Custom Ancestries & Cultures
Sixty-Two Custom Ancestries & Cultures To Replace Race in 5e! Based on Ancestry & Culture: An Alternative to Race in 5e- 62 new ancestries & cultures
- Fantasy classics with, new distinct cultures of dwarf, elf, gnome, & halfling
- Anthropomorphic animal ancestries like bat, bear, cat, dog, fox, octofolk, snake, spider, etc
- monstrous ancestries & cultures like undead, construct, dryad, hag, medusa, mimic folk, etc
- Bizarre originals like blood sprite, dullahan, hiveling and more!
What Is Ancestry & Culture: An Alternative to Race in 5e ?
- Critically acclaimed Adamantine seller
- A simple swap for the 'race' choice in 5e; just plug-and-play!
- Replace the outdated concept of Race in 5E with ancestry & culture, removing bio essentialism
- Play a character of one ancestry raised in a different culture, like an orc raised by dwarves (or a human by elves, like Aragorn!)
- Play a character of mixed ancestry, like the child of a gnome and a halfling or an elf and dwarf
- Convert existing races into ancestries and cultures
- Create your own custom culture
- Comes with two friendly one-shot adventures designed for players of all ages
- Credits for Custom Ancestries & Cultures:
Adapted for Fantasy Grounds by: Grim Press Ltd
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.[/h2]