Steam DB Steam DB Subsistence

App ID
418030
App Type
Name
Subsistence
Developer
ColdGames
Publisher
ColdGames
Supported Systems
PC
First Record Import
October 24, 2018 - 23:38:01 UTC (2221 days ago)
Last Record Update
November 03, 2024 - 08:30:44 UTC (19 days ago)
Release Date
25. Okt. 2016

Steam-Errungenschaften

Holzfäller
Holzfäller
Faserfahnder
Faserfahnder
Feuer und Flamme
Feuer und Flamme
Trautes Heim
Trautes Heim
Wolfsjäger (Laie)
Wolfsjäger (Laie)
Bärenjäger (Laie)
Bärenjäger (Laie)
Rehjäger (Laie)
Rehjäger (Laie)
Pumajäger (Laie)
Pumajäger (Laie)
Elchsjäger (Laie)
Elchsjäger (Laie)
Adlerauge
Adlerauge
Gefechtsorden Pistole
Gefechtsorden Pistole
Gefechtsorden Schrotflinte
Gefechtsorden Schrotflinte
Gefechtsorden Gewehr
Gefechtsorden Gewehr
Gefechtsorden Revolver
Gefechtsorden Revolver
Gefechtsorden Doppelläufige Schrotflinte
Gefechtsorden Doppelläufige Schrotflinte
Gefechtsorden Unterhebelgewehr
Gefechtsorden Unterhebelgewehr
Gefechtsorden Reflexbogen
Gefechtsorden Reflexbogen
Schloss und Schatz
Schloss und Schatz
Wunderheiler
Wunderheiler
Schlemmerspeise
Schlemmerspeise
Gesundheitsapostel
Gesundheitsapostel
Ausdauerlegende
Ausdauerlegende
Tiefseetaucher
Tiefseetaucher
Klebrige Langfinger
Klebrige Langfinger
Doppelwumms
Doppelwumms
An den Toren zur Hölle
An den Toren zur Hölle
Frostfischer
Frostfischer
Hecht-Profiangler
Hecht-Profiangler
Wels-Profiangler
Wels-Profiangler
Lachs-Profiangler
Lachs-Profiangler
Barsch-Profiangler
Barsch-Profiangler
Wolfsjäger (Könner)
Wolfsjäger (Könner)
Bärenjäger (Könner)
Bärenjäger (Könner)
Rehjäger (Könner)
Rehjäger (Könner)
Pumajäger (Könner)
Pumajäger (Könner)
Elchsjäger (Könner)
Elchsjäger (Könner)
Nesträuber
Nesträuber
Überflieger
Überflieger
Sprengmeister
Sprengmeister
Bärenjäger (Meister)
Bärenjäger (Meister)
Wolfsjäger (Meister)
Wolfsjäger (Meister)
Pumajäger (Meister)
Pumajäger (Meister)
Elchsjäger (Meister)
Elchsjäger (Meister)
Rehjäger (Meister)
Rehjäger (Meister)
Panzerknacker
Panzerknacker
Quadmechaniker
Quadmechaniker
Subsistence
Rating auf Steam Größtenteils positiv
72.59% 4762 1798
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world). Progress your base technology for advanced item crafting and upgrades. Farm crops, fish, raise small animals, harvest and refine resources to rise in dominance in the world. Defend your base from Hunter attacks, and raid their bases to steal their loot. If you enjoy open-world sandbox survival games, resource gathering and grinding to build a base, you may enjoy playing the early access version of the game.

Current features:

* Singleplayer and Co-op PvE sandbox experience.
* Crafting mechanics.
* Dynamic base building.
* Dynamic seasons and weather systems.
* Weapon upgrade system.
* Mining and refining of ores.
* AI Hunters (with AI base building).
* Farming.
* Animal husbandry.
* Food cooking mechanics.
* World day-night cycle.
* Temperature change based on time-of-day and altitude.
* Character hunger/thirst/strength mechanics.
* Character clothing system.
* System for inviting/removing players to access bases.
* Central power system for bases (base items require power to function).
* Npc enemy leveling system.

DISCLAIMER (PLEASE READ):

The public Early Access is intended for those interested in supporting the project and participating in its continued development. You will most likely experience balancing issues, performance issues, bugs and missing features. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. There are many YouTube game-plays showing the current state of game. I am the sole developer of the project, which I work on as a passion project. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision. A full detailed list of the updates since launch can be viewed here: .

Goals of the project:

The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance.

The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.