Age of Wonders: Planetfall
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Über das Spiel
Wähle eine der sechs einzigartigen Fraktionen, um dein Imperium zu errichten, von den militanten Vanguard bis zu den Dinosaurier reitenden Amazonen und den Cyborg-Zombies der Assembly. Setze deinen Verstand, deine militärische Stärke und diplomatischen Fähigkeiten ein, um die Missionen jeder Fraktion zu bewältigen. Erkunde planetare Ruinen und begegne anderen Überlebenden, während du die Vergangenheit einer untergegangenen Zivilisation aufdeckst. Kämpfe, baue, verhandle und treibe den technologischen Fortschritt voran auf dem Weg nach Utopia. Bewältige eine tiefgreifende Einzelspieler-Kampagne, spiele auf zufälligen Gefechtskarten und tritt gegen Freunde im Multiplayer-Modus an.
Taktische rundenbasierte Sci-Fi-Kämpfe
Perfektioniere deine Strategie in intensiven rundenbasierten Kämpfen, die taktisch herausfordernd sind und eine breite Auswahl an Fraktionen, anpassbaren Einheiten und zerstörbaren Umgebungen bieten.
Entdecke eine vielfältige Science-Fiction-Welt
Was für Geheimnisse erwarten dich, während du die Geschichte eines gefallenen galaktischen Imperiums enthüllst? Decke das Schicksal der Star Union auf, während du prächtige Landschaften erkundest, wildes Ödland und überwachsene Megastädte. Begegne rivalisierenden Fraktionen und entdecke verborgene Technologien an längst vergessenen Orten.
Errichte ein planetares Imperium
Gestalte die Zukunft deiner Kolonie durch eine Kombination aus technologischem Fortschritt und sozialer Entwicklung. Erschaffst du ein Umweltparadies oder perfekte militärische Ordnung?
Viele Wege führen zum Sieg
Beschreite den Weg zum Erfolg durch Eroberung, Diplomatie oder verheerende Kriegstechnologie.
Zahlreiche Spielmodi
Zusammen mit zufällig generierten Karten sorgt die tiefgreifende Einzelspieler-Kampagne für hohen Wiederspielwert. Teste im Gefechtsmodus neue Spielstile aus oder spiele im Multiplayer-Modus auf deine Weise: online, Hot seat und asynchron!
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5 (3rd Generation) or AMD FX Series processor (or equivalents)
- GFX: nVidia GTX 650Ti 1GB or AMD Radeon HD 7770 (or equivalents)
- RAM: 6 GB RAM
- Software: Windows 7 SP1, Windows 8.1 or Windows 10 (64-bit versions)
- HD: 20 GB verfügbarer Speicherplatz
- SFX: DirectX Compatible Sound Card with latest drivers
- DX: Version 11
- INET: Breitband-Internetverbindung
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5 (7th or 8th Generation) or AMD Ryzen 5
- GFX: nVidia GeForce GTX 1060 3GB or AMD Radeon RX 570 4GB (or equivalents)
- RAM: 8 GB RAM
- Software: Windows 10 (64-bit)
- HD: 20 GB verfügbarer Speicherplatz
- SFX: DirectX Compatible Sound Card with latest drivers
- DX: Version 11
- INET: Breitband-Internetverbindung
- LANG: Englisch
Steam Nutzer-Reviews
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40083 Std. insgesamt
Verfasst: 08.03.22 19:45
Das was mir für ein Planetfall fehlt ist eine Unterwelt oder eventuell passender bei Science fiction eine Orbitebene. Auch empfinde ich es schade das es mit Add-On nur zwei von acht eindeutig nicht menschliche Rassen gibt, welche spielbar sind. Da fehlt mir die Kreativität. Für einen eventuellen Nachfolger wünsche ich mir auch da mehr Varianz.
Alles in allem geb ich dem Spiel aber eine klare Empfehlung für Rundenstrategiespielfans :)
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13766 Std. insgesamt
Verfasst: 06.04.21 22:09
Ein Tabletopspiel am PC. Mit der neuen Empire-Funktion kann man seine Avatare und Helden nun auch langfristig entwickeln. Das verleiht dem Spiel nochmal enorm Tiefe.
Es isn Traum !
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1132 Std. insgesamt
Verfasst: 24.01.21 23:13
In jeder Hinsicht eine wirkliche Empfehlung für Fans von Rundenstrategie.
https://www.youtube.com/watch?v=lglLjYjbPXo
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13654 Std. insgesamt
Verfasst: 02.12.20 08:57
One of the best 4x Strategies with detailed battles that played in my gaming life.
Pros:
- Battles are interesting, diverse and require good strategy
- Unit Modding & Unit Skills make for some awesome combinations
- Fairly Good city Management System
- Good Looking World & Battles
- Hero skills & System is awesome
Improvement Potential / Cons:
- City management could be somewhat deeper (Civ5/6 could be a good orientation here)
- Extensions in the sense of policies / religions etc. could add value
- More Planet variety would be good & appreciated
- Victories are imbalaced the Doomsday weapon is usually super easy to get a win and the fastest. Domination and Unity take too much time (on larger maps for sure)
- I feel science output does not really matter - production and energy are much more important. A larger tech tree would also make science more relevant.
- Tooltips missing! It is difficult to find out what a skill is actually doing
=> The game is already really good. The city building part can be extended upon, which would highly improve the result even more. Battles are already greatly done.
Some more strategic choices which actually matter and deepness would make it one of the top 3 4x games in my opinion.
My rating: 8/10
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2360 Std. insgesamt
Verfasst: 10.09.20 22:08
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1224 Std. insgesamt
Verfasst: 06.05.22 08:24
If there should be something to grumble about it is that I sometimes find it hard to keep overview of units in batttle. I had the same problem with AoW3. Maybe a strategic battle map without the clutter would help.
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1369 Std. insgesamt
Verfasst: 24.04.22 08:30
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6773 Std. insgesamt
Verfasst: 23.04.22 01:46
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2299 Std. insgesamt
Verfasst: 21.04.22 06:19
If they update the game to allow for more variety in Empire mode, I will unreservedly recommend this game and finally get back to playing it.
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61405 Std. insgesamt
Verfasst: 13.04.22 20:18
Micro management is there for those who enjoy it. There's more of a sense of strategy over rock-paper-scissors luck in combat. By fighting smart, an inferior (strength) army can still prevail. Some areas that I personally enjoy (development trees and diplomacy) are a tad lacking. Otherwise well worth the price.
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6544 Std. insgesamt
Verfasst: 10.04.22 05:45
BUT
Multiplayer is bugged, games will randomly go out of sync after battles, forcing you to play the battle again. You can go 40 turns without desyncs and then suddenly you get 5 desyncs in a row.
And this bug will likely never be fixed. The developers already announced they have stopped developing the game.
I can't recommend the game with bugs like that knowing they'll never be fixed.
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8404 Std. insgesamt
Verfasst: 10.04.22 01:32
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1826 Std. insgesamt
Verfasst: 15.02.22 21:52
At the 20 hour mark, making it to my 30 hours to force my self to win my campaign. Building up all the locations with pretty much the same buildings, It all is repetitive.
Get on sale only. It's a one and done game.
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5543 Std. insgesamt
Verfasst: 13.02.22 03:50
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1394 Std. insgesamt
Verfasst: 13.02.22 00:30
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871 Std. insgesamt
Verfasst: 30.01.22 15:00
but..
Thats why I want to say only one thing here, so others like me wont fall in same trap, and that is not tied to hours of gameplay and expirience.
If you are buing it for reason of playing with friends DO NOT. Game is freezing every actions for everyone else if one player is in MANUAL COMBAT. and yea you can turn game off and join after that player will end his battles but then, why to bother play at all.
Workaround: simple, use auto resolve. But then customization, x-com feel and tactics are not needed in that game. Entire chunk of gameplay is thrown off.
Rest of game looks good, but for me, I lost biggest reason I play games. Being able to play with friends.
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534 Std. insgesamt
Verfasst: 10.01.22 06:04
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9262 Std. insgesamt
Verfasst: 10.11.21 18:47
while it's not really similar to familiar age of wanders fantasy setting but is sci-fi like proxima centauri and latest games of civilization series - it's very good game.
heroes power hits sweet spot - one hero cannot just traverse the map and kill everything alone, but army with army leader can become very very powerful.
i played on easy difficulty so it was very fun experience that i almost not needed to actually recruit troops beside initial army and quest rewards units additions. and sometimes soldiers from minor factions for influence points when those points hit 200+ and would burn other vice.
also, i think sniper rifle heroes are little better than others, while vehicles and moreso veteran driver skill for 8 points seems a bit under powered, assuming their skill point extra cost.
i liked heroes transfer between scenarios - it's giving a feeling of continuity and meaningfulness. its somehow sad having powerful heroes and army and fully developed cities and suddenly winning scenario and leaving it all behind. transfers like this are the thing that giving me most motivation to play video games.
skill tree for heroes in general is very diverse and i liked to prioritize getting best skills.
upgradeable via research implants slots for heroes AND units are the best feature for that game. mostly because available on the fly no need to return to town and wait turns. i absolutely loved fussing around, deciding what is best extra 10% critical with extra perks and dmg, 20% crit without meaningful perks or no crit but 30% more dmg. or even some cool shield/armor. but generally went full offensive on raw dmg cuz low difficulty and anyway not loosing troops
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33318 Std. insgesamt
Verfasst: 29.10.21 18:33
Combat is incredibly diverse, balanced, and detailed. The combinations of faction, secret technology, and npc factions (with purchasable units) create a lot of different unit types across each play-through. Diplomacy is at that sweet spot where it is important (For example, in game 'influence' currency can be used to achieve some effective relations between factions), but not so significant that you can win a match with it alone (i'm looking at you Civ).
Just like it's predecessor, this game is best played with friends on multiplayer. A close second is the Galactic Empire campaign mode (A mode that links each map you play together with ever increasing benefits and difficulty). Just look at my time played. I can guarantee it will continue to increase long after I post this review. Truly an exceptional game with tons of depth and replayability. Triumph Studios....Thank you for an exceptional game!
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55031 Std. insgesamt
Verfasst: 10.10.21 12:38
If you’ve played the previous Age of Wonders games then you can think of electricity in Planetfall as gold, cosmite in Planetfall as mana. You use electricity to buy things. Some better units require payment in cosmite as well as electricity. Due to the limited supply of cosmite in the game, this can sometimes be quite frustrating. For example, a level 4 unit, the Herald of Oblivion costs 140 gold, not too bad, but also an eyewatering 70 cosmite. I’m guessing they’ve done this so people can’t rush them in multiplayer but it’s quite frustrating in singleplayer.
Food is there in the game but it’s never seemed particularly relevant to me. It affects how quickly you can annex new sectors but I don’t bother taking the food upgrades in the research tree and I’ve never had any problems with food supply, despite regularly building in volcanic, arctic or fungal sectors.
Influence is the diplomatic currency and is extremely relevant to the game. You use it to manipulate other players and factions. It can be used for things like asking factions to move from a location you want, buying units or mods from factions, buying independent villages that you find or doing some (un)diplomatic dirty tricks on other players – even your allies. You earn a small amount of Influence each turn, which you can add to by doing quests for factions, upgrading your towns or clearing exploration sites.
Ships are there in the game but again don’t seem particularly relevant. They can’t transport units in the way that they did with previous Age of Wonders games, they still can’t attack coastal towns or armies, so you might as well just research the basic Aquatic Deployment (so that land units which don’t float/fly can deploy on water) and send your land units onto the water instead.
I like the different factions that are provided, each with their own distinct characteristics and personality. You can do quests for them to curry favour, buy units off them if you aren’t on the naughty chair with them at the time, also buy mods for your heroes and units. This definitely adds to the overall immersion and appeal of the game for me.
Instead of only having hero items and level-ups to modify the skills and statistics of your heroes, which earlier versions of Age of Wonders had, Planetfall has items and level-ups but it also has a much more complex set of mods for both heroes and for units. You can research some mods, you can sometimes be given them as quest rewards, you can buy them from factions or gain them from exploration sites.
This could be an absolutely brilliant feature of the game, with thousands of potential unit/mod combos available to try, but the fact that they all cost cosmite means that in practice their usefulness is severely limited. That’s a pity. A wasted opportunity, in my opinion. However, I’m well aware that balance is everything in a game where people compete online, having played previous iterations of the game online myself. That’s no consolation to someone who only wants to play singleplayer.
I like the fact that your reputation with the different races repairs itself more quickly than it used to in previous versions of Age of Wonders. Sometimes the fun of playing on a map could be totally ruined when loads of your armies could rebel then attack a lot of your towns. That hasn’t happened to me once during my 473 hours of play so far with Planetfall, have had a few odd units rebel but they’ve always rushed off and not attacked me. Admittedly I’ve been absorbing vanquished colonies rather than razing them. You can build some structures in your towns, if you choose to research accordingly, which improves happiness in that particular colony. You can also remove some geographical features which negatively affect production and happiness. Your colonies also have some defences, even when none of your armies are garrisoned there, which is a definite improvement.
Diplomacy can be quite frustrating in singleplayer. You will suddenly receive a communication from about four different players at the same time. All will use exactly the same wording, even though they supposedly come from completely different races. They are always wanting you to interact diplomatically but a lot of the time you can’t. So a player will tell you that they expect more diplomatic activity from you, so you go to diplomacy and often they don’t like you enough to accept a new proposal, or you are already on alliance/vision sharing/intelligence sharing/relay sharing, and sometimes they are even dead and ‘recuperating’ at the time so are actually unavailable for diplomatic interactions! This really detracts from the immersion level and credibility of the game for me in singleplayer. Definitely has room for improvement.
The races are quite varied in their own rights, six races in the base game (Vanguard, Assembly, Syndicate, Kirko, Amazon, Dvar) plus you have a wide variety of units available to purchase from friendly factions. However, the fact that you also choose from one of six technologies (Celestian, Promethean, Pysnumbra, Synthesis, Voidtech, Xenoplague) to research in the base game, which allow you to produce different technological units if you choose, means that there is an enormous range of possible unit combinations and abilities, so the game has a lot of replayability. Pity that only the Kirko don’t have human bodies, so only one race out of six.
Orbital relays allow you to move around your empire quickly later in the game, although they do struggle with large numbers of stacks heading towards one location at the same time. The fact that you can share orbital relay networks with allies is very useful in singleplayer.
The AI is far more intelligent in Planetfall than it was in Shadow Magic, which admittedly isn’t saying much, but they still do a few strange things occasionally, such as a secondary stack moving backwards and forwards five or six times next to the main AI stack, or three stacks moving out of a town then all moving back in. Overall definitely a big improvement in the AI and more of a challenge than previous games in the series.
The one big downside of the game for me is the involvement of Paradox and their insistence on spying on users. This means that whenever I turn the game on there is an enormous delay while they datamine all the technical data of my PC. I find that offensive. No matter what settings I use I am yet to find a way around it, which means that I won’t be buying any other Paradox games. Such a pity that Triumph Studios chose to move over to the dark side.
However, there are loads of things that I like about this game. The sense of humour is still evident. Dire penguins are still there. Sikbok still has settlements named after him. Aerial units do a little pirouette at the end of their move. Graphics are very good, although I’m not sure how important that is for Turn Based Strategy games. There are loads of different structures that can turn up on maps which give extra abilities to units produced in the colony, if you can capture that special building and then annex it to a town.
So overall this is still a great game, extremely complex with decent AI, which I feel is worthy of the full five star rating and I would definitely recommend it to my friends.
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14925 Std. insgesamt
Verfasst: 09.10.21 13:49
It also introduced a new game mode called Galactic Empire where you play skirmishes progressively (you can get faction bonuses and level up heroes after completing a skirmish). It's an interesting mode, and frankly this is the only mode i play since some campaign can be quite boring (you might want to skip Vanguard campaign and play other factions campaign instead).
I give it 8.5 out of 10. If you played AoW series, you definitely want to try this one out!
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1977 Std. insgesamt
Verfasst: 03.10.21 06:24
There is 1 area where both good gameplay and good AI do show up however, that being the game's signature and central feature - the tactical combat. The tactical combat system is both very fun, formulating different plans on where to put units, and use tactical operations to inflict status conditions and take out key units.
Of course, the AI shortcomings can be fixed by multiplayer, but if a game relies on multiplayer to fix bad AI, you know something's wrong.
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27912 Std. insgesamt
Verfasst: 08.09.21 01:59
Planetfall is a combat heavy 4x game with a tactical combat resolution system. A LOT of work was put into this system. There is just so much variety, so much well themed variety, to all the things you can do in it and all the ways you can play. It's genuinely, genuinely good.
It's also 100% optional.
See, if you're playing on standard difficulty, and playing well, you can just auto resolve. And you SHOULD just auto resolve, if your goal is to win. If you auto resolve a combat, the game will tell you the end result. And then you can decide to play the game manually if you don't like the outcome. But if you're playing the macro level well, this should never happen. Well, maybe it happens once or twice in the first ten rounds of the game. But then it should never, ever, happen.
In fact you can build your character and your faction in such a way as to guarantee that it never happens. Play the empire mode, and make your favorite character a juggernaut. Earn the ability that lets your squad members come back from the dead in any combat you win. You can literally start the game with this.
Congratulations, you never have to manually play a combat again. And you shouldn't, because it is essentially impossible for your intervention to improve things over that baseline.
I could go on for a while about this, because there are some nuances. But the nuances are just different reasons why, if you play well, you can just auto resolve combat. Or different reasons how, if you are facing a challenge that you can't beat with auto resolve, you actually CAN beat it with auto resolve if you adjust your strategy.
This might not work for multiplayer. But for single player, it does.
This is a serious problem.
It is not good that the game spends a lot of time building a robust tactical combat system and then disincentives using it. Sure, you could just choose to manually play everything anyways, but... some of us have a hard time doing that when we know that it's not actually a strategically wise choice.
I can go into greater detail if people are interested, but I'll leave it alone there for now.
I was able to have fun in Planetfall in spite of this. But I literally bypassed a ton of the game's content. There are abilities and subsystems that I never learned because, well... why, when I can just auto resolve them to death?
If you can enjoy the game just for the strategic layer, or if you can manually resolve combats just for fun even though you kind of know it's a bad move, you might enjoy this game. If you don't think either of those apply, this flaw may kill your ability to enjoy the game once you figure out the strategic layer.
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178 Std. insgesamt
Verfasst: 03.09.21 01:34
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15431 Std. insgesamt
Verfasst: 12.08.21 03:21
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16 Std. insgesamt
Verfasst: 31.07.21 20:36
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6035 Std. insgesamt
Verfasst: 21.07.21 13:00
However, the gameplay loop is fantastic. The mechanics the game offers are varied yet cohesive. The tactical combat is tight and satisfying, and ties in well with the strategic layer. In most 4x games that offer it late game tactical combat is often a chore best handled by the auto resolver, but in AoW:P I never got tired of watching my troops set the battlefield alight while fire rained from the sky. The strategic elements might at first blush seem simplified, but there are many interesting and impactful choices for the player to make. Rather than simple, I found the game to be extremely streamlined, there's few wasted clicks, and it's great to see the player's time respected by the developer like that.
So really my only complaint is that I just want more of everything, but as it stands this is a great game that is a whisper away from being a classic.
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43875 Std. insgesamt
Verfasst: 08.07.21 02:36
The 4x part is not the main focus of the game, though it is 100% required to do well in to be good at this game. With no economy, no level of tactical skill will win you this game. It is not as involved / complex strategically as civ games for e.g, but the strategic layer is much more fleshed out than its predecessors, or something like Heroes of Might and Magic. The sector system in particular is really cool and I hope future installments of the AOW series keep this feature. It takes a bit to grasp what is going on and how to leverage your surroundings best, but once you figure it out it becomes second nature.
The tactical combat is, as with aow 3, really really good. Do not be fooled into thinking this will be like xcom. It is nothing like xcom, maps aren't really procedurally generated, generally smaller and more contained, and elevation is limited, and verticality does not feature as a mechanic. There is cover, and means to destroy it though. Units have 3 action points, which translate to a certain hex movement radius each (depending on unit) and attacking costs 1 ap. Some units have repeating attacks which means up to 3 attacks per round if you stay almost still, while others feature only one big attack, which means either standing almost still and attacking (e.g. snipers) or having your entire movement available before you attack, at full strength as opposed to a third (which would be the case with repeating attacks)
At the core of the combat system is the brilliant unit mod system. Each unit has 3 mod slots, which can be filled with whateer mods you have available, either from research, or from bartering with npc factions (or in rare cases finding them)
These mods can drastically change how a unit performs or even operates on the field. They are usually either offensive or defensive, and can range from a simple buff to armour and resistances all the way to spectacular new acticated abilities that can transform a unit from a melee short ranged type to a long range artillery firing from cover, or a close range aoe monster, or a unit that buffs or heals nearby allies, resurects when died, there are a great many effects to be had from unit mods. Properly modding your units is key to success, and in multiplayer especially it becomes a heated game of information gathering and counterplay.
I do have a couple of small issues with the game, which in no way stopped me from playing upwards of 700 hours and wanting more.
For starters, the strategic map, while beautiful, is often not very easy to figure out at a glance. The zoomed out mode though helps by abstracting the terrain and showing control / ownership colours and blips for units in sensor range.
The population managment system is another thing. While it allows micromanagment to sqeeze out some faster turn timings, it can become tedious if you are a micromanaging minmaxer like me and want to optimize every single turn.
Finally, games, especially on big maps with a lot of opponents can be slow, and manual fighting every single battle tends to take a ton of time. I tend to manual only important battles, and auto resolve the rest. The game allows you to go back and manual a battle after autoresolving it if you are not satisfied with the results. Make use of this feature, it is life saving.
As a final note, the game loads saves blindingly fast, at an impressive level, but especially on bigger maps with many opponents and late game, turns can take quite a while to process. I tend to alt-tab out and do other stuff until I hear the turn done sound.
All in all I LOVE this game and can easily recommend it, and there is a very friendly discord to join if you like too.
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1211 Std. insgesamt
Verfasst: 04.07.21 10:48
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718 Std. insgesamt
Verfasst: 01.07.21 04:34
While I preordered the entire package, I have never delved into any of the DLC, so there is a chance I am missing some good bits that could salvage my interest, but I doubt it.
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744 Std. insgesamt
Verfasst: 24.06.21 22:11
I found the Tutorial woefully inadequate as well, I honestly had no idea what I was doing going into my first proper mission. If you plan on properly learning this game you will probably end up going through a lot of pain by learning by doing or you will watch a lot of youtube videos.
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4358 Std. insgesamt
Verfasst: 23.06.21 10:41
Many consider Shadow Magic to be the best in the series, but where AoW:SM rode the momentum of the first Age of Wonders, this one reinvigorates the formula. Believe me, I've played them all.
It takes a bit more getting used to the factions and the concepts than your run-of-the-mill intuitive fantasy setting like all of the AoWs before this, but once you're a few sessions in it shines brighter than any of them. Planetfall manages to capture the tight fights, the engaging environments, and the wonderful strategy that made the first so magical, even for a grumpy, grizzled, indie-elitist player like me.
It's dense, it's slow, and it's so well-crafted.
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1506 Std. insgesamt
Verfasst: 14.06.21 05:00
It’s hard exactly to put my finger on the problem. I would say between the (at times) awful voice acting, ugly troop models, messy and confusing battle maps, over complicated and hard to understand buff/debuff mechanics, bland race choices and uninspired city building and boring campaign, I’m just not enjoying myself.
Part of the problem is I had read so many reviews that compared this game’s combat to Xcom, so I went in with an expectation that was not fulfilled. Instead of the well designed and highly polished turn based combat that Xcom offers, this game feels far inferior in that regard. Likewise as stated, the 4x portion of the game is not enjoyable either. Overall, perhaps if you have far more time and patience than I have, and can be more forgiving of ugly unit models, you may enjoy this more than I have.
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1143 Std. insgesamt
Verfasst: 13.06.21 17:16
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12872 Std. insgesamt
Verfasst: 13.06.21 01:46
Something that becomes particularly nice is creating an Empire. As you level up your standing with different factions/races you'll unlock techs from each which can result in some pretty amazing combinations. For instance, mixing the Dvar fortifications with Vanguard firepower can turn even some basic infantry into some long rage tank. It is extremely satisfying to watch your empire grow with the efforts you put in it.
BUT. It almost feels too easy sometimes. It's probably just me and I should play in harder difficulties but it does feel like once you unlock some specific techs you become practically invincible.
The best thing by far and the one thing that really brought me to this game is the Commander creator. Yeah, I know. I'm a s*cker for that sh*t. It's simple and straight forward yet it doesn't feel shallow. You can create as many characters as you want and even randomly meet them in a game. From physical appearance to background and motivations, it doesn't take much, but it works. And it works really well.
If I really had to give this game some con, I guess it would be lack of new things. After a while you'll find yourself browsing the workshop looking for content. But keep in mind that did not happen to me before like 200h of gameplay.
I love the lore, I love how it plays, AND there's co-op but sadly only in normal games and not in empire mode. Maybe someday.
Long live the Heritors of the New Moarlantide.
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24996 Std. insgesamt
Verfasst: 12.04.21 02:40
There is a mobility problem in this game caused by not being able to build and use roads in neutral or enemy territory, and water is a real problem. You can't build roads, territories with bases have some but you only get road bonuses in your own territory, races do not get terrain movement bonuses, there is a lot of slow terrain, and water really slows things down if you find yourself on a map with a lot of little islands like Syndicate 2.
Mobility becomes a real issue when you keep getting quests from NPC factions that make you keep swerving your main force this way and that. The orbital relay mechanic is too hard to access, you need to be able to do it at the least from neutral or enemy territory back to your capital using an Op to evacuate your guys like a Teleport Home spell.
Some cool new stuff here, obviously inspired by Sid Meier's Alpha Centauri, with customizable units using components you get from research. A good game. But ultimately things with guns shooting at each other, melee sucks. Not the strong faction differentiation that there was in AOW3.
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1211 Std. insgesamt
Verfasst: 27.03.21 16:48
My experience with Paradox games is mixed. Sometimes the complexity produces depth and engagement, other times it produces mush. Sadly, this game is in the latter category. Lots of unit types, mods for them, factions, special techs. But no clear themes in the various factions, so they eventually felt pretty much the same. The tech tree is pretty limited, and repeats a lot between factions. I did have some fun in the early exploration, but I am glad I bought it on sale.
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2510 Std. insgesamt
Verfasst: 24.03.21 14:56
-----------------------------------
Praise.
Age of wonders 3 was a fun 4x strategy game with TBS combat.
it had its flaws, but was really fun to play.
Now we get planetfall.
Its a huge improvement to a already fun franchise.
A great strategy title with improved TBS combat.
the faction all feel fantastic. Compbat is fun to do.
Game looks great and the art style is well done.
this is a must for fans of the genre.
i'm really happy with this title. its awesome to see that devs keep improving over the years.
Enjoy the game !
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1162 Std. insgesamt
Verfasst: 24.03.21 13:30
Each one have a doomsday device that makes you win after 10 turns... Regardless of how flavor each secret tech has or how you twist around the fact that some destroy everything while other take control of all technologies on the planet... the result is the same... after they build 3 building in 3 different colony, they automatically win... after 10 turns. For. Each. Secret. Technology.
It would be interesting to see that, say, only promethean had a doomsday device that does destroy everything and everyone while Celestian start riots and rogue armies and deserters...
The only race I found that had some unique win condition was the Vanguard with the Planetary Unification Protocol. THAT made the race more unique...
I just feel like this game is a tad lazy... where all the species share similar tech trees and the secrets tech all have doomsday... Its just boring and lazy
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1100 Std. insgesamt
Verfasst: 22.03.21 17:06
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55 Std. insgesamt
Verfasst: 05.01.21 01:18
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890 Std. insgesamt
Verfasst: 04.01.21 10:10
Awesome tech trees and even more ways to conquer than Stellaris etc. Each faction plays differently and depending on the combinations of tech and race can make for some REALLY efficient gameplay. Absolute [dolphin noises] amazing graphical quality and art style, Whoever designed these maps, units, buildings, ships, etc. we're now married and I won't hear anything else. I was/am honestly in love with this game because it gives SO MUCH VARIETY of gameplay. I've played more 4X games the past six months than I care to admit, and this one did good for about four hours. After that you realize that it's another paradox system that fails to apply it's own logic. These games are meant to be hard, they're meant to make you plan and stress. Here, if you want to avoid war, spend influence every three turns to avoid OP NPCs. If you want to trade for resources, NPCs somehow think giving you 10 energy for an entire territory is commensurate. Enemy factions refuse vassalization despite having NO CITIES and only two territories. Enemy turns pause for some odd reason when you zoom out of the map. and I could go on for days about the idiosyncrasies of Paradox games. Ultimately I'm let down again by paradox because they've got such a great formula but the programming and direction smear acrid feces all over their amazing projects. I take that back it was too harsh, I'm not let down, I'm saddened that the minds behind such a great concept keep getting sabotaged by people lying on their resume. It's not too late, maybe an update will come across to address issues that are easily pointed out in the Alpha stages.
I'm not recommending for a few reason:
-typical paradox 4X mid/late game nonsense: Just focus on building a ridiculously strong army. The game says you can win in other ways, but it will look for reasons to drag you into combat regardless if you're in non-aggression and defense pacts with everyone on the map. Again, minding your own business can be an act of war.
-conquered that planet? Feel good? Well that space faring civilization that you spend hours building into an unstoppable mutant factory, yeah the ones going on a campaign of galactic conquest? yeah they forgot all of that knowledge and research on the last planet, do it all over again. Those weapons are gone too. With the premise being galactic conquest, I highly doubt any space faring civilization save the Yautja would just start from scratch again. I'm minimizing, there's global class and technology progress but the rewards are paltry the first few levels
- if you refuse or otherwise fail missions from NPCs, it's an act of war and that first bullet becomes really relevant. Not sure why a living plant is beefing with robots but it's obviously a grievous insult if someone else comes along and kills them.
-They half [dolphin noises] the soundtrack compared to their other titles. The musical score wasn't horrible, but it feels like every other paradox game came pre-loaded with bangers whereas this one....yeah not so much.
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1406 Std. insgesamt
Verfasst: 02.01.21 22:22
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1510 Std. insgesamt
Verfasst: 02.01.21 08:07
It was bit weird in the beginning and I thought I wouldn't like it, (I have not played AOE3, I am more into sci-fi than magic vibe) but at a certain point it all clicked and I am having a good time now.
Combat is like Xcom meets Heroes M&M series and city building is a light version of Civ series, more similar to Endless Legend. A lighter version of all these combined into a decent time killer to be honest.
Overall if you are into 4x and the idea of micro managing battles sound good to you, you will like it.
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948 Std. insgesamt
Verfasst: 30.12.20 00:11
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8466 Std. insgesamt
Verfasst: 19.12.20 18:54
Now however, after multiple DLC's and patches, I find the game state to be polished and very well done. Combat / Questing / Unit Modding are just as good as originally, with even more variety due to new factions and additions. My major complaints with the district system were shored up by the allowance of urban districts that both let you strategically expand further than 2 zones from your city, and benefit from more vertical-built cityscapes. Future techs don't just end now, you can continue researching for a variety of worthwhile bonuses - meaning your research is no longer useless later in the game, but continually beneficial. While you do still need to play wide, having additional vertical benefits present doesn't make this feel quite as forced as previously.
Overall, I'd highly recommend the game in it's current state. Great job in interacting with your community and polishing this game up Triumph.
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5398 Std. insgesamt
Verfasst: 18.11.20 22:02
4x (Civ-like) with a sci-fi setting. Combat can be played out like XCom, using a huge variety of cool units with different abilities. Commanders can be customized with skills and gear, and gain levels. You can create your own customized main character too! Choose to play as a good variety of aliens & humans, with lots of unique units & tech trees. Big thumbs up!
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2615 Std. insgesamt
Verfasst: 11.11.20 23:45
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1985 Std. insgesamt
Verfasst: 09.11.20 14:19
So this game suffers from the same problem that other almost excellent 4x games like Civ6 and Endless Series suffer: they give you quite interesting and innovative tools to play with and then poses the most mundane challenge to solve using them. Hopefully someone will get this right at some point...
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6075 Std. insgesamt
Verfasst: 09.11.20 01:49
If you have played 4x games then you know what you are in for. I could be wrong but it feels like a mix between: Heroes of M&M, Civilization, and of course AOW! I also feel a small sprinkle of Stellaris as well.
I have been having fun and I think you will too. So long as you enjoy slow paced city management coupled with story development. The campaign is fun and memorable as a great tutorial. I am 80 hours in and am still working on getting to the meat of this game. You will get your moneys worth friendo!!
Happy gaming!!
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7297 Std. insgesamt
Verfasst: 28.10.20 02:12
However despite this, it only took a bit of convincing from friends and a few rounds before I was completly hooked onto it. As someone who loves games like Civ 5 and 6, I only got more and more excited as the games went on and I explored all the different things I could do within it.
Little bits like the funny lore texts on units to the music and beauty of the map itself, to the fun tactical combat and turn based strategy I came to love quite a bit, this soon became a game that I load up everyday only to immediatly ask some friends to play on the many matches we've begun and will probably never end, knowing our habits.
All in all I love this game, and highly reccomend it to anyone concidering buying it. Give it a chance, truly. I don't regret my purchase.
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24816 Std. insgesamt
Verfasst: 26.10.20 22:29
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9634 Std. insgesamt
Verfasst: 23.10.20 11:43
But I love it just the same. Why? Because of the race and class system. You can play:
* A hive mind of bugs who grow super fast, can kill you with their brain and have lots of anger issues.
* Space Venice Mafia Merchants with a bondage fetish and fat guys on hoverchairs.
* Discount Borg who zap people before they put their parts on them like cyber-Frankenstein.
* Ruskie Spass Dwarves that all look like the Underminer and love capitalism, giant machines and building walls.
* Death by Snu-Snu giant chicks who are basically Greenpeace if they had dinosaurs with lazers attached to their freakin' heads.
* Crazy survivalist badasses with cool machines that took a long nap and found out everyone trashed the place while they were gone.
That are also:
* Star-powered psychics that are a cross between the Jedi, Scientology and every think happy thoughts book ever. Totally all light and good and don't want to brainwash you into a mindless cultist, promise.
* Totally GOFF psychics who dress all in black and love darkness, despair and plunging the world into eternal torment. Totally not bad guys, we swear.
* SUPER SPACE CORONA, walking wastelands of living pus that want to infect everyone to make more of them and basically if Plague Inc. infected your game.
* Fire-loving pyromaniacs who are basically Age of Wonders but DIRECTED BY MICHAEL BAY! They love fire, purity, fire, giant machines, fire, setting their own cities on fire so they work faster, explosions, fire, and finally, fire. Literally want to set the world on fire. Did I mention they like fire?
* L33T HAX0RZ who are like your nerdy friend that loves computers and social media except they hack themselves to GIT GUD and make all your machines belong to us.
* Discount Time Lords who kill you with the alternate dimension versions of themselves, literally think with portals and just overall take reality out to lunch and get it really, really drunk.
Crazy, awesome, crazy awesome, and I wouldn't have it any other way. Over 9000/10.
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682 Std. insgesamt
Verfasst: 21.10.20 16:01
Age of Wonders: Planetfall Review
Experience the 4X Gameplay
Playing Turn-based Strategy games doesn’t only boost your strategic skills, but also improves your ability to do proper planning. Triumph Studios brings a brand-new styled Strategy game, featuring all exciting tactical battles and in-depth building mechanics to let you experience the gorgeous gameplay, unlike its predecessors. Many legendary heroes emerge from the dark age of the fallen empire to build a new realm for you. Triumph Studios (the creator of the most anticipated game series, Age of Wonders) is featuring the tactical battle and building to a massive space environment inspired by a sci-fi setting. Different types of factions are available; each one introduces a varied set of abilities, units, and more.
Gameplay – Build Your Epic Empire
Similar to previous titles, your ultimate goal is the creation of your empire by selecting one of the six different factions, ranging from the Cyborg-zombies to the dinosaur-riding Amazons. Explore the environment from a top-down view and attempt to progress through a set of missions using your military strength, diplomacy, and wits. As the game starts, find yourself in the planetary ruins, navigating the environment, while struggling to encounter and rescue other people like you. Reveal the history of the shattered civilization and start batting against enemies using your epic powers to be the winner.
Introduction of Turn-based Combat in Sci-fi Setting
Like other Strategy games, you need to master all of your plans while trying to raid on enemies for ingame resources and other inventory items. Therefore, before attacking, ensure your strategy is perfect and will work in intense turn-based fights that introduces a massive cast of factions, destructible environments, and customization units. Enemies will appear in hordes, and you should always be ready to command your units to raid your opponents and take over them to expand your territory.
A Blend of 4X, Sci-fi, and Turn-based Strategy
It provides you a massive map for navigation and pits you and other factions against each other for glory and fame. Undoubtedly, you should need a proper strategic plan to guarantee success in Turn-based Strategy games, because luck doesn’t work here. The 4x genre contains four popular sub-genres, which include:
• Explore
• Expand
• Exploit
• Exterminate
In short, 4X is a sub-genre of a strategic-based board game, which is found in RTS and Turn-based Combat titles. The primary gameplay involves the creation of empire and granting you the power to control both non-military and other units for supremacy.
Reveal Dark Secrets
Many secrets of the universe remained to be discovered in the previous titles; therefore, you are here to reveal them, while exploring the history of the fallen empire. During the game, you should discover the Star Union’s Fate by navigating lush environments containing landscapes, wild wastelands, and megacities. Throughout the game, the major struggle is finding rival factions and revealing hidden technologies in abandoned places.
The Verdict
With high-quality graphics and multiple game modes, you can engage yourself for endless hours of fun. Developers did a great job by offering in-depth graphics and different playable factions. We would love to rate it 9.5 over 10 because of its smooth and fabulous gameplay.
Rating: 9.5/10
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2920 Std. insgesamt
Verfasst: 18.10.20 20:22
I picked this up through Humble Choice, and wasn't expecting to think much of it -- I'm much more to the Civ and Stellaris side of 4X gaming -- but, much to my surprise, I found a game which took all the potential of Endless Space II & Endless Legend and gave me something I could actually work with. See, while I enjoy cool battles and leveling up my units, I don't want that to be the only thing I'm doing -- and I *certainly* don't want that to be the *main* thing I'm doing.
Planetfall lets me focus on planning and growing my civilization in peaceful/defensive ways, while exploring the various cool sites scattered around the map. It's much easier to nerf my opponents/make them peaceful than it has been in other games in this sort, and that suits my low-key playstyle just fine. When I want challenges, I go after the increasingly difficult npcs/'barbarian'-type units out there -- which can also be set not to attack, if that's your thing.
Reviewers who have said that you can't play a peaceful game with Planetfall are only partially correct. This is by no means as mellow a game as you can get with the proper settings on, say, Civ V or VI. However, if you're the kind of person who occasionally needs to stomp assorted beings while slowly ascending to galactic superiority?
You can do a lot worse than this.
*thinks* I described it to one of my partners as Civ Meets Diablo, but I think it's actually a lot more like one of my beloved sim-farming games on a decidedly epic scale. Like, you're rebuilding Portia... world.
Add in the great music, the fun voice acting, and, again, the fact that the game is freakin' gorgeous -- call it 7.5/10. I'd give it an even higher grade, but a lot of the fun/customizability is coming from fan-mods and paid dlcs. I'm iffy on that model.
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13243 Std. insgesamt
Verfasst: 08.10.20 14:04
There are tons of combinations and strategies to try and offers lots of play time. Although the game used to become a bit tedious towards the end, the developers have introduced new mechanics to ease it out make it much more fun. If you like turn based combat and thrive in takng your strategies to the extreme, you will definitely like this game (and the otherAge of Wonders games too).
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2231 Std. insgesamt
Verfasst: 20.09.20 05:14
There is not a place in the game that explains mechanics, there's only a dictionary of words.
The npc factions makes me remember of the city states of Civilization but they have unlimited armies, will not stop demanding stuff like you had no choice and have ''quests'' that are just on your way.
Limited diplomacy options. I want to know what they think of each other, with spies or whatever.
When someone declares war on you, only a little marker on the right tells you but will be between a dozen of other alerts that you just get used to discard for saying the same thing at each turn.
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6561 Std. insgesamt
Verfasst: 14.09.20 11:05
Again, I still recommend this game if you're a 4X fan. While you'll find yourself, if you're like me using autocombat for most fights, it's nice to at least have the option for tactical.
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1994 Std. insgesamt
Verfasst: 11.09.20 09:11
back to the campaign...too much mission come up in a turn...losing track what is what...and then i need to search what the mission need of me after i get with the wrong unit to it...hate it. wished it was more like do that now do this...
but yet here i am still playing. so i guess either i need to learn far more tactics and strategy learn how to research the right stuff conquer and thinking how to survive a mach...
youtubers make this game look so easy...but when i play i feel like i don`t have order...all chaotic for me...i fell like i'm just doing something without knowing the consequences. the tutorial doesn't help much. and the tips the same.
i wish the tutorial would show you step by step how to fight properly in all the stages of the game...how to win late base properly how to mod unit so they will be stronger...give tips for combination.
or maybe a guide where you can look in a push of a button so i would have some clue to whats going on.
make my strategy to where is my goals are in research based on thous guided strategies.
cause in the beginning of a match i just feel clueless.
yet if you are willing to put the time to learn all of it...its pretty fun easy going game...not very beginner friendly but still
plenty of fun. complicated and vast combat focused gameplay. if you feel that other 4X games are too shallow...that the age of wonders will make up for that.
takes it if you love to make good combat strategy.
i will never forget wining the game with the kirko. for the first time. love the hive concept in games with there where even more unique races like the kirko.
in the age of wonders 3. you had units witch you wanted to level them up for the benefits but here its more about the technology. i never felt like i wanted this unit to be leveled up in particularly....unlike age of wonders 3.
a tier 1 unit here level 10 is not comparable to tier 2-3-4... units at level 1. so no reason to stick with them unless you need meat shields....or to weaken an enemy. as i used them...with the kirko.
hope it gave some perspective to the new 4X players out there.
if you bought the game dont give up...learn learn research and research some more...losing dosn't mean its over. think and try again. this kind of games...are like dark souls in strategy form... its brutal its hard...but if you wont give up...it will have its fun moments.
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1849 Std. insgesamt
Verfasst: 08.09.20 19:49
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3574 Std. insgesamt
Verfasst: 14.08.20 08:48
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1370 Std. insgesamt
Verfasst: 10.08.20 17:16
I'm an old AOW fan from their first games that brought me plenty of joy -- and be a very rare actual success of following MoM. And the whole line kept to the excellent standard. If you are into this genre I suggest to get all those old games, they are still better than most what came after. The design manages to collect the best parts of other games and make a good mix on both thematic and technical level. And even manage to add some unique elements.
PF also builds on top of many other games, and maybe not even have a unique this time around -- but this does not make it bad or lacking. As the ingredient games (most notable probably SMAC and the new XCOM) had serious problems gameplay-wise. So the innovation was mostly wasted. Not here.
Let's see what you have:
- a single-planet 4X as the core with economy based on sectors rather than small cells and colonies instead of cities
- falling on the lighter side with city improvements and more on tech tree, also trying to go against much micromanagement
- many different factions with their special approach, units and special techs
- unit system with prototypes, hero leaders, unit mods, XP gain. army size limited to 6 but battle dragging in all surrounding hexes
- tactical and strategic ops replacing the spells
- rich tactical battles on a big map with terrain, functional but destructible cover, and extreme variety of things at your fingertips. and finally thinking about players: you can repeat the battle from the exit screen if figured out better tactics, also auto-resolve can be watched and turned into manual after the fact. No need to waste saves/loads on that.
- world generated with locations, NPC races, barbarians
- good diplomacy system and NPC quests
- beyond the sandbox there is campaign and multiplayer
- the art and the score is beautiful
On the other side there are some crashes (the autosave rescues most of what you do) and potential balance issues -- the game is maybe a year old and got plenty of patches addressing issues, I expect more to come.
I didn't play enough to tell about the thing most important to me: reasonably playing AI, but this far did not encounter a major blunder and didn't see comments about that, so I keep the hopes up. For reasonable play on high challenge level I'll certainly need to learn a lot about the details,
TLDR: looks like on of the best current offerings in the genre, if you read to this far, just go and obtain it.
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298 Std. insgesamt
Verfasst: 06.08.20 00:30
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166 Std. insgesamt
Verfasst: 04.08.20 16:13
Pros:
The graphics are better
There's more voice acting in the game which is always a plus as long as It's not bad, which as far as I could hear, is not the case here.
Some nice art in loading screens
Inventory management for your heroes is a lot easier
Improved AI
Cons:
UI is worse
Everything is smaller, including units which leaves a lot of the personality out
Not much diversity between units
Less class specific units
Less customization
Boring alien races
No freedom in settling. You now have fixed plots and plot sizes
More stuff I can't remember right now
So anyways, remember this is just my opinion, and given the ratings it may even be an unpopular one.
I guess I am disappointed given how much I love Age of Wonders 3. I will pray that they go back to that setting in the future!
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229 Std. insgesamt
Verfasst: 24.07.20 20:33
- Installs the Paradox launcher in your AppData directory.
- Does not uninstall the Paradox launcher when you uninstall the game.
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8059 Std. insgesamt
Verfasst: 28.06.20 10:02
I have played a few of the races available and loved every one of them after learning the little nuances that each have and couple that with a choice of secret technology you have plenty options for customising your army and the Commander. I must admit the Vanguard seem my favourite so far closely followed by the Dvar.
I have sunk a fair few hours into this title in a short time frame as I was hopelessly addicted to the gameplay in minutes. The in-game encyclopedia helps explain everything and you can spend a fair bit of time just reading up on the items, abilities, races and such like. There is so much to dive into you may not come up for air when you should!
I must stress that I don't feel I am particularly good at this game but I can still set the options for victory conditions and how aggressive the AI is so my games tend to be long, winding roads to an alliance victory which is what I like. Other players of this game could set it how they like and have short aggressive campaigns or anything in-between by tweaking the myriad of options available.
I can't wait for the next DLC which is supposed to land this autumn and while we have no idea of content I am pretty confident it's going to be good as the DLC released so far has been impressive and fun additions to the core game.
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2243 Std. insgesamt
Verfasst: 26.06.20 01:29
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18173 Std. insgesamt
Verfasst: 25.06.20 04:23
However, there are many compelling new mechanics both strategically (sectors) and tactically (destructible terrain, reworked action system). Overall it brings some great new features to the game while staying true it's fundamentals. Not encountered any bugs until I started using mods.
Imperfect but worth getting.
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15232 Std. insgesamt
Verfasst: 12.06.20 13:44
A problem I always end up having with 4X games is how incredibly tedious they can become in the mid to late game, a problem also evident in the earlier titles of the series. I was hoping this might have finally been fixed but unfortunately this is not the case. The sheer amount of battles that you have to fight, ground you have to cover, often the scenario is won long, long before it actually ends. I just can't sit through a single map anymore of this game. This is a problem specific to myself though, if you're not like me and this doesn't bother you much go for it.
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24323 Std. insgesamt
Verfasst: 11.06.20 08:40
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1092 Std. insgesamt
Verfasst: 04.06.20 23:55
Races: Only played as vanguard so far but there are a fair few. Races are all unique (including the minor NPC Factions that you can recruit units/get unique items from if you win their favour). You can customise your main general which isn't massively in depth, but enough to ensure that your faction doesn't look too much like others.
Colony Development: Its fine - Not the best in this type of game, but not the weakest either. Build food, research stations etc on that specific colony, invest in better barracks etc...standard stuff. You can get a few unique buildings when capturing Annexing things like spaceports, armouries etc that can be developed further in order to give you more buffs/resources.
Combat and units: Turn based with cover systems and is pretty fun. You can auto resolve if you wish, but there are many times you will want to manually fight - such as if the odds are not exactly in your favour and you want to minimise loss, or if there is a good chance you will fail. You cannot create giant stacks of doom as each 'Army' can only have 6 units (from what i've seen so far anyway), but can reinforce each other if they are nearby. Random Hero units will appear outside your main settlement from time to time that you can hire - these can be equipped with different weapons and vehicles/mounts that you can find, be rewarded with or buy in order to help support your troops and win fights. Normal troops can have 3 different items to customise them like flechette rounds or Stim Packs etc, which can be saved under a template of your choice. The longer units are alive, the more experienced and tougher they get - making you feel a little invested in there well being. Heroes can get better also via spending experience on perks/abilities and as mentioned, can be equipped with weapons etc. Want a particular unit to be a bit armoured but supportive - whack them in a tank and give them abilities and tools that can heal troops and provide buffs. Want another to be a sneaker damage dealer, give them blade, void shift device (warp through cover) and something that makes them harder to hit. Choices are down to your play style.
Map: Very appealing and remind me a little of Civilisations Alpha Centuri. You can capture/annex unique buildings/tiles that can help boost your faction, grant unique buffs, units or 'Operations'. be careful as neighbouring factions may have more of a claim to those tiles and capturing them may p*ss them off enough to get enough support for a cassius belli (justify war without much if a penalty). There are roaming aliens, bandits etc defending ruins and many more. An example is that I captured a sort of old pleasure city that had rogue 'pleasure' bots that were good at mind controlling units and hand to hand combat, which I could then recruit on that tile.
Diplomacy: Only a little so far due to the Story but there are lots of ways to appease or piss factions off. Once you are semi friendly, they will reach out from time to time stating that you haven't offered anything/spoke in a while. The minor NPC factions will give you missions or ask for resources in order to keep them happy and 'progress' to the next stages of your relationship until you sort of merge them with you (in a way). During each stage unlocks new trade options involving faction specific units and items bought with influence. Influence is the main currency used when dealing in diplomacy and trade. NPCs taking up a landmark that you want? Spend some influence to ask them to move without fighting etc. Want them to help you in a war? Spend 40 influence to get them on side (once you are all Allied that is) - and so on.
Operations: Are various Strategic, tactical or doctrines you can use. They affect the main campaign map or a few can be called in during battle....these cost and cannot be spammed; some taking turns to prepare.
Story: Currently playing through Vanguard Story and there are many 'missions' and ways to complete the missions (and quests within) before moving onto the next campaign - which also transfers your main Commanders progress. There was a moment where something happened and I feel I could have prevented it. There are lots of other storys too.
Music: Synthwavey at times and orchestral space opera at other. Battle music is great and fits in well. Definately does the job on the atmospheric side. Ambient sounds are great too!
Multiplayer: Haven't tried but only really play these types of games with Friends. I imagine it would be just as fun.
I could write more and may have missed some stuff on these but its still early days with a lot more to be seen and experienced. its a great game and you should get this! 9/10
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1577 Std. insgesamt
Verfasst: 02.06.20 18:01
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8867 Std. insgesamt
Verfasst: 08.05.20 15:28
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10540 Std. insgesamt
Verfasst: 03.05.20 19:44
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12160 Std. insgesamt
Verfasst: 03.05.20 12:25
If I have one critique of the game it is that the multiplayer sometimes struggles with desync issues (players have to keep logging off and back on to bypass a hanging AI at the end of a turn under certain conditions) and there's an 'idle timeout' feature that can't be turned off which sometimes kicks you out of the game while you're watching someone else's battle. These are minor issues and the game's reconnect feature makes it so much easier to just jump right back in.
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16762 Std. insgesamt
Verfasst: 03.05.20 03:00
All in all, its another AOW game with the same magic. The scifi archetypes here may not be as 'foundational' as the fantasy ones from AOW3 (which, IMO, was incredibly dialed in) but Planetfall has gotten better with every patch and content release, Triumph continues to refine the game and add QoL features to the title.
And it has Amazons. Riding freaking T-Rex'es. With freaking laser beams.
All in all a very solid and fun 4X offering. Fans of the genre (who don't already have it) should pick it up.
(FYI - my gameplay is completely singleplayer sandbox, so if you are looking for multi experience I don't have input)
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1010 Std. insgesamt
Verfasst: 25.04.20 19:04
This game, not so much. I can't recommend it if you are a fan of the series. The combat is watered down, the strategic layer has been gutted - it lost detail and immersion and became something lesser for it.
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7929 Std. insgesamt
Verfasst: 22.04.20 02:29
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7014 Std. insgesamt
Verfasst: 17.04.20 18:17
What I love about the AoW series is the heavy focus on the RPG aspects, world map tactics, and strategic turn based combat that lets those RPG elements shine. Planetfall stays true to that formula, and has it in spades. There is also a stronger narrative here than the other sandbox only 4x games that are out there, with unique factions that all play different with quest lines and lore.
I recommend this to anyone who are fans 4x, the games I mentioned, also Heroes of Might and Magic, X-Com, or sci-fi in general....BUY THIS! Its fantastic.
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604 Std. insgesamt
Verfasst: 02.04.20 22:02
https://www.youtube.com/watch?v=3bNbPDOp0kg
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542 Std. insgesamt
Verfasst: 02.04.20 08:26
Design is all over the place and universe is shallow and inconsistent.
Full of RNG modifiers and rolls that don't fit well into a 4x game
Very janky all around.
Doesn't really do anything unique.
After about 40 turns, winning just becomes a chore
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8547 Std. insgesamt
Verfasst: 31.03.20 02:52
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6361 Std. insgesamt
Verfasst: 29.03.20 09:33
1) the castle fights were better than anything in this genre
2) several heroes, each having a different skill set that could be leveled
3) even ordinary units could be leveled to make them stronger
The weak part of the game:
4) The research tree. Besides that the tree contained too few items, you could not really affect the game by making different choices.
What about Planetfall?
Having different races compared to the traditional fantasy races gave it an original twist. However, it has not been put to good use. The buildings and research tree are similar, except for the units that can be researched of course. The same applies for the settlements (as a result). It's not like mechanical units can really focus on being mechanical, and magical units can focus on magic.
Or after several levels I still didn't figure out how to do it. Compared to the old days, the research tree got much larger forcing you to make choices, which is a good thing. But so far, it doesn't seem to matter or lot what kind of choice you make. Or better said, you seem to be forced to go for economical research all the time.
Combat got worse. In classic Age of Wonders, differences between dwarves, elves, etc. were much more clear than today's races. As a result, combat is always the same, certainly with lower level units. The magnificent castle fights are replaced by obstacle fights. Still okay, but no more than that.
Altogether, I cannot recommend this game anymore anno 2020.
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2193 Std. insgesamt
Verfasst: 24.03.20 16:43
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7193 Std. insgesamt
Verfasst: 19.02.20 00:27
I dont like it, the game feels cluttered to me, pacing feels slow. Decisions feel pointless, I dont feel the struggle to explore and defend my empire from the other players, like in previous titles. No more am I a great mage crafting artifacts to make my hero(s) more powerful, casting spell overland. I am now just an admin of a colony like any other mortal.
AOW has always been my fantasy strat game fix for so long that as a sci-fi AOW no long scratches my itch. (I would load Alpha centari or beyond earth if I want a scifi colony game.)
Triumph, I have brought every AOW, AOW2 AOWSM AOW3. This is the first time I regret buying an AOW title.
I am sad and I hope AOW5 gets back to the fantasy roots.
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471 Std. insgesamt
Verfasst: 16.02.20 10:25
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27810 Std. insgesamt
Verfasst: 15.02.20 03:09
The formula of light 4X coupled with turn-based tactical battles worked like a charm in AOW3. Planetfall tinkers with this formula, placing greater emphasis on city building and associated management tasks. Gameplay feels much closer to modern incarnations of the Civilization franchise than to the familiar Heroes of Might and Magic / Civ hybrid from earlier AOW games. The attractive spell books have been replaced with massive tech trees that require constant vertical scrolling, and mostly-unbearable spoken quotes before each tech advancement. AOW3’s map zoomed out to show a picturesque storybook map. Planetfall’s is a dog’s dinner of inkblot-shaped “sectors” festooned with resource icons (just grab any sector with Cosmite, since you’ll be starved for Cosmite from turn one until you quit playing). The complexity of the sector system can be confusing for new players, and Triumph’s policy of constant tinkering means even seasoned players of the game won’t always know how sectors work after the latest patch. As of this writing, an upcoming update promises to divide the map icons up into three different versions, navigated by tabs.
And I miss the Book of Wonders. Searching the Imperial Archives just feels like Google.
You’ll start off your city with structures like the central science lab and recreational dome, but soon enough you find yourself constructing abstract concepts like “Energy Sectors Upgrade” and “Agriculture Exploitation.” You’re spammed with insignificant notifications like “X has insulted my kingdom!” New metrics like Popular Support, Reputation, Alert Level and Casus Belli are thrown into the mix with familiar metrics like Race Relations, Morale, etc., resulting in a fog of statistical gibberish.
Like the silly feature that lets you move each citizen of your city into different occupations, some of Planetfall’s micromanagement can be automated and ignored, but doing so will lead to suboptimal results and might potentially lose the game for you.
This franchise really deserves a game with a coherent UI, but Planetfall’s is catastrophic. Picking new attributes when a hero levels up in AOW3 was an absolute mess of tiny scrolling text, but Planetfall’s method is identical, only the text is larger and they used a futuristic font.
What about that storyline? Well, you’re in the future, where some pan-galactic apocalypse has reduced everything to rubble, so everyone stands around inside ruined buildings on different planets, waiting for you to show up so they can start shooting.
There’s apparently only one gender in the future. Let’s refer to them as “space maureens.” They have broad shoulders, muscular limbs and lean, masculine faces. Some are voiced by female actors, perhaps for diversity’s sake.
I’m not one for graphics, but these character animations just don’t make it look like a US$50 game. Defeated units tip over like a domino. The copious amounts of voice acting sound under-rehearsed and stilted. The one exception to this is the actor who narrates the tech advancements for the Syndicate, who sounds like Jon Irenicus. The musical score is generally excellent, my favorite track is the battle music that sounds like an Abba pop song.
Now, on to the best part of all the Age of Wonders games, the combat. Planetfall brings some needed improvements (like displaying which enemies can be hit before you advance your ranged units), but it also streamlines and discards some really enjoyable elements from the previous game (like cutting the number of items your heroes can carry from 8 to a maximum of 6).
In an attempt to wean players away from spamming endless tier 3 units, Planetfall gives us some tier 1 units that can be improved throughout the game with progressively more powerful mods. Not sure what they’ll do to stop us from spamming tier 1’s now, but no doubt there’s something around the corner.
Hero vehicles are an interesting idea, but they require too much advance planning and don’t really feel like a big step up. And why does the hero portrait change to the vehicle itself?
You can’t charm enemy heroes any more, a feature that I loved in the previous game. In one of my Planetfall games, a mind-controlled enemy hero reverted back to the enemy’s side after the battle!
Fighting to a stalemate was always a long and tedious affair – necessary when one of your scouts get ambushed – but now the process is more boring since it takes 6 rounds of battle instead of 5.
The damn camera won’t stay still! Every time I move a unit, it shifts a little bit. I’m constantly zooming and rotating to get a good view of the battle.
It’s difficult to know where the edge of some combat maps are, until you’ve bumped up against them.
A prerecorded “damnit!” clip from Jack Gelder plays to inform you of your reaction to the death of your unit. Actually, I think these clips are included because it’s so difficult to tell if a unit is dead or alive sometimes.
Flying units are a great addition, I love how they integrate their abilities with ground troops, but it’s agonizing to move them around. Everyone at Triumph should take a week off, shut off their internet and figure out how flying units can be moved. It’s the only way, guys.
How is the campaign? I’m not sure how they did it, but they took all these cataclysmic events and made them really boring. Somehow, the story of the Vanguard waking up from centuries of sleep to discover that their galactic empire has collapsed, was a yawn. The Kirkos’ quest for their original homeworld is the only campaign that hit any dramatic chords. The Revelations campaign rehashes a lot of ideas from the main campaign – the planet is covered with network nodes and you must find them all while the Autonom shoot lasers at you.
https://steamuserimages-a.akamaihd.net/ugc/767224654521522556/8F8121149C8AFC506DF840648309B7A4D1EB6CF4/
In summary, Planetfall’s good, but not as good as AOW3. If you like Civ style micromanagement, Planetfall’s been patched to let you skip the battles and automate exploration, so you can dive right in. If you want to play Age of Wonders, maybe wait on this purchase and see how the game develops in future expansions.
Hopefully, I’ll be able to one day return to this review with a more positive recommendation. We'll see how the expansions go.
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7844 Std. insgesamt
Verfasst: 04.02.20 19:53
As in years past, I went nuts during the Christmas sale, buying more games than I have time to play. But I tried them all. Planetfall is the one that stuck.
Yes, it takes a lot from Civilisation. But no, it is not a cheap imitation. I'll admit that the research tree is the worst thing about the game. It's tedious with low returns on investment, and overall a feature they never should have attempted. Still, it doesn't get too much in the way. Combat is king here.
Just like its predecessors, it takes the Extermination (or defense, for that matter) in 4X to an unrivalled level.
The game is beautiful, polished, and unquestionably a labour of love. The spins they put on the genre more than make up for the very few stale elements. The dialogue is cheesy and the characters are archetypal, but it's just so damn fun.
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3160 Std. insgesamt
Verfasst: 25.01.20 14:32
Overview
Age of Wonders: Planetfall is a turn-based 4X game, made by Triumph Studios, set in a sci-fi setting. I expected a good strategic experience, but all I got was a dull story, bland gameplay, inferior AI, generic art design, and technical problems.
Pros & Cons
Pros
- The game offers quite a lot of units for each race, letting you do various army compositions. They are also very distinctive in their design and have a few gameplay differences.
- You can customize units and heroes with modifications increasing their overall statistics and adding other special abilities.
- The option to play battles manually adds much more fun to this genre.
- You can customize your commanders' appearance.
Cons
- The story campaign is nothing but a skirmish mode with specific missions and awful storytelling.
- In my experience, the AI acts stupidly and erroneously, especially on the world’s map. It is better in the battles, but nothing extraordinary.
- I could not immerse myself in this sci-fi universe because the design of races and units is generic, uninteresting, and grotesque. The same applies to story, lore, and dialogues.
- There are a few questionable design decisions that deteriorate the gameplay experience on the world’s map.
- I had a problem with launching the game on Steam at first, which I had to repair by myself as the developers' advice was useless. Although it works now, every function that Steam offers (achievements, trading cards, Steam cloud) do not work for me.
- I experienced a lot of frame drops, both on the world’s map and during the combat. It is irritating even for a turn-based game.
- Not the developer's fault, but I do not see a point in having the Paradox Launcher.
Gameplay
The gameplay divides into two major parts: the world’s map and battles. Your main goal is the same as in every other 4X game: eXplore, eXpand, eXploit, and eXterminate.
The world’s map
You choose from six different races with unique designs, units, and gameplay elements. As it is custom, maps are procedurally generated, even in the campaign. You start the game with a small army and a city, where you construct buildings and upgrades for your sector. Sectors divide the whole map. They always have a specific place where you can build a base or a city.
Sectors also provide resources, such as energy, cosmite, food, knowledge, and production.
This whole system feels simplified because you do not build anything on the tiles as in the Civilization series. You have no freedom in choosing a spot for a city. After a while, it is just a boring routine which you have to do.
https://steamcommunity.com/sharedfiles/filedetails/?id=1978713226
You interact with other civilizations which usually lead to a war that you want anyway because battles are the biggest strength of this game. The diplomacy system is almost the same as in the Civilization series, and the AI has abnormally weird reasons to hate you. They often come up with “excellent” tactical plans when you are at war, such as: attacking your city with a small group of units or dividing their forces so you can get them one by one.
There are also smaller AI factions that do not expand. They have an addiction that forces them to send you the very same quest requests over and over again. To stop their spamming, you need to destroy them. It is a test of patience as they attack you themselves after you reject them many times.
The campaign offers two missions for each race, and there is no reason to play it. It is just a limited skirmish with dull dialogues that pauses your game every single time. The writing is substandard even for strategy games. The skirmish mode is much more enjoyable as there is an absence of dialogues and you can customize the game with various settings.
Battles
The battles are turn-based, as in the XCOM series. Each army has six unit slots which you fill however you want. Units have ranged or melee attacks, and also special abilities which are different for every faction. For example, Vanguard faction soldiers throw grenades, their robots use smokes for cover or heal allied units. The Psi-Fish faction I fought a lot uses hypnotic powers that take off the control of your units.
The units have up to three modifications slots. Modifications increase the stats of the units and add special abilities. For the mentioned Vanguard soldiers, you can increase their overall range and accuracy and ignoring the cover bonuses.
Units are distinguished into types and tiers. The unit type adds resistance and sensitivity to a certain damage type. There are unit types like biological, mineral, etc. There are four tiers. The higher tier units are stronger but costlier.
https://steamcommunity.com/sharedfiles/filedetails/?id=1978713639
You lead an army with a hero who is fully customizable. You can change their weapons and as they level up, you choose perks and other special abilities. Unfortunately, the perks are mostly about a higher percentage of health, accuracy, defense, etc. The metioned modifications can be used on heroes, as well.
There are special faction abilities you need to research first. They allow you to use barrages, lasers, heals, and other useful things on the battlefield. The battlefields’ cover is destructible, and there are often explosives you can use to your advantage.
I found the battles to be the most enjoyable part, as the AI is adequate and the diverse units, abilities, and modifications make it more interesting, and variable.
Graphics, design, and soundtrack
I find the graphics underwhelming, even on the highest settings, for a 2019 game. The same unfortunately applies to the soundtrack. I honestly remember slightly just one composition.
On the other hand, graphics for me are secondary to design. Unfortunately, the designs of races, units, and the world overall are way too generic and uninteresting. There are some exceptions, but overall it is just a big mess. That is subjective, sure, but if the game fails to immerse me into the sci-fi universe, then there is something wrong with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1978714015
Game’s performance
The game was tested on i5 8300H, GTX 1060 6GB, 8GB RAM, and an SSD. I had several frame drops, both on the world’s map and in the battles. I locked the game on 60 frames and the drops in the worst cases went to 20-30 frames. These drops were random, and I have not found the source of them. I have not had such inconsistent framerates with other big releases this year.
I also could not launch the game at first through Steam. I found out that I did not have the executable files required for starting the game. I unsuccessfully tried every advice from developers. I found a solution by downloading the game via the Paradox Launcher and playing it there. But as I had to write a review, I had to find a way to play it on Steam. I will leave a guide in the comments.
With that comes the aligned problem, that the game does not register Steam achievements, trading cards, or cloud.
Conclusion
Age of Wonders: Planetfall is not the worst strategy game out there. It offers quite a lot of content and replayability. However, I cannot recommend it for all its faults and problems I had. Even if I was to look past the technical issues I experienced, I still could not think of a single reason why I would recommend this game over any other series, such as Civilization, Total War, XCOM, and others. I would wait for a huge sale to buy this game, as I think the price of 50€ is not adequate.
[quote]This product was reviewed with a key provided by the developer for free.[/quote]
[url=https://store.steampowered.com/curator/7871885/][quote]Follow our curator page, OCG-Curations, if you like and want to see more reviews like this one.
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Release:06.08.2019
Genre:
Strategie
Entwickler:
Triumph Studios
Vertrieb:
Paradox Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop