Content
Killer Updates
The Houndmaster - Basekit
- Chase Command cooldown reduced to 3 seconds (was 4 seconds)
- Increased the time it takes The Houndmaster to recover movement speed from cancelling Chase Command to 1 second (was 0.85 seconds)
- Reduced the movement speed penalty from cancelling Chase Command to 3.0 m/s (was 2.0 m/s)
- Increased hitbox of Dog while performing Chase Command to 0.65 meters (was 0.5 meters)
- Increased Window and Pallet vault time of Dog while performing Chase Command to 0.45 seconds (was 0.9 seconds)
- Reduced Chase Command camera transition time from The Houndmaster to Dog when activating Redirect to 0.15 seconds (was 0.25 seconds)
- Reduced Chase Command camera transition time from Dog to The Houndmaster after ending Redirect to 0.15 seconds (was 0.25 seconds)
- Updated Dog pathfinding during Grab to pull Survivors towards coordinates where the Grab was started (was previously towards The Houndmaster's location at moment of Chase Command activation)
- Increased the amount of Hindered status effect applied to Survivor caught in a Grab to 10% (was 3%)
The Houndmaster - Addons
- Knotted Rope: Basic attack cooldown against grabbed Survivors reduced to 2% (was 10%)
Killer Perk Updates
- Hex: Thrill of the Hunt:For each Dull and Hex Totem remaining on the map, gain a Token. Survivors' Cleansing and Blessing speed is reduced by 8/10/12% for each Token. (was 10/12/14%)
Archives & Events
- Chaos Shuffle returns January 16, 2025 at 11:00am Eastern.This event includes an event tome featuring Dungeons & Dragons themed rewards.
Bug Fixes
Bots
- Trained survivor bot to use the perk Invocation: Treacherous Crows
Characters
- Fixed an issue that caused The Houndmaster to temporarily become stuck during the break generator animation when spectating.
- Fixed an issue that caused The Houndmaster's Dog's Search to have the wrong icon when charging the power.
- Fixed an issue that caused The Houndmaster's Swap Command icon to remain lit up when charging the power.
- Fixed an issue that caused The Houndmaster's Chase command not to injure vaulting Survivors.
- Fixed an issue that caused The Houndmaster's Dog to vault at the same vault location being used by a Survivor.
- Fixed an issue that caused The Houndmaster's Dog to bring the Survivor back to the location that the command was given when in a struggle.
- Fixed an issue that caused the Detected killer instinct to linger indefinitely on affected survivors if The Houndmaster's Dog remains next to them after the patrol detection radius is gone.
- Fixed an issue that caused The Houndmaster's Dog to vault over elevated vaults that players normally fall from.
- Fixed an issue that could cause a crash when The Houndmaster left a trial.
- Fixed an issue that caused The Demogorgon to be missing the Hold arrow icon for Traverse Upside Down action.
- Fixed an issue that caused The Nurse to be able to cancel her blink when releasing the input while looking down at an obstacle.
Environment/Maps
- Fixed a window on Ormond Lake Mine map that caused a Killer projectile impact issue
- Fixed various issues with fading on Mori animations
- Fixed an issue that allowed the Dark Lord's pillars of Hellfire to go outside of the Exit Gates with the Add-on "Alucard's Shield"
- Fixed issues in The Nostromo Wreckage map that prevented the power of The Nurse and The Houndmaster from working properly
- Fixed issues in The Underground Complex where The Nurse could use her power and get out of bounds on the map
- Fixed multiples issues in all realms where the camera rotation at the beginning of a game would clip inside the head of The Houndmaster
- Fixed issues in The Underground Complex where some of the ground did not appear
- Fixed an issue Gideon Meat Plant where an invisible collision would prevent the players from navigating from the bottom floor to the second floor
- Fixed an issue in Raccoon City Police Station where the players could stand on top on a couch
- Fixed an issue in Suffocation Pit where a snowman would block the path of the players
- Fixed an issue in Crotus Prenn where The Nurse would get stuck when blinking on wooden ramp on the second floor of the building
- Fixed an issue in Haddonfield where The Nurse or The Cenobite could use their power outside of the limit of the map around the exit gates
Perks
- Fixed an issue that caused Save the Best for Last not to lose tokens when damaging a Survivor with The Houndmaster's Dog.
- Fixed an issue that caused Play With Your Food not to lose tokens when damaging a Survivor with The Houndmaster's Dog.
- Fixed an issue that caused THWACK! not to display Survivor auras when destroying a pallet or breakable wall.
- Fixed an issue that caused Survivors to still have grunts of pain when using Clean Break with other interaction.
- Fixed an issue that caused a missing audio cue when dropping a Flashbang.