A Highland Song
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Über das Spiel
We're still waiting for Valve to officially verify A Highland Song for Steam Deck, but we've designed it from the ground up to work perfectly there. So if that's your preferred platform, you're in for a treat!
Moira McKinnon is running away.
To reach the sea, Moira must first cross the Scottish Highlands—a wilderness of paths, peaks, shortcuts, dangers, and song.
Platforming
Climb peaks to orient yourself and plan your next steps. Spelunk caves, scale cliffs, jump from rock to rock and slide down scree slopes as you make your way forward.
Survival
Wind, rain and cold are your enemies. Moira is no superhero, and the Highlands are not to be underestimated. Shelter to survive.
Navigation
Collect and position 100 map fragments to discover faster routes. The hills are crisscrossed with paths: some well-trodden, others hidden away.
Narrative
Learn the stories and the secrets of the hills, which are filled with lost things, echoes, and memories.
Rhythm runs
Skip and jump through the valleys to the incredible music of TALISK and Fourth Moon. The landscape itself forms itself around the shape of the music.
Replay
Get ready to make the journey more than once, because a single trip isn't nearly enough to discover the Highlands' deepest secrets.
The Story
Moira McKinnon has never seen the sea.
For fifteen years she’s lived with her mum in a small house on the edge of the Scottish Highlands—then one day she receives a letter from her Uncle Hamish urging her to come to the coast. If she can reach his lighthouse in time, a wonderful surprise will be waiting...
And so, Moira runs away.
The hills are full of secrets and stories, but what you find will depend on where you go. The narrative is not branching but weaving; a mesh of history, mythology and family secrets. What truths will you discover?
The World
In the Highlands, every peak has a story to tell and every valley echoes with song. Giants sleep, ghosts sing, crows carry messages, and eagles lift the dead.
But the Highlands’ crags are unforgiving and its summits are cold—Moira’s trek will not be easy.
Can you help her find a way across this winding wilderness in time?
The Music of the Highlands
A Highland Song’s soundtrack is composed by Laurence Chapman alongside two multi-award-winning giants of the Scottish folk scene, TALISK and Fourth Moon. Royalty of the festival circuit, these two bands combine virtuosic instrumental playing with fast, inventive rhythms, to produce new tunes in traditional styles played with beauty, energy and swagger.
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107 Std. insgesamt
Verfasst: 06.12.23 06:45
However... after the firs half of the game, the climbing and constant rain became tedious. I ran into some bugs that forced me to reload several times. And the songs just... disappeared from what I could tell.
I really wanted to love this, but in its current state, it's very rough.
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185 Std. insgesamt
Verfasst: 06.12.23 04:49
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☐ Good
☑ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
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☐ 10
---{ Comments }---
It's hard to fairly review this game because it's unlike any game I've ever played. Where else can you get an adventure/platformer with rhythm mechanics? But the game meshes the genres together seamlessly in a journey about a girl discovering the edges of her world and, through it all, learns what and who she is. You play as Moira, a young Scottish teen setting out to brave the wilderness in defiance of her worrywort mother in order to meet up with her Uncle Hamish who has promised Moira that if she can reach the sea by Beltane, he will show her something wonderful.
From a purely objective standpoint, the gameplay isn't complex. For most of the game, it's a fairly standard 2D platformer wearing the pants of a non-action adventure, and you are tasked with simply getting from point A to point B. It is an open world, however; there is far more than one way to traverse it, and there are clues you find along the way that open entirely new paths to explore. There are items to find, people to meet, and special locations, all of which influence the way the journey and the story ultimately play out. And then for some travel segments, the game turns into a simple rhythm game where you have to time jumps to the song that starts playing. These segments appear to be procedurally generated, too, as I heard different songs and got different rhythm maps when crossing the same stretch of terrain.
The art style is simple but thematic. The main character's graphics aren't AAA quality, but the Miyazaki-reminiscent simplicity and fluidity very much works for this kind of game. The landscapes are gorgeous from a distance, and from up close they become a sort of watercolor painting affect that has a certain charm to it. The only thing I would say is that when you find more modern set pieces like a dam or a chair lift, the mechanisms don't seem to fit in with the naturalistic style of the rest of the art. Of course, maybe that was the intention.
Where the game really shines is in the music. The entire soundtrack consists of Scottish tunes that ooze the sensation of freedom and adventure with every note. Even the simplistic nature of the rhythm mechanics are deeply satisfying when played alongside one of the dozen or so songs, running through fields, jumping hills, and keeping up with your deer friends. Between the vast number of ways to reach the aforementioned point B, the large number of completionist goals, and the revelation that the story changes based on how (and how quickly) you reach your destination, there is a fair amount of replayability in this game as well for people who want to know every aspect of Moira's world as well as Moira herself.
Like I said, this is very much a unique type of game, and as such, it will probably only appeal to a niche audience that enjoys such unique indie experiences. But for those who fall in this niche, this game will likely become a memorable favorite for quite some time.
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1442 Std. insgesamt
Verfasst: 05.12.23 22:29
I was lucky enough to be able to test the game and I loved every minute of it (and as you can see, I spent more than 20 hours in it, and I'm still going to play more): once again, inkle has come up with something completely new for them, while keeping the core intact: it's hard to put the game down, even after it's finished.
And what a game it is. It's the only one you'll need this year in the "See that mountain? You can climb it" genre, with nuanced traversal across layered, hand-crafted maps. With many stories to tell along the way, at the intersection of reality and myth.
Through a discovery of new paths and shortcuts by deciphering maps that tell their own stories. With sounds of a beautiful piano and violin. And sometimes these sounds transform into a rhythm game, accompanied by Scottish folk music that I never tire of. With charming, gorgeous views like paintings (and a photo mode can help with that) on the background.
I highly recommend it.
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235 Std. insgesamt
Verfasst: 05.12.23 20:35
I cannot wait to replay this game a lot, theres so many paths you could take, and things that I missed or couldnt back to on the mountains that were on my path
Genuinely cant wait to sink an exorbitant amount of time into this.
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568 Std. insgesamt
Verfasst: 05.12.23 17:48
Artistically, it's a treat. Gorgeous visuals and a fantastic soundtrack, both in the original score and the licenced music. I love how the rhythm sections contribute to the feeling of flow as your run through the mountains. Nice accessability options too for these sections, so they never feel punishing.
Gameplay: it's about exploration and platforming, with a dash of light survival on the side. This can be a little fiddly at times but it all feels fitting for the setting. Naming the peaks and finding map fragments makes it feel like a puzzle box at times, especially how new shortcuts and secrets are uncovered from run to run.
It's not as story heavy as other Inkle titles but it's still touching. Hits the same spot as the Tiffany Aching books from Pratchett for me (which means I love it).
Overall, highly recommend.
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2641 Std. insgesamt
Verfasst: 05.12.23 17:47
A Highland Song is a triump of tone and visuals, its a bit rough around the edges but it bursts at the seam with charm and intention. The music lifts it all up and together with gripping words the narrative had me teary eyed when it mattered most.
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2097 Std. insgesamt
Verfasst: 05.12.23 17:01
A Highland Song's outset seems simple enough: Get to the sea in 7 days in time for Beltane. Problem: Lots of Scottish Highlands in between, lots of weather and no maps except for landmarks.
Describing A Highland Song as a mere platformer or rhythm game might be a bit misleading: It's both, but the focus is more on exploration and wilderness traversal and less about making perfectly timed jumps (except during Music Runs). And there are lots of strange encounters and stories waiting to be unearthed - all wonderfully written and voice acted. Add the fantastic soundtrack by Laurence Chapman and tracks by folk bands Talisk and Fourth Moon and get ready to get lost in the Highlands.
I recommend using a low-latency audio-setup for the game. It offers audio calibration during startup and also via the main menu so you can check how high your latency is. If you're at about 400ms and have trouble during Music Runs, try switching setups and see if you can get lower.
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7004 Std. insgesamt
Verfasst: 05.12.23 16:02
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