Torus Games is a highly skilled and talented computer game development studio. We are positioned in the heart of the industry, developing products on all consumer platforms for the world's largest publishers. Torus' strengths include state-of-the-art cross-platform technology, commitment to quality and a veteran development team. Torus has delivered over 90 titles on a variety of platforms for many happy customers.Torus Games began in 1994 with the intention of creating great video games. Over 15 years on, the same passion and focus continues to drive us, no matter which platform we're working with. Torus has completed games and content for the Game Boy, Game Gear, PlayStation, Sega Saturn, Game Boy Color, Game Boy Advance, LMAX, N-Gage, Xbox, Leapster, Leapster 2, Roadrunner and GameCube.
Our current developmental platforms are DS, PSP, PlayStation 2, PC, Wii, Xbox 360 and PlayStation 3. We are approved by all major hardware manufacturers, including Sony, Nintendo, Microsoft, Nokia and Leapfrog.
Based in Melbourne, Australia, Torus has a diverse portfolio of titles that span a wide range of categories, target markets and gaming platforms. Our titles are easily recognised and have won awards from both fans and editors alike. See our News section for further details on our awards and associated media.
To make great video games, you need the right tools. That's why Torus is equally focused on creating engines and tools that allow us to concentrate on superior content and cross-platform development. Torus is dedicated to continuing the creation of strong content tools that enable game designers to more effectively express their vision and provide more time for developers to focus on gameplay. Publishers that have already experienced our commitment to quality include Activision, Nokia, Take Two, Ubisoft, Atari, Leapfrog, Destineer, Majesco and Namco.
We have developed dozens of licenses over the years and have extensive experience working with high-quality, successful IP. In addition to this, Torus have strong original design capabilities. Torus is not only sensitive to licensor requirements – we are innovative with our own creations. Sentinel is a Torus design, as are the Nokia titles that we have created. As the end of the 2000 decade approaches, Torus has several original IP titles in varying stages of development.
Our Studio boasts an established team structure that allows us to be self-contained and create every component of a game in-house – from the administrative department through to the management team, sound engineers and our quality assurance testers, as well as software engineers, artists and animators, game designers and producers. At Torus we are constantly honing our practices and processes to deliver consistent, high quality results.
Further to our veteran development team, Torus also has a tried-and-true policy of investing in graduates whenever appropriate. We spend a great deal of time and effort assisting promising young employees with their professional growth and development.
Creating great games comes down to the right ingredients and Torus Games is a one-stop developer. Our focus on technology, design and game play combine to provide a professional and reliable solution.