[b]Greetings, Agents![/b]
We're reporting back to let you know that [b]Patch 1.0.5[/b] will be deployed [u][b]by the end of the day (CEST)[/b][/u]. It's been another busy week for us, but we're extremely happy with all the feedback you've been sharing and your ongoing support.[b]Patch 1.0.5 details[/b]
This patch brings important progression-related fixes, changes to the Actor Perk, AI, XP gains, and many more. [u]Improvements:[/u]- the Actor perk decreases the range of recognition while in disguise (before: could never be revealed with said perk)
- the Agent Overview window (before: Background) in the Crew Quarters facility now displays all abilities, including passive ones
- improved generation of Hideout Candidate locations (prevents a selection of only the most expensive options, possibly leading to a bakruptcy loop, and other tweaks)
- secret documents are only visible in the deployment phase after conducting Reconnaissance of the location
- improvements and balancing of AI
- experience gains balance
- miscellaneous tweaks and improvements to animations
- fixes an error which could lead to a progress block during the Undertow-related events (doesn't resolve the issue for save files with blocked progress)
- fixes an error leading to icons on the World Map disappearing
- fixes wrong damage values (and sometimes blocks) which could occur while shooting from overwatch mode beyond a weapon's range
- fixes an issue which could lead to the disappearance of the top status bar in the strategic view after clickling Background in the Hire tab in the Crew Quarters
- fixes an error which could under specific circumstances lead to a block when entering an enemy's overwatch area
- fixes an error which could lead to a block when attempting to move in the area of effect of Blister Gas
- fixes an issue with saving the game when a player ends the turn with a hotkey while aiming
- fixes an error in Danger generation for agents captured by Beholder
- fixes an error with previous abilities not being removed after changing Training
- key bindings for alternative keys are working correctly
- dodge cost modifiers now update correctly in the Crew Quarters interface
- fixed an issue with launching the game on the main monitor on multi-screen setups
- the misplaced M-16 weapon is back in the game :)
- various minor tweaks and fixes
[b]Developer Livestream[/b]
It's becoming sort of a tradition now, but once again some of us will be compromising their identities to play [b]Phantom Doctrine[/b] live for you, walk you through the latest changes, anwer your questions, and attempt to influence you with some [spoiler]MK Ultra subliminal techniques[/spoiler] we've been practicing lately in the shadows of our office. Please, feel invited to tune in for a [strike]quick brainwashing session[/strike] chat either on our [url=https://store.steampowered.com/app/559100/Phantom_Doctrine/]Steam Page[/url] or [url=https://www.twitch.tv/goodshepherdentertainment]Good Shepherd Entertainment Twitch Channel[/url]. The stream will take place [u][b]today at 19:00 CEST[/b][/u]. If you can't make it, remember we're always there for you on our [url=discord.gg/cfg]Official Discord Server[/url]. Again, thank you very much for giving our work a purpose. [b]CreativeForge Dev Team[/b]
