still holding well
???? Good
???? Amazing
???? Better than real life
- STORY -
???? Pong
???? Bad
???? Meh
☑️ Good
???? Epic
???? Ride of your life
- SOUND -
???? Ear covering
???? Bad
???? Good
☑️ Very good
???? Masterpiece
- ENJOYMENT -
???? I'd rather watch grass grow
???? Meh
☑️ Fun
???? Very enjoyable
???? Sex
- LENGTH -
???? Your penis size
☑️ Short
???? Average
???? Long
???? Extremely long
???? Until the end of time
- DIFFICULTY -
???? Idiot
???? Easy
☑️ Normal
???? Hard
???? Controller braking
- REQUIREMENTS -
???? Solar powered calculator
☑️ Average
???? High-end
???? Tech from another galaxy
- OPTIMIZATION -
???? Disaster
???? Poor
???? Descent
☑️ Good
???? Smooth as oiled boob
The game gets you more interested and in love the more you understand it's story.
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249 Std. insgesamt
Verfasst: 31.10.21 09:30
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615 Std. insgesamt
Verfasst: 13.09.21 04:26
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871 Std. insgesamt
Verfasst: 08.09.21 21:22
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794 Std. insgesamt
Verfasst: 02.09.21 08:09
If you are a fan of Stephen King or Twin Peaks... you will love this.
It played well and looks great... even today. The environment and lighting effects are wonderful. The setting itself is fantastic.
My only complaint would be the stiff character animations and models... but let's remember that this game is 10 years old. It is to be expected.
Remedy Entertainment have become one of my favorite developers this year after playing Alan Wake and Control and I cant wait to see what they do next!
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1893 Std. insgesamt
Verfasst: 31.07.21 14:51
Visually, even today, it’s still stunning. Obviously, you can tell that some years have gone by since the release but you can’t ignore those magnificent landscapes. Add to it the music, the background sounds, the VFX, and you can almost have an out-of-body experience at some points. [spoiler](Is this foreshadowing? I hope not.)[/spoiler]
When it comes to the gameplay, I love how you can see previously visited areas as you’re moving on. Makes you feel like you know where you are and lets you appreciate the vastness of the world. And the mechanics literally work so good that I gladly went for the “nightmare achievement” and replayed the whole game. Well, ran through the game. I actually sprinted like a madman just to get it, only stopping for the manuscripts, but that still counts, right? Cool.
From the way everything is connected through character development, the songs, and the plot twists to all the things you notice on your second playthrough – it all contributes to a unique, well-written journey in a consistently crafted universe that you just want to sink in. Strongly recommended if you’re into narrative-driven games that are also engaging gameplay-wise. Or if you like Stephen King.
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759 Std. insgesamt
Verfasst: 28.07.21 04:06
The gameplay was also very smooth and I liked the mechanic of weakening enemies with a flashlight before being able to shoot them dead. Flash bombs quickly became my favourite thing in the game. Otherwise, I feel like there’s not much I can say about the gameplay as it was simple enough that it didn’t take away from the story, but also that there wasn’t much in the way of strategy. Just point, light ‘em up, and shoot.
The game had a great mix of action and story, so that you never got bored. I will say, the final “boss” was a little disappointing. At the very end, you have to face down a giant tornado of darkness with a flare gun. I never felt in danger of losing, it was a quick battle, and then the last ten minutes are just a linear journey to the conclusion of the story.
Another epic aspect: the soundtrack. Even if you never play the game, check out the Alan Wake soundtrack on Spotify. Just do it. It’s so epic.
The game itself had a lot of little details that were fun to discover – like pryamids of tin cans you could shoot and episodes of a Twilight Zone-esque show called Dark Springs that you can watch on various TVs randomly throughout the game. The characters were all unique so it was easy to get into the story and get attached to the characters, giving the game more power.
8/10
I did love the plot a lot, though the ending left me wanting a bit more. I read online that people said the DLC helped explain things further, but I hate relying on outside sources to tell a story that should have been told in the game itself. This was an amazing game for sure, though, and if you haven’t played it then I would recommend it!
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485 Std. insgesamt
Verfasst: 20.07.21 15:41
However, I didn’t enjoy the gameplay. I don’t like having to shine a torch on enemies for 5 solid seconds until I can kill them. t’s especially annoying when you’re swarmed and have to manage dodging, reloading, recharging your battery. Do I recommend this game? Eh, I guess. It's a good game, but not something I think I'll revisit.
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961 Std. insgesamt
Verfasst: 06.07.21 23:03
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1919 Std. insgesamt
Verfasst: 13.06.21 07:37
It also made me a fan of the band 'Poets of the Fall' who make use of their songs in it, and fits perfectly!
Played the game very late but graphics are still good, no crashes, and not an extremely difficult game to complete.
Recommended 10/10
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213 Std. insgesamt
Verfasst: 07.06.21 14:39
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507 Std. insgesamt
Verfasst: 02.05.21 00:59
Gameplay - The combat starts off as a neat concept. Shine lights on enemies to weaken them before shooting them. However within the first 5min of this happening you realise that it isnt going to change at all... this is the entire game. Mobs of 3-6 enemies who you deal with, walk a short distance, rinse and repeat. The game almost shoe-horned these terrible combat sequences into the game and it really makes the game feel tedious. You also take an long time to get another weapon (the shotgun) which helps make the combat a bit more fun/quicker. But even then its horrible borderline monotonous at best. What makes this worst is the fact that the game is going for a 'thiller-esqe' style, it would have been great to make limited strong enemies with a minimal amount of ammo (which is true but ammo is everywhere.. you just cant carry much), its as if it started off being something like that but someone said that gamers wont like it. A missed opportunity i believe. Oh and there is by far the worst driving sequence ever in any game that is so unexpected and unneeded its hilarious. The fact this gameplay comes from the people behind Max Payne is simply shocking.
Story- The story sounds like something interesting, and for a lot of people it's received some praise. Personally I found it a little too much, it seemed to be very convenient and that it really was pushing itself to be full of twists or unexpected. When it was really kinda bland and filled with forgettable characters. This extends massively onto the main characters, Alan really isnt that likeable, his lines/acting/scenes are kinda awkward and generally mixed with some awkward mouth syncing you (or I) learn to quicker lose interest in the story and anyone involved.
If there is one redeeming factor about this game is the graphics, in particular how they are used to produce accentuate the atmosphere. The environments and woodlands looks beautiful, however like many things in this game, they are almost overused and a change of scenery would have been very welcomed.
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701 Std. insgesamt
Verfasst: 29.04.21 18:38
2. Fantastic graphics that hold up very well.
3. Innovative gameplay and battle mechanics.
4. Beautiful soundtrack.
Overall a great game. I would say it is much more of a thriller game than a horror game.
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921 Std. insgesamt
Verfasst: 18.04.21 21:23
After finishing Control, I was really keen to know about the Bright Falls Altered World Event in that game - and Alan Wake, being part of the same connected universe, is the chronicle of that.
Storyline wise, its sublime. Told in a episodic style, imagine something somewhere between 70% of Stephen King's mythos, Twin Peaks, X-Files and one of the better SCP Foundation entries and you have this. Taking place during a holiday to cure his writer's block, Alan and his wife Alice take a break up in the Pacific Northwest, in a quaint little town where nothing is as it seems. Game on. I won't go into any more detail then that because the story is a treat.
Graphically - you're not going to mistake this for a game made last year, but it still looks great. The lighting effects, the presentation, the Darkness, it's all here. Every so often you'll see a blurry texture but for a game as old as this, its very easy on the eyes. Sound is the same - voice acting and music are simply top class. There'll be points, lost in unsettling darkness that the whole presentation comes together to form a very creepy tale.
If there's a downside - realistically, while the Fight With Light mechanic (shine light on opponent, wait until shadow burns off, gun down/explode) works really well and doesn't really get old, the rest of combat is a chore. This divides into two aspects - Alan and his weapons.
Alan is allegedly a normal writer in his mid-30s, but in what I'm presuming is an attempt to drive this home by the devs, he handles like 90-year-old with arthritis. I'm not kidding, *everything* this guy does feels slower or less effective then you'd otherwise expect. Sprinting? he burns out after a 3 seconds. Jumps are pathetic. Reloading and switching guns can lead to nearly breaking your keys on your keyboard as the guy somehow manages to turn the most basic actions into a saga - which can be frustrating when you're surrounded by murderous possessed lunatics.
The second aspect is the guns, which are about as bland as it gets. Bright Falls appears to be the only place in the USA where semi-automatics aren't a thing. When the highlight of your arsenal is a pump-action shotgun, you know you're not exactly in for satisfying combat.
Overall though, its not enough for it to be a problem. The base version of the game on Steam comes with both the DLC episodes which collectively form an epilogue, and they're as worth a play as the rest of the story.
If you like horror, get this. If you like a great story, get this. If you're a fan of Control - then I'd still recommend it, even if the combat isn't a patch on that game, as its great to see the crossover.
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488 Std. insgesamt
Verfasst: 29.03.21 23:22
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Oh, Memory and Thought
Jet black and clawed
Children of the Elder God
Scourge of light upon the dark
Scratching hag, you can rake your claws and gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
Father Thor, bless this war, between the dark and light
In their songs let their wrongs bring dissolution's night
Oh, Memory and Thought
Jet black and clawed
Children of the Elder God
Scourge of light upon the dark
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1479 Std. insgesamt
Verfasst: 28.03.21 13:04
The gameplay revolves around a rather elegant system where enemies have shadowy black armour circling around them which needs to be removed by shining your flashlight on them, at which point you can shoot them with your gun. You can kill them with just guns but you'll find yourself running out of ammo pretty fast. My only gripe about this system really is that Alan's health regenerates in a system where health kits would have been more enjoyable.
Also like 80% of the game is set outdoors in the woods, so you better really enjoy seeing trees and rocks. I kept waiting to find some big fun structure that would take hours to explore like a Great Northern sort of location since they stole from Twin Peaks so much, or maybe a sawmill like in Deadly Premonition. If you want to get a Silent Hill urbex feel from this game you'll be disappointed.
The actual game's ending is very bad, level 5 is hugely disappointing because you spend most of it being babied by an overpowered AI companion and level 6's final boss is staggeringly bad, but the DLC episodes 1 and 2 provide a much more satisfying set of final challenges so it's forgivable. Do play the DLC, they crammed countless exceptional ideas into it that really ought to have been in the main game.
So if you like survival horror and you're jonesing for a fix in this post-Team Silent world, this definitely isn't a bad option. It's the rare occasion of a popular, big budget game that isn't unbearably fucking retarded, so you get all the meat and potatoes with the interesting concept, making for a substantial experience. I was very satisfied by the end of it and looking forward to the sequel.
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530 Std. insgesamt
Verfasst: 09.03.21 21:57
????No story
???? Not main aspect
???? Bad story
???? Average
???? Good
✅ It'll replace your life
2/15 GAMEPLAY
???? Lifeless / static
???? Poor UI
✅ Average
???? Good
???? Excellent
3/15 DIFFICULTY
???? Playing asleep
✅ Some brain usage
???? Easy to learn / Hard to master
???? Difficult
???? Dark Souls
4/15 GRIND
???? Nothing to grind
✅ Isn't necessary to progress
???? Average grind level
???? Only if you care about leaderboards/ranks
????Too much grind
5/15 GAME TIME / REPLAYABILITY
???? Long enough for a cup of coffee
???? Short
???? Average
✅ Long
????To infinity and beyond
6/15 MULTIPLAYER
???? No multiplayer
???? Trashy servers
???? Some hiccups
✅ Smooth and pleasant experience
???? Co-op
???? PvP
✅PvE
7/15 GRAPHICS
???? Stuck in the last century
???? Low Effort
✅Average
???? Good
???? Reality 2.0
8/15 AUDIO
???? Earrape
???? Bad
???? Not too bad
✅Good
????Eargasm
9/15 AUDIENCE
???? Kids
✅ Teens
✅ Adults
????Everyone
10/15 PC REQUIREMENTS
???? Potato
✅ Decent
???? Fast
???? Rich boi
???? > NASA
11/15 PRICE
???? It's free!
???? Not recommended
✅Wait for sale
???? Worth the price
????Best investment ever done
12/15 FREQENT UPDATES
✅ Abandoned
???? Last year
???? Once every year
???? A couple per year
????Every week
13/15 BUGS / CRASHES
✅None / Not discovered
???? Minor bugs
???? Can get annoying
???? Frequent crashes
???? Complete mess
14/15 MISC
???? Steam Workshop
✅ Steam Trading Cards
✅ Steam Achievements
???? Content for Steam Points Shop
15/15 VERDICT
✅ Recommended
???? Not recommended
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772 Std. insgesamt
Verfasst: 01.03.21 13:49
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873 Std. insgesamt
Verfasst: 25.02.21 18:48
Alan Wake
Zitat:
Alan Wake was one of those games I never got to play back in the day because I didn't own a 360. I forgot all about it until I played Control (which I LOVED). There are some easter eggs referring to Alan Wake, it's apparently set in the same universe, so I decided to give it a shot. I honestly didn't know a game could be this immersive after 10 years of release.
First Impressions
Being a Remedy game, I kinda knew what I was about to experience having played Max Payne (1, 2, 3), Quantum Break and Control. An atmospheric, well-written, cinematic story with a mysterious plot coupled with repetitive gameplay that makes you wonder what it all could've been if it'd been more refined. The first thing I noticed is that the graphics still hold up after all this time. Of course, you notice it's a 2012 game, but not the kind that needs a remaster.
I knew from ads and clips I'd seen of the game that a flashlight is an important aspect. But it's literally your only lifeline and it acts as save points as well. To fight your attackers, you need to shine your flashlight until their 'shadowy self' disappears, only to pump them full of lead the second that happens. The flashlight mechanism was cool at the beginning but got repetitive rather quickly.
Story
I'm a sucker for paranormal, weird, Lynchian horror stories like this one. It's clear from the start that Remedy took references from The X-Files, Twin Peaks, The Twilight Zone, Stephen King and H.P. Lovecraft. If you're not into these series or authors, then Alan Wake probably isn't your cup of tea. If you are a fan, you're going to love this game. It's divided into 6 episodes, like you're watching your favorite mini-series. Every episode ends with a cliffhanger, cuts to black, shows the title screen and moves on to a recap of the previous one. This isn't original at all, but it definitely keeps you hooked on the story.
Alan Wake is an extremely popular fiction writer whose wife has set him up a quiet 'vacation' in Bright Falls, where he can write his new novel without being bothered. Not knowing any about this, Wake angrily storms out of the cabin to avoid an argument with his wife. Some things happen and she wounds up missing. It's up to him and the weird townfolks to get her back safe and sound.
What's so good about it?
Simply put: the immersion this game provides. At the time of writing, I haven't finished the game yet. But it genuinely feels like a movie experience wrapped up in a game. The plot, the characters, the environment of Bright Falls. It all fits together perfectly. If you reach a point where you find the gameplay too repetitive, which will happen quickly, you could always search for hidden collectibles like coffee thermoses or manuscript pages. I'm not a big fan of collectibles in other games, but here it's fun to look for them. The story is also really engaging if this is your genre. It's also a really fun thing to try and catch all the references Remedy has put in this game.
Conclusion
Zitat:
'Alan Wake' is a game I would recommend to everyone. The story intrigued me, and the attention to detail was amazing. Its massive levels make you feel like you're actually lost in a forest. Combine that feeling with really good lightning (for its time) and stellar animations and you've got yourself a good game. A good game. Not a great one. The gameplay gets repetitive fast and as with every horror game, you've got to look past the clichés. All in all, it's worth your money and your time. Just like every other Remedy game in my opinion.
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825 Std. insgesamt
Verfasst: 25.02.21 11:40
Move foward to February 2021 I happend to stumble on documentary video about the making of this game on YouTube, then I remembered if I have the game and proceed to installing it.
Then.. WOW.. just WOW.. I regreted for not playing this game ASAP when I bought it, the story and atmosphere are amazing and masterclass !! Yes the graphics are outdated since its released back at 2012, but it doesnt matter for me because the experiene of playing this game are much more important for me. I enjoy the story and the gameplay very much. And even suprised about how long it need to get the game finished, I spend nearly 14 hours finishing the game with my walk around playthrough trying to find every collectible in the game.
Very recommended game from me, even when its on full price the game are still totally worth it !!
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437 Std. insgesamt
Verfasst: 17.02.21 14:51
⢸⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⡷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡇ ⠢⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡇⠀ ⠀⠢⠀⠀⠀⠀⠀Are you winning son?
⢸⠀⠀⠀⠀⢀⠖⠒⠒⠒⢤⠀⠀⠀ ⡇⠀⠀ ⠀ ⠢⠀⠀ ⠀
⢸⠀⠀⣀⢤⣼⣀⡠⠤⠤⠼⠤⡄ ⡇⠀⠀ ⠀⠀⠀ ⠢⠀⠀ ⠀⠀⠀⠀
⢸⠀⠀⠑⡤⠤⡒⠒⠒⡊⠙⡏⢀ ⡇⠀⠀ ⠀⠀⠀ ⠢ ⠀
⢸⠀⠀⠀⠇⠀⣀⣀⣀⣀⢀⠧⠟ ⡇⠀⠀ ⠀ ⠀⠀ ⠀⡇⠀
⢸⠀⠀⠀⠸⣀⠀⠀⠈⢉⠟⠓⠀⠀⠀⡇⠀⠀ ⠀⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⠈⢱⡖⠋⠁⠀⠀⠀⠀ ⡇⠀⠀ ⠀ ⠀⠀⠀⢸
⢸⠀⠀⠀⠀⣠⢺⠧⢄⣀⠀⠀⣀⣀⠀⡇⠀⠀ ⠀⠀⠀⠀ ⢸
⢸⠀⠀⠀⣠⠃⢸⠀⠀⠈⠉⡽⠿⠯⡆⡇⠀⠀ ⠀⠀⠀⠀ ⢸
⢸⠀⠀⣰⠁⠀⢸⠀⠀⠀⠀⠉⠉⠉ ⡇⠀⠀⠀ ⠀⠀⠀⠀⢸
⢸⠀⠀⠣⠀⠀⢸⢄⠀⠀⠀⠀⠀⠀⠀ ⡇⠀⠀⠀ ⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⠀⢸⠀⢇⠀⠀⠀ ⠀ ⡇⠀⠀⠀ ⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⠀⡌⠀⠈⡆⠀⠀⠀ ⠀ ⡇⠀⠀⠀ ⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⢠⠃⠀⠀⡇⠀⠀⠀⠀ ⡇⠀⠀⠀ ⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⢸⠀⠀⠀⠁⠷ ⢸
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782 Std. insgesamt
Verfasst: 14.02.21 02:14
This game is all about the atmosphere and mood, and the storytelling. The gameplay mechanics involve following a set path, with some room to explore a little, and dispatching enemies by flashing light on them to weaken them before popping a cap in them. Don't come into this game expecting non-stop run-and-gun action (like its contemporary Max Payne), but expect plenty of tense moments. Save those flares for the moments when things seem hopeless, and run when you can to conserve ammo. I didn't learn to dodge until halfway through the game, but it's worth learning too.
Long story-short (too late!), give this game a try if you appreciate action/adventure games where your main character isn't a badass Doom marine, but can still hold his own against the forces of (literal) Darkness.
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67 Std. insgesamt
Verfasst: 24.01.21 08:35
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744 Std. insgesamt
Verfasst: 13.12.20 22:29
The story itself does draw you in and has elements of the writer-centered horror Stephen King is famous for, and perhaps a 15-minutes animated movie would have sufficed for this. Instead, this game consists of six approximately two-hour episodes that consist of a gameplay loop where you go through a forest, shine lights on enemies, and shoot them. The enemies are substantially stronger and scarier than the protagonist and often must be fled from, which calls to mind survival horror-type gameplay, but unlike those games they must all still be defeated using very clunky mechanics seemingly placed to make combat difficult and laborious. This would make more sense if it was to be avoided, but combat generally drives the game, and the result ends up in a no-man's-land between Perfect Dark and Resident Evil. The combat does not become more complex or gain substantively new mechanics beyond those seen after the first episode or so, and by the end of the game it is a nuisance between cutscenes. The cutscenes themselves are unfortunately dated, although the facial animations seem off even for 2010. They do end up telling a fairly compelling story, but in the end it did not end up being worth the laborious gameplay.
Also, they explain the entire story around episode four or five, and you mostly spend the rest of the game doing a bunch of confusing things that do nothing to resolve the story and do everything to set up DLC and the sequel.
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126 Std. insgesamt
Verfasst: 07.12.20 15:53
my personal rating for this game (story,gameplay,Graphics) altogether is [10/10]
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809 Std. insgesamt
Verfasst: 01.12.20 17:26
This is the kind of game that I would endorse to a friend who has no history in campaign games just to hook them to it. Alan Wake is filled with utterly compelling cast of characters, excellent soundtracks and captivating scenery that makes you fall in love with nature. An extraordinary story that lets you experience Déjà vu by forecasting you the event through manuscript before it even happens.
A game that shouldn't be played other than Mouse and Keyboard. I also recommend playing it without HUD to help increase the immersion of the beautiful town of Bright Falls.
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93 Std. insgesamt
Verfasst: 01.12.20 10:31
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5018 Std. insgesamt
Verfasst: 29.11.20 04:42
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497 Std. insgesamt
Verfasst: 28.11.20 07:30
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477 Std. insgesamt
Verfasst: 13.11.20 21:29
What the hell is the appeal in this game? Gameplay sucks, story sucks.
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859 Std. insgesamt
Verfasst: 13.11.20 01:15
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827 Std. insgesamt
Verfasst: 13.10.20 04:00
The thunder song distorts you.
Happiness comes.
White pearls, but yellow and red in the eye.
Through a mirror, inverted is made right.
Leave your insides by the door.
Push the fingers through the surface into the wet.
You’ve always been the new you.
You want this to be true.
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225 Std. insgesamt
Verfasst: 11.10.20 00:24
Don't get me wrong. I really like the story of the two episodes I managed to play.
I happened to get scared from little thing or the dramatic music on the background and things like that.
Overwall, great story. You'll really enter the drama at the very start.
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1320 Std. insgesamt
Verfasst: 30.09.20 23:48
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627 Std. insgesamt
Verfasst: 27.09.20 11:55
The gameplay, with light sources as a key combat mechanic, probably justifies a description as 'unique', though Alan's frequent lack of manoeuvrability means that combat can’t really be a highlight. The game also has a definite excess of collectibles, which don’t really suit its style! The story is the star of the show here, and is well-realised – Alan, as a writer, frequently provides a narrative voiceover to events, helping to put things in perspective and explore the direction of his thoughts and motivations as the game progresses, which is typically an effective approach.
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843 Std. insgesamt
Verfasst: 13.09.20 23:47
Normally I'm not a fan of the over-the-shoulder POV in a game that involves having to aim, but these controls were really smooth. I also appreciated that all of the enemies were technically killable--I'm not one of those people that likes to run away from things forever, and I like my safe spaces to actually be *safe* in horror games, and that was true here. I dig findables, and this game has a ton of them. I'm a completionist who will comb every inch of every map looking for goodies, and those tendencies were rewarded handsomely with more story and thematic context.
This game delivers on every single one of its promises and is easily one of the best games I've ever played. If you're looking for a kick-ass, story-driven, thought-provoking RPG that, despite it's age, holds up in the beauty department, this game is for you.
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610 Std. insgesamt
Verfasst: 11.09.20 20:28
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3155 Std. insgesamt
Verfasst: 08.09.20 21:51
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985 Std. insgesamt
Verfasst: 05.09.20 23:52
It has lite-horror elements: it manages to be creepy, but not outright scary.
The story is very interesting and it's presented as a TV show, so the various chapters have an intro with the recap of what previously happened and a preview of what's to come in the following episode.
The soundtrack is great! I still listen to Children of the Elder God, War and The Poet and the Muse.
Unfortunately the videos are the same as the ones on the Xbox, so they're not high quality.
The 2 extra episodes (they were sold as DLC on the XBox) are great and a direct continuation of the story.
Now the not so great part: the combat. It's very simple. You just point the light at the enemies / moving objects and then shoot once their shadow amor disappears. And this formula never changes. The DLCs at leat try some different things, so they feel better paced.
Also, Alan is a writer that apparently never even approached a gym, so he'll run for like 10 seconds and then he'll just shuffle along like an old injured man.
Still, I feel that the strenghts of the game outshine the combat encounters and I would recommend it to anyone looking for a game with a good story and an interesting place to explore.
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896 Std. insgesamt
Verfasst: 01.09.20 11:16
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767 Std. insgesamt
Verfasst: 19.08.20 04:22
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614 Std. insgesamt
Verfasst: 14.07.20 23:08
( ) Eargasm
( ) Amazing
(X) Good
( ) Decent
( ) Not too bad
( ) Bad
( ) Earrape
---{Audience}---
( ) Everyone
( ) Kids
( ) Teens
(X) Adults
---{Difficulity}---
( ) Dark souls
( ) Hard
(x) Easy to learn / Hard to master
( ) Easy
( ) Mindless head banging keyboard to win
---{Grind}---
( ) Grind is everything you do
( ) Grindy
( ) Every MMO ever type of grindy
( ) Bareable
( ) Is necessary to progress
( ) Isnt necessary to progress
(x) No grind
---{Game Time}---
( ) Endless
( ) Addictive
( ) Long
( ) Average
(x) Short
( ) Long enough for a cup of tea
---{Graphics}---
( ) Masterpiece
( ) Beautiful
( ) Good
( ) Decent
(x) OK
( ) Bad
( ) Awful
( ) Made on paint
---{PC Requirements}---
( ) Ask NASA if they have a spare computer
( ) High
(x) Medium
( ) Low
( ) Ultra low
( ) Game boy advance
---{Status}---
( ) Daytime New York
( ) Always some people around
( ) Hard to find people
( ) Few people still alive - COOP
(X) You are the only person alive
---{Servers}---
( ) No issues
( ) Minor lag every few hours
( ) Can get laggy sometimes
( ) 1.99$ Servers
( ) Unplayable
(x) No server
---{Bugs}---
( ) Never had any
( ) Minor bugs
(X) Few bugs
( ) Can get annoying
( ) Ruining the game
( ) The game itself is a big terrarium for bugs
---{Price}---
( ) Just buy it
( ) Worth the price
( ) Wait for sale
(x) Maybe if u have some spare money left
( ) Not recommended
( ) You can have more fun burning that money instead
( ) Free
---{Worth playing?}---
(X) Yes
( ) No
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1683 Std. insgesamt
Verfasst: 09.07.20 09:17
It has lite-horror elements: it manages to be creepy, but not outright scary.
The story is very interesting and it's presented as a TV show, so the various chapters have an intro with the recap of what previously happened and a preview of what's to come in the following episode.
The soundtrack is great! I still listen to Children of the Elder God, War and The Poet and the Muse.
Unfortunately the videos are the same as the ones on the Xbox, so they're not high quality.
The 2 extra episodes (they were sold as DLC on the XBox) are great and a direct continuation of the story.
Now the not so great part: the combat. It's very simple. You just point the light at the enemies / moving objects and then shoot once their shadow amor disappears. And this formula never changes. The DLCs at leat try some different things, so they feel better paced.
Also, Alan is a writer that apparently never even approached a gym, so he'll run for like 10 seconds and then he'll just shuffle along like an old injured man.
Still, I feel that the strenghts of the game outshine the combat encounters and I would recommend it to anyone looking for a game with a good story and an interesting place to explore.
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80919 Std. insgesamt
Verfasst: 02.07.20 21:24
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942 Std. insgesamt
Verfasst: 29.06.20 20:56
The reason that I do not recommend this game is because of the repetitive gameplay. Especially in the last episode, the gameplay of light up and shoot becomes tedious. By the time you are certain how the story will resolve, then you still have to fight through hordes of enemies.
I completed the game feeling disappointed and annoyed.
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1918 Std. insgesamt
Verfasst: 30.05.20 15:45
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630 Std. insgesamt
Verfasst: 16.05.20 13:04
But only the story kept me playing but i won''t complain anymore since i bought the game with less than 1$ ( 90% off ).
Note : do yourself a favor and add -noblur to the game launch options. you will thank me later.
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1558 Std. insgesamt
Verfasst: 15.05.20 14:04
☐ Kids
☑ Everyone
☐ Casual players
☐ Pro players
☐ Tryhard players
===[ ☼ Graphics : ]===
☐ Potato
☐ Really bad
☐ Bad
☑ OK
☐ Good
☐ Beautiful
☐ Masterpiece
===[ ☣ Requirments: ]===
☐ 90' PC
☑ Minimum
☐ Medium
☐ Fast
☐ High end
☐ NASA computer
===[ $ Price/quality: ]===
☐ Full price
☑ Wait for sale
☐ Average
☐ Refund it if you can
☐ Don't do it
===[ ☼ Difficulty: ]===
☐ You just need 2 arms
☑ Ez
☐ Easy to learn / Hard to master
☐ Hard (first few hours)
☐ Dark Souls
===[ ۞ Game time/length ]===
☐ Really short ( 0 - 2 hours)
☐ Short ( 2 - 8 hours)
☐ Few hours ( 8 - 12 hours)
☑ Long ( 12+ hours)
☐ Endless
===[ ♬ Story] ===
☐ It doesn't have
☐ Still better than Twilight
☐ Average
☐ Good
☑ Fantastic
===[ § Bugs ]===
☐ Game itself is one big BUG
☐ Bugs destroying the game
☐ Lot of bugs
☐ Few Bugs
☑ You can use them for speedrun
☐ Nothing
===[ ✦ Others: ]===
Multiplayer: NO
Singleplayer: YES
===[ ♠ Fun-Factor: ]===
☑ Not from this World
☐ Good
☐ Average
☐ Bad
☐ Unplayable
===[ $ Buy or Not?: $ ]===
☑ Yes
☐ No
☐ If you really really like
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300 Std. insgesamt
Verfasst: 14.05.20 23:39
Even though it seems like an old game, it's graphics are really good and satisfactining, Gameplay could be better i think and except that i recommend it everyone, if you can , buy it with discount it has %90 discount.
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949 Std. insgesamt
Verfasst: 14.05.20 04:47
+ Graphics hold up after so many years
+ Intriguing story
+ Immersive
+ Runs smoothly
- Repetitive, clunky combat
- Checkpoint system isn't great, but it isn't terrible
This game will take about 12-16 hours to complete depending on your pacing.
For fans of Action/Adventure, Horror/Mystery, Control (Remedy), and Twin Peaks.
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1602 Std. insgesamt
Verfasst: 23.04.20 04:21
There’s a really cool story going on that kind of takes a turn at some point around halfway through and twists around in some unexpected ways. There is a lot of environmental lore to find, and if you’re patient, you can watch some TV shows and listen in on some radio shows that help fill out the story. The environments look great and for a bit of an older game, it still looks pretty good, other than maybe the character faces. The game controls well.
After all of that, you’re left with the gameplay, which is basically an evil goth lumberjack simulator. Evil lumberjacks chase you and try to kill you and you use a flashlight to weaken them before killing them. Sometimes bulldozers or furnaces or other inanimate objects try to kill you, and you use flashlights to make them not evil. Trees fall over and you explore mountain terrain, occasionally by car, mostly by foot, looking for street lamps on trails and dropping flares and flashbangs conveniently left by hikers. The FBI chases you at some point, cars do flips, evil goth lumberjacks state things while chasing after you and hitting you with their evil darkness axes, or whatever it is they’re hitting you with. Clubs?
I honestly did enjoy the story and I felt the obvious Max Payne influences. I really wanted to enjoy this game more than I did, but there was a reason it sat in my backlog for something like six years before I finally mustered up the courage to limp through it. It starts off pretty strong but after the fifteenth flashlight-based encounter and losing all of my items between levels for no observable reason (where did I put 20 packs of batteries? Just because I’m concussed doesn’t mean I’d put 20 packs of batteries down somewhere) the story wasn’t quite worth it.
I make it sound worse than it is. This is probably a cult classic for a reason.
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690 Std. insgesamt
Verfasst: 23.04.20 04:18
Even 10 Years Later Alan Wake Still Holds Up
This is my first time playing Alan Wake and I don't usually like horror games, yet I still really liked this game!
I like the whole idea with the light and the darkness, and it's pulled off very well. It made me enjoy the Combat more, it was simple but enjoyable. The Story is really good, fun to even just casually follow along. I like the Transitions from episode to episode. For 2010/12, the Graphics and Presentation are really good. I think it'd be cool to remaster but it's not needed, this game looks great. The Main Story took me about 9 hours. The DLCs are worth playing and are fun. They took me a little over an hour each and one helps clear up the story. I also see possible replayability with Achievements and Collectables I didn't get.
Overall
This just seems like one of those classics everyone just should play at one point. It's just simply fun and good. Are you a fan of Third Person Shooters, Good Stories, Horror, Adventure or Thriller Games? If yes to any of that, get this game.
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1181 Std. insgesamt
Verfasst: 16.04.20 20:19
Story is realy good overall. Characters are written well and the fact that you narrate your own story is very unique. Gave the whole author theme a huge immersion boost.
I hope they will work on Alan Wake 2 in the future...now that it shares the same universe with Control....
8,5 / 10
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813 Std. insgesamt
Verfasst: 07.04.20 11:12
If you like H.P Lovecraft, Stephen King and other writers, you are doing a great disservice to yourself if you decide to not play this game. It is basically that good, and I am very sad that they won't be making a sequel
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848 Std. insgesamt
Verfasst: 18.02.20 13:51
Ещё во времена иксбоксовской версии у меня была вроде копия, но я даже не помню играл ли. Так что только сейчас открыл для себя стоящий продукт. По тем годам и вовсе великолепная игра.
8.5/10 ( ͡° ͜ʖ ͡°)
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1267 Std. insgesamt
Verfasst: 13.02.20 15:37
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Release:14.05.2010
Genre:
Actionspiel
Entwickler:
Remedy Entertainment
Vertrieb:
Microsoft
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop