We started making indie games in 2010, under the name of Goob Games Studio, having had moderate success with hidden object games and a few mobile titles.Following our experience with Azuran Tales:TRIALS, an atmospheric platformer launched for both PC and Nintendo Switch we decided to return to our favorite genres and the development of more elaborate, story driven games. After exploring a few option we decided on expanding the small, modular concept centered around team and base management that was then Azuran Tales: Outpost. The concept quickly showed its potential and became what is today a full blown RPG with party and base management elements, destined for PC and consoles: Zoria: Age of Shattering.