Afghanistan '11
Sammlung
Du musst angemeldet sein
Über das Spiel
The year is 2011, you are commanding the US army operations in Afghanistan.
But contrary to the previous generations of military officers in your family, killing the enemy is only a secondary mission.
Most of your efforts and resources are spent elsewhere trying to grab the Hearts & Minds of the local population. Providing security to the civilians, persuading the local villagers to reject the Taliban and isolating Militia leaders is your main focus.
Counter-Insurgency will have better results in the long run than conventional tactics but a simple incident during a routine patrol can ruin your relationship with the locals and damage your image in the Western newspapers.
The Afghanistan terrain offers a very good cover to the rebels who can easily hide in the mountains and natural caves. Patience and good use of technology can give you the decisive advantage in this merciless game of hide and seek. When you spot an enemy unit or an opium plantation with a drone, you call in air support or artillery to eliminate the target immediately: speed will be crucial!.
But having the air supremacy is not enough to win the war against the insurgents. IEDs, rocket launchers and sneaky ambushes are common threats for your ground units and helicopters.
Casualties weaken the morale and the overall support from the folks back home in the USA, so make sure to keep your men safe and well supplied, and victory may well be yours...
Systemanforderungen
Steam Nutzer-Reviews
Empfohlen
1214 Std. insgesamt
Verfasst: 29.04.18 16:38
Klare Empfehlung.
Weiterlesen
Empfohlen
2237 Std. insgesamt
Verfasst: 25.03.17 12:21
Das trifft dieses Spiel am besten.
Die Nachschubwege wollen gesichert, Soldaten medizinisch versorgt und Fahrzeuge repariert werden. Der Feind ist nie richtig greifbar. Eure Lastwagen werden abgefangen oder fallen Sprengfallen zum Opfer. Hubschrauber geraten in den Bergen in Hinterhalte. Die Munition ist knapp und der Treibstoffnachschub verspätet sich. Ihr plant jeden Schritt in mühevoller Kleinarbeit, während Euch Guerịllakämpfer das Leben schwer machen. Aber Ihr müsst Eure Transporter funktionsfähig halten, sonst sind Eure Soldaten nutzlos.
Nebenbei wollen noch einheimische Truppen ausgebildet werden. Man hat ja nicht vor ewig zu bleiben. Irgendjemand muss nachher übernehmen. Ausbilden alleine tut es aber nicht. Diese Truppen brauchen auch Kampferfahrung, sonst werden sie von den Taliban einfach weggefegt. Also müssen für sie Aufgaben ausgewählt werden, an denen sie wachsen, die sie aber nicht umbringen.
Ein logistischer Albtraum. Viel Glück.
...leider ist die Grafik bestenfalls zweckmäßig und der Preis etwas zu hoch.
Weiterlesen
Empfohlen
19877 Std. insgesamt
Verfasst: 31.10.21 07:34
Weiterlesen
Empfohlen
1688 Std. insgesamt
Verfasst: 18.08.21 04:00
Weiterlesen
Nicht Empfohlen
391 Std. insgesamt
Verfasst: 13.08.21 08:50
Underneath - a far worse experience. I gave it a few tries, but the UX, UI, and implementation stop me every time. I hoped they updated it with some polish, but no such luck.
Very unfortunate, I would have loved to play something with these features, but done well.
Weiterlesen
Nicht Empfohlen
1987 Std. insgesamt
Verfasst: 17.05.21 07:04
After all this time I guess I just want to say I'm very disappointed. The more I think about it, the clearer it becomes that this title was a political statement from the developers about the war. I was under the impression that Every Single Soldier had veterans on the staff. I'm no longer sure if that was ever true. Maybe they consulted with a few?
Despite the title being a buggy mess I just wanted to point out the nonsense with political points, how it just doesn't make sense at all, how the time scale on everything is bizarre, how it feels more like a puzzle game for an ipad than a war game, and how it utterly lacks the flavor of Nam '65. This title has been eating at me since I bought it.
Honestly, I think it's crap. It's bad and the developers should feel bad.
Weiterlesen
Nicht Empfohlen
726 Std. insgesamt
Verfasst: 09.05.21 22:15
If you make one single error you go into a debt spiral that you can't climb out off and the game is pointless at that point. Without money you will lose h&m very fast. The gameplay is very basic and it's almost infuriating how one small mistake can destroy hours of gameplay.
Weiterlesen
Nicht Empfohlen
1138 Std. insgesamt
Verfasst: 07.05.21 15:52
I want to say that because it looks complete. The EA title is gone and there hasn't been updates in ages. Thing is when you play it you will notice a lot of weird bugs and incomplete features. Certain campaign mission are flat out broken, there's weird things going on with the IED system, units that are supposed to counter IED's (huskys which serve as minesweeper) are vulnerable to them, MOABs not functioning. Just a whole heap of weird and seemingly incomplete and unpolished game mechanics.
Thing is though the concept is so enticing. COIN operations are a fascinating subject for me personally and I really wanted to like this game. You build roads, water towers, and fobs to help people. You then send out patrols to villages to help them. Then you manage a ever growing and ever more complex system of logistics to make sure you can keep doing the first two steps. That loop then culminates in turning over the operation to local forces who then spend the last 15 turns trying to survive.
But then you get into the bugs and unfinished features again. How fun does it sound to spend 15 turns watching all your work vanish then losing because you literally can't leave your base? How much fun is it for the road you built to be turned into a IED laden no man's land because you can't trust your clearing vehicles to clear it?
At the end of the day don't buy this game. It's unique but it's also busted. I'd honestly suggest going to the similar Vietnam 65. It's made by the same devs doing the same concept but was actually finished and can usually be bought far cheaper.
Weiterlesen
Empfohlen
2138 Std. insgesamt
Verfasst: 17.04.21 17:37
I would not buy this full price, get it on sale.
The game doesn't run as smooth as you would like for a completed game. There are missed clicks that happen pretty often, and if you're not careful it can really mess you up.
Weiterlesen
Nicht Empfohlen
69 Std. insgesamt
Verfasst: 01.03.21 11:58
Weiterlesen
Empfohlen
17190 Std. insgesamt
Verfasst: 29.12.20 10:45
yep its a bit repetitive, but i can put it down and pick it back up again time and time again.
I love the randomness, the taliban suddenly popping up all over the place destroying things.
if you like TBS you will definitely like this game!!!
Weiterlesen
Empfohlen
2397 Std. insgesamt
Verfasst: 04.07.20 22:16
You can play through a campaign that increases your ability to handle the logistics of a growing amount of troops, ground vehicles, air support helicopters and a few military transport helicopters. The missions entail increasing the 'Hearts and Minds' score (a way of measuring the success of American/British operations in the eyes of the locals), securing certain regions of the map and, in later missions, training local soldiers to hand over to.
As a military logistics officer, you must be wary of overspending. Income is earned through confirmed kills, events 'back home', constructing infrastructure in Afghan villages and any benefits a successful local election can give you. It is spent with every purchase, construction and movement of your troops. So, you must balance your books.
The troops, their supply needs, their variety and how they can work together is down to you to learn. A common grunt is nothing until battle hardened, special operatives can set up mountain spy-posts and guide rockets onto spotted insurgents, Apaches can rank up to reign down precise hell on distant enemies, MRAPs and ASVs can resupply or ferry troops to hot-spots or patrol zones (where they can set up devastating ambushes or sweep for mines) Blackhawks and Chinooks supply deep troops-drops and resupply.
You must control the battle-zone by using Minesweeper units and Buffalo construction teams to build bases and reduce enemy influence and movements. Field of view is greatly reduced so spy drones and airstrikes can manipulate the tactical situation.
It's a game I keep coming back to and get fixated by. I feel I have learnt another facet of what it means to mount successful operations within the US war within Afghanistan. You begin to feel the random ambivalence in how the war was reported and, understand, how the game encourages us to see the operations represented as seeking to educate the Afghan people amd improve their lives.
It is an enticing argument. I love playing, and it has the approval of veterans. It's fun to learn and feels good to master. I'm going to try the Royal Marines DLC when my chicks hatch. Take it easy.
Weiterlesen
Nicht Empfohlen
922 Std. insgesamt
Verfasst: 18.04.20 18:58
So, is it worth $30? No, not in my opinion. I'd recommend it on sale, but even then with the understanding that the game is bought as is, and is no longer receiving updates from the dev team while bugs are still present, and being reported by users.
In fact I'd be wary of buying from these guys again so buy at your own risk.
Weiterlesen
Nicht Empfohlen
518 Std. insgesamt
Verfasst: 09.03.20 04:02
inb4 'well that's the point of a game about the War on Terror'. To some extent sure but wargames can aim for realism without being dull or painful to play more often than not and this isn't a particularly realistic game in any case with supply/politics/combat all being so individually simplified they're scarcely representative of the actual conflict.
There are some interesting ideas like infrastructure and supply but they're too shallow and with too much needless tedium and RNG to recommend to anyone except for those who're really interested in unique strategy games and don't mind a slog.
Weiterlesen
Empfohlen
1499 Std. insgesamt
Verfasst: 25.12.19 20:11
Weiterlesen
Empfohlen
12 Std. insgesamt
Verfasst: 21.12.19 06:03
Weiterlesen
Empfohlen
17170 Std. insgesamt
Verfasst: 10.12.19 15:06
Weiterlesen
Nicht Empfohlen
2850 Std. insgesamt
Verfasst: 03.12.19 04:04
Weiterlesen
Empfohlen
3907 Std. insgesamt
Verfasst: 01.12.19 23:44
Weiterlesen
Empfohlen
1044 Std. insgesamt
Verfasst: 17.11.19 20:47
Weiterlesen
Empfohlen
5353 Std. insgesamt
Verfasst: 22.10.19 14:31
Weiterlesen
Nicht Empfohlen
6543 Std. insgesamt
Verfasst: 29.09.19 04:37
The problem:
The developer does not appear responsive to issues. That's not to say they never respond; you've just given up hope by the time they do.
This is unfortunate as my attempts to play the game are depressingly uniform.
Every. Single. Game crashes.
The crash will also persist across saves, so every time it comes time to move that unit, Game Crash!
I wouldn't necessarily lay the blame for the root issue at the developer's feet. In all likelihood, Microsoft (Windows 10 is my games OS) stuffed up something between it and some version of Unity, but Retro Epic/Every Single Soldier/Slitherine need to at least acknowledge the issue. As an owner of other Unity driven games by Slitherine, Carrier Deck and Vietnam 65, I know that this is an issue specific to Afghanistan 11.
The game:
Afghanistan 11 (A-11) is a turn-based strategy based. I own Vietnam 65, and A-11's interface basically the same. One nice improvement is that WASD allows map control. The graphics are nice. If I was reasonably certain that the game would reliably run, I imagine I'd likely be willing to endorse it.
Weiterlesen
Nicht Empfohlen
58 Std. insgesamt
Verfasst: 14.08.17 15:33
It would've been nice to have this system somewhat automated - Create a convoy with the required assets, supplies and predefine the departure time at a given turn to resupply the FOB's, the convoys could then do their thing. The player could then inject themselves back into these missions should there be any damage or losses.
Perhaps the largest issue is that there is no way to conduct any sort of combat ops, large or otherwise to secure a village or town under Taliban or Militia control. Instead you're forced to do it via a rather abstract system of winning 'Hearts and Minds'. That's great and all for the locales that are neutral but not so much for those villages or towns that are firmly under enemy control (eg. Marjah/Op. Moshtarak). The Hearts and Minds aspect just doesn't work here and is simply a fundamentally flawed component as the time for building waterworks and delivering aid has long since past.
I hoping some of these issues will be addressed in the future, especially that of enemy strongholds.
Weiterlesen
Release:23.03.2017
Genre:
Rundenstrategie
Entwickler:
Every Single Soldier
Vertrieb:
Slitherine Ltd.
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel
Handbuch
Handbuch anzeigen