This update also includes a couple of experimental fixes specifically for our Linux and MacOS players to improve stability and performance on these platforms. If you continue to encounter stability issues on these platforms after today's update, then please perform a clean reinstall of the game. Thank you to everyone who submitted crash reports from these platforms!
As always, we appreciate your feedback, support, and reports. Your feedback is crucial to helping us shape the future of Crusader Kings III, so don't hesitate to reach out with any thoughts or issues you have after today's update.
1.11.2 Changelog
Bug Fixes
- Fixed issues with upper-case filenames causing stalls and crashes on certain platforms.
- Added missing localization for locked "Rich in Diversity" achievement.
- Added missing localization for not having specific combinations of culture ethos.
- At least one Zoroastrian faith has to complete the Magi restoration decision for them to be able to create HoF titles.
- Characters from Heresy outbreaks will keep the Heresiarch trait.
- Converting a county resulting in Iberian Struggle catalyst will display the holder's name in catalyst history.
- The Research Project event chain will now correctly add the Mural Sextant innovation as a reward if its path was chosen.
- Event where you find a competent Quadi\Magistrate will properly check if they don't have any relations with you or are not an already picked competent Tax Collector.
- Fixed a doubled "by" inside a tooltip when someone resigns from a tournament.
- Fixed a typo in the Traveling Thinkers travel event causing a missing scope.
- Fixed a typo in the names of cued music for East Europe events.
- Fixed incorrect names of music cues in tax rivalry story cycle events.
- Fixed missing custom tooltip text in an option for a tournament duel event.
- Varangian Adventurers now correctly receive additional MaA if they have a culture of North Germanic heritage or are Estonian/Estonian heritage.
- Removed unnecessary blockers from Communal Possession and Exaltation of Pain tenets, making them now possible to be picked during faith creation.
- Sar-i Sang mines are now an economic point of interest.
- Seljuk invasion will always spawn with an army and will be more aggressive as a vassal.
- The Saoshyant nickname description uses the correct name of a god that could devour the light.
- When trying to push your secret faith on someone, the game will now correctly look for any sad memory they have for you to exploit.
- Winning an Independence war will now always result in getting a title revocation reason on all losing vassals.
- Zoroastrians can bypass the decision to restore the Magi.
- Fixed Seljuks trying to become your vassal if you have the same title tier in the opening Seljuk story cycle event.
- Fixed a number of additional issues with the Seljuk invasion story cycle.