While not beautiful, it is intended to at least be functional, so we are looking for bug reports specific to anything bad happening with them. Please post them in the "bugs" forum area in Discord: https://discord.gg/AirMech
The AirMech Loadout menu has had significant changes to hopefully fix a number of bugs that were there, and sets things up to hopepfully allow AirMech selection during Pregame. The Units menu is in the middle of a rework. If you have 4 Loadouts or less then it looks fine...if you have 5 or more (veteran players only) then you will see the in-progress stuff. The intent is to make it easier to swap around rows of units, and when you start a match you will eventually be able to pick which 4 rows you want to use.
Custom Games and Maps! A small but potentially huge change is making it easier to access Custom Games, though the bot/player setup is still buggy. But Custom Maps have been enabled in Solo, Coop, and Custom games when you pick the map. Look for the new tile in the lower right of the Map select screen.

Balance:
- Striker GroundDPS changed from 245 to 250
- Striker AirDPS changed from 370 to 380
- Striker Carry Capacity changed to 2200 from 2300
- Neo Armor Type changed from 70 to 75
- Angel GroundDPS changed from 237 to 240
- Angel HP changed f rom 1500 to 1550
- Angel Carry Capacity changed from 2400 to 230
- Uber build time increased to 2 minutes
- Uber build cost increased to 88,888 credits
- Missile Silo build cost increased from 8000 to 15000