We're Tarn and Zach Adams, the brothers behind Bay 12 Games. Our father was a programmer and thought it would be a good idea to get us ready for the emerging computer-dominated world by teaching us how to write video games when we were still learning to read. This is the result! Our favorite games were the roguelikes we downloaded from the bulletin board systems in the 80s and exploration games like Starflight (where we learned the word "disembark").
We were fascinated by randomly generated maps and experiences that were different every time, and permanent death that still reverberated into future games through persistent save files. Our early efforts always included these elements, and they grew into the projects we began releasing on the internet in 2000.