Yet another delay?
It's been some time since our last update, and we understand that an explanation is due. Currently, our game isn't generating any income, meaning that every development effort incurs expenses that we must address. To sustain our operations, our company — Overbuilt, has taken on contract work unrelated to game development. Given our limited capacity, we've had to prioritize this external work over our game development, resulting in delays. Once our game returns to Steam, we don't anticipate significant profits, particularly in its current state. Nevertheless, we're hopeful that the revenue generated will help alleviate further delays in development. Now back to the main topic...Presenting Evil’s Den Current Roadmap
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v0.2 — Steam Return
- Improved character controls
- Improved language support
- Added controller support
- Added support for Nintendo Switch
- Added support for Steam Deck
- New interface system
- Bug fixes for many gameplay issues
- Community Translation Project
v0.3 — Spring “Castle” Update
- Castle biome overhaul, including reworked enemies, rooms, bosses, and other related content
- Reworked enemy mechanics and their AI systems, making combat more interesting
- Revamp of the random generator responsible for creating dungeons
- Official support for Linux
v0.4 — Summer “Village” Update
- New biome alongside new types of enemies and unique bosses
- Combat system overhaul, including revamp of weapons, abilities, spells, items, and potions
- Village revamp, including new environment and interactions
- New types of rooms, including puzzle rooms and gauntlets
