Civilization 5
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Über das Spiel
Vollständig animierte Anführer interagieren mit dem Spieler in Vollbild-Diplomatieszenen und sprechen dabei zum ersten Mal ihre jeweilige Muttersprache; Kriege zwischen Reichen haben eine gewaltige Wirkung, wenn die Armeen die gesamte Landschaft ausfüllen, und der Kampf ist aufregender als jemals zuvor. Durch das Element der Fernbombardierung kann der Spieler aus einer Position hinter der Frontlinie auf seine Gegner feuern, so dass kluge neue Strategien entwickelt werden müssen, um den Sieg auf dem Schlachtfeld zu garantieren. Zusätzlich zu den brandneuen Gameplay-Features, die in Civilization V ihr Debüt feiern, sind außerdem zahlreiche neue Community-, Mod- und Multiplayer-Elemente enthalten.
Systemanforderungen
- CPU: Dual Core CPU
- GFX: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
- RAM: 2GB
- Software: Windows XP SP3/ Windows Vista SP2/ Windows 7
- HD: 8 GB
- SFX: DirectX 9.0c-compatible sound card
- INET: einmalige STEAM Aktivierung
- DX: DirectX version 9.0c
- LANG: Englisch , Deutsch
- CPU: 1.8 GHz Quad Core CPU
- GFX: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
- RAM: 4 GB
- Software: Windows XP SP3/ Windows Vista SP2/ Windows 7
- HD: 8 GB
- SFX: DirectX 9.0c-compatible sound card
- INET: einmalige STEAM Aktivierung
- DX: DirectX version 11
- LANG: Englisch , Deutsch
Steam Nutzer-Reviews
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14321 Std. insgesamt
Verfasst: 29.01.22 10:15
Es hat auch noch nicht diesen übertriebenen Comicgraphikstil, den es scheinbar heute überall braucht.
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9947 Std. insgesamt
Verfasst: 26.01.22 05:02
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7458 Std. insgesamt
Verfasst: 07.12.21 11:44
Nachdem ich DirectX, Microsoft C und GraKaTreiber auf Fehler geprüft habe gebe ich auf das Spiel wieder zu starten, denn es stürzt nach dem Intro ab, ohne Fehlermeldung.
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37717 Std. insgesamt
Verfasst: 04.09.21 22:01
War mein erstes großes Strategiespiel und ich konnte hunderte Stunden darin verbringen, ohne dass es langweilig wurde. Für Achievement-Hunter und Aufbaustrategie-Enthusiasten ein echtes Muss.
Klassiker.
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111317 Std. insgesamt
Verfasst: 21.07.21 13:12
Über die Frühzeit mit eurer ersten Stadt bis in die nahe Zukunft breitet ihr euer Imperium aus. Forschung, Wirtschaft, Diplomatie und Krieg sind entscheidend darüber, wie erfolgreich euch das gelingt. Alles in allem ein Top Spiel, mal abgesehen von der eher altbackenen Grafik, die aber eingefleischte Civ-Fans gewöhnt sind. Daumen hoch von mir !
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68247 Std. insgesamt
Verfasst: 30.04.21 16:26
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57449 Std. insgesamt
Verfasst: 20.12.20 13:27
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20556 Std. insgesamt
Verfasst: 12.09.20 18:15
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444 Std. insgesamt
Verfasst: 15.05.20 18:18
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63718 Std. insgesamt
Verfasst: 17.04.20 21:50
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6849 Std. insgesamt
Verfasst: 13.04.20 18:54
Yeah Yeah, Fifty empfiehlt es
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9121 Std. insgesamt
Verfasst: 25.02.20 10:42
In dem Sinne: Kaufen Leute!
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14796 Std. insgesamt
Verfasst: 17.04.22 14:04
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1922 Std. insgesamt
Verfasst: 31.03.22 21:05
But be careful, one of these small and insignificant civilization AIs might flourish and blow up in your face in the form of a nuclear bomb... Oh my these Romans are crazy!
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11608 Std. insgesamt
Verfasst: 26.03.22 17:46
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24363 Std. insgesamt
Verfasst: 08.01.22 23:51
You never know what civilization might become a neighbour, friend or foe. But one thing is certain, you'll come across Ghandi and he will nuke you into Nirvana.
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4001 Std. insgesamt
Verfasst: 12.11.21 18:21
You can get so involved into this game that you may not realize how much time has passed until you stop playing for the day. Then realize that there were other things that you wanted to get done but ran out of time.
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7021 Std. insgesamt
Verfasst: 27.10.21 21:01
9/10 It's pretty dope.
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6368 Std. insgesamt
Verfasst: 16.06.21 01:03
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9795 Std. insgesamt
Verfasst: 31.05.21 22:25
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY-< more complicated and waaaay more fun
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25271 Std. insgesamt
Verfasst: 06.05.21 13:53
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37193 Std. insgesamt
Verfasst: 30.04.21 15:02
I grew up playing Starcraft, Command & Conquer and Stronghold.
While this game doesn't give you the real time combat like those games can it makes up for it tenfold with the total immersion you'll soon find yourself in.
Not only do you have to focus on keeping strong borders with a strong army all while continually expanding your empire but you'll also need to determine the path your civilization takes in terms of research and culturally driven social policies, all of which give different individual benefits - did I also mention religion!?!?
I will admit I was very hesitant to try this game even though it came highly recommended, glad I finally did.
This game offers endless hours of fun and unlimited possibilities in regards to victory types, leaders, start location, etc..
If you're considering this game, just buy it - you will NOT regret it.
The play through can take a long while but with some adjustments to the settings you can edit the length it takes to complete structures, research new technology and complete culturally driven social policies. When you have a good understanding of this game you can play through a solo campaign with 10-12 AI leaders in roughly 3-4 hours depending on your efficiency.
Folks say Monopoly ruins friendships, they've clearly never waged war on a friend in Civilization V.
- Pocatello
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65176 Std. insgesamt
Verfasst: 03.04.21 04:09
This game is the definition of the phrase, simple to learn impossible to master.
Ive spent 1,000 hours on this game for a reason. I only start a game if I have about 12-14 hours to spare because I want to get total immersed.
Everything from founding cities to where you send your first worker, has an impact that reverberates over the entire game, especially when you get into the higher difficulties. Games like this are tremendous at teaching you the long term impact of your decisions, by allowing you make your own mistakes.
I love this game, dude.
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2505 Std. insgesamt
Verfasst: 28.02.21 15:57
I can't seem to get the game to not crash on load these days which is a real shame. It crashes in standard mode on loading, as well as legacy mode.
Civ 6 runs smoothly, and from what I've seen on the forums - a steam update broke civ 5 a bit.
Either way, It's lame that I can't play the game I purchased.
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216973 Std. insgesamt
Verfasst: 27.02.21 15:48
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78727 Std. insgesamt
Verfasst: 03.02.21 00:56
Do you want to experience real time travel, and find yourself magically teleported 6 to 12 hours in the future? Try Civ V!
Civ V: Your Dopamine Wants It ™
(WARNING: can induce dehydration, starvation, retreating from the real world, unemployment, loss of relationships. Time travel is forward-only.)
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42267 Std. insgesamt
Verfasst: 24.01.21 13:17
Short review
Civilization, which until then was one of the best franchises in the field of management and strategy, has just won its wargame stripes on the occasion of this fifth game. The adoption of a hexagonal grid and the inability to stack military units — a real revolution in the series — literally increases the tactical dimension of combat. The other novelties are less convincing: between a fairly superficial system of social doctrines and city-states which tend to lock diplomatic relations, all is not marvellous. The real question is whether Civilization V is able to attract the veterans of the series. If we can regret the disappearance of certain features, just look back and consider Civilization II, which in my opinion, remains the best episode of the series, to understand that the pleasure of the game is not necessarily proportional to the increasing complexity of the gameplay. From this point of view, Civ V provides the essentials with its intact strategic depth which should convince purists and newcomers.
Long review
Reconcile the expectations of seasoned players, in perpetual demand for complexity, and those of neophytes, which the mere mention of turn-based games may scare: it's a great challenge and it was brilliantly taken up by a certain John Schafer. Chief Designer of Civilization V, this big fan of the franchise spent his time designing maps before being hired by Firaxis Studio and being given the keys to the project. The goal? Refresh the series, allow it to evolve and come back to modernity without losing any of its richness and sharp gameplay. To do this, John imbued the game with his own player view, which allowed him to rethink certain game mechanics without betraying the spirit.
Civilization V offers two game modes: singleplayer and multiplayer, as well as centralized mod management to make it easier to share, integrate, and use community-developed tools and content. I will not cover the multiplayer mode, which is pretty basic and allows you to play with other players - duh. I will therefore only limit myself to deploring the disappearance of the hot seat option which pleasantly complemented, in the previous opus, the online and local network game offer. The singleplayer mode allows you to play on maps defined according to random or carefully configured variables. Size and type of map, number of opponents, starting era, level of difficulty, speed, turn limit, timer, geographical and climatic conditions, resources... Everything — or almost — can be tweaked at will. Fans of historical epics will regret, on the other hand, the absence of a campaign mode but the scenarios are actually quite fun to play and are a correct replacement. Aztecs, French, Iroquois, Japanese, Persians, Romans... the game gives you the choice between 43 civilizations (including DLCs and expansions), each led by a charismatic leader with his own personality and each benefiting from one to two special abilities. Failing to be able to benefit from specific objectives, you will find in this fifth episode the conditions of victory which made the success of the previous ones. They are now four in number: military (being the last civilization to have a capital), scientific (being the first to send a shuttle to Alpha Centauri), diplomatic (obtaining a sufficient number of votes at the United Nations) and cultural (adopt enough social doctrines to build the Utopia project). I will come back to this later.
Until then, it's a long road that begins for the player. He will start the game with a small group of settlers and a scout unit drowned on the world map. This is the opportunity to see the graphic evolution offered by Civilization V. To hope to attract new players, the Firaxis team had to operate a complete cosmetic facelift as the visual rendering has continued to be grossly dusted since the first episodes. The work done at the interface level commands respect. Sober, elegant and efficient, it highlights all the essential information and groups the most detailed data together in various retractable panels. A well-designed notification system can display each alert on demand in order to avoid the multiplication of windows. Discreetly integrated, the game help (tooltips, tutorials, advisors and the essential Civilopedia) can of course be deactivated. The whole is very pleasant to take in hand and suffers only from a few minor flaws such as the need to click twice to access certain panels (those that are disturbed by that will be able to use the keyboard shortcuts) or the impossibility to configure the indications of the mini-map. The extent of visual improvement is also shown on the main map. The cloud cover that acts as fog of war and the ugly early game landscape textures will gradually fade to let you admire the traces of human activity on the surrounding world. The animation of the units is a continuation of the work carried out on Civilization Revolution. Finally, the diplomatic screens display leaders modeled with particular care and a touch of humor. The whole is based on superb dynamic musical themes, adapted to each civilization.
In short, veterans and newcomers alike should appreciate this very successful game, using a slightly revamped gameplay that perpetuates proven mechanics. The game takes place on a turn-based system, with a system of one action per unit and per turn. After exploring the surrounding of your starting location, it is necessary to quickly build and develop your first city (the capital) while starting to explore the rest of the map. Exploration allows you to detect new resources, locate your opponents, but also to be the first to discover the ancient ruins and the Wonders spread over the map (a novelty) to take advantage of the bonuses granted. Besides that, whatever the victory condition is, it is more than ever necessary in Civilization V to carefully manage the economic aspect of the game. The expansion of cities is indeed particularly slow (even if it is still possible to push back their borders for a fee), which forces you to take full advantage of every resources you can find, knowing that citizens can only exploit land previously developed by workers. Technologies open up access to new buildings and units, so they must be planned with the greatest care. To do this, it is possible to consult the tech tree at any time, rich in 74 possible discoveries. Yes, it is much less than in the previous opus, I know. And where are the missing technologies you ask?
In reality, technological discoveries are now limited to technical progress. Economic, political and religious advances are now integrated into a new concept: social policies - and it is probably not bad to have distinguished the two aspects. These social policies are in the form of 10 development trees. Each tree includes several branches to unlock, with a certain number of culture points, with different bonuses available. It is also by unlocking five complete trees that the player can embark on the construction of the Utopia project, which represents the conditions of a cultural victory for this opus. But beware, some antagonistic doctrines cannot be activated at the same time The functioning of social policies is still a little superficial for my taste. They seem above all intended to facilitate such or such condition of victory, without any notable effect your civilization. I particularly regret the disappearance of religious and cultural influence, which is sorely felt. And since we are talking about the cuts, what to think of the impossibility of regulating the tax rate, the overall management of citizens' happiness, the disappearance of spies or even the automatic transformation of land units into ships transport once deployed on the water? Fortunately, the user will notice that these few biases do not in any way testify to an impoverishment of the gameplay, the strategic depth is still intact. And most of them were added back in expansions.
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122711 Std. insgesamt
Verfasst: 11.07.20 15:24
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47841 Std. insgesamt
Verfasst: 02.07.20 21:29
If you take nothing else from this review, know that Civilization V is more inviting, fun, and engrossing than any lengthy description can truly convey.
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6988 Std. insgesamt
Verfasst: 30.06.20 01:21
Anyway, cool game
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35921 Std. insgesamt
Verfasst: 28.06.20 13:00
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28793 Std. insgesamt
Verfasst: 29.05.20 20:36
Since I started playing Civ 5 it felt like something was missing from 4, but I haven't played 4 for a long time and didn't want to cut points from this review here, so I installed to try again. Nuh it had some nice things but 5 is better in any possible way.
So I was about to write a review about 5 but then I got Civ 6 from that other store that we don't spell it's name, and I postponed the review to see what the next game is about, so I played a couple of hours and went back to 5... it just didn't cut it, the improvements are minimal and so many things changed just to for change.
So here I am, playing Civ 5 again and finally writing my review, now I'm sure it is the best game of the series so far.
The graphics are nice, a great improvement over Civ 4 and I consider them to be better than Civ 6 as well. They are not very colorful, neither dull, the are not very realistic, yet they are not childish or cartoonish either.
You can lower them enough to make the game playable in virtually anything that you can buy today with windows, I managed to play in my Athlon II x2 250, 6GB DDR3 ram and nvidia geforce 710. Not very nice experience in late game but turning on the 2D view greatly improve things in advancing turns, and then return to 3d to play yours.
In my main system that is not great, not terrible I managed to play it at full graphics without a hic (i5 3570, 8GB RAM, Radeon 7850 1GB), I want to test it too in my newer system with the Ryzen 2600, I heard it can greatly benefit in late game from a great CPU.
The sound is great, the music is at what you could expect from Civ. There is only one thing that I miss from Civ 4, and this is the voice acting from the units that where in the language of the civilization you choose. Also Theodora's Greeks are nonsense... pretty stupid for a game of that budget to fail something like that. I don't know if other leaders have the same issue.
The gameplay is greatly improved, I do believe the placement of the UI in general make better sense and it is way more clear and informant than it was with Civ 4 and 6. You can access information about other leaders, city states etc very easy without stopping the game itself, so you can let the turns advance and you can check out the cultural conditions on it's tab.
Social policies are added in a way that make more sense than Civ 4 and works better than in 6 (I see no reason to lose older benefits just because you have new ones and can pick only a specific number to be active).
The AI is not stupid and have specific patterns that follow depending on the leader, there are surprises at first but eventually you know what to expect and who is the backstabbing one. Warmorgering is not working very well, there should be a smaller on no penalty if I wasn't the one to start the war for capturing a city. But overall it does the job and you get rid of penalties for liberating cities. I loved also that I can bring a civilization back in the game by liberating their captured city (if they eventually lost all their cities).
Espionage and Religion is not as big deal as it is in 4 and it takes a second seat. And culture city flipping is not as easy anymore, as it is way more complicated now.
What is the best part that made me never set my eyes on Civ 4 again, is the combat.
No longer an insane stack of units are attacking your city and exterminate you like rats. 1 tile, 1 unit. That's it you need to have tactics now to conquer a city, you don't just rush in with everything you have and hope there are not more units in the city.
Speaking of tiles now they are hexagonical and give you a better use of the field, especially since you need to use tactic in combat.
Anyway this is getting too big, I thing so far Civ 5 is the most balanced Civ game out there. There are things that it could have, but nothing that you will miss. You advance nice and easy, it plays most like Civ 4 without huge differences and most of what is changed is for the better and not just to be changed (like what happened with the transition from 5 to 6).
I enjoy this game and I think there is no reason for anyone who like 4X games not to like Civ 5 too.
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2144 Std. insgesamt
Verfasst: 28.02.20 06:24
I bought the game. I sat down to start my first match.
9.5 hours later, I was looking at the victory screen, with 10 ideas for how I wanted to play differently next game.
Then I looked that the clock.. slept for 4 hours, woke up with nothing but ideas for Civ on my mind, and then played another 10 hour game.
I then Panicked, told myself I'd quit gaming and put it out of mind, then 4 days later my friend invited me to play multiplayer with him.
Goodbye real life, you will be missed.
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870985 Std. insgesamt
Verfasst: 17.02.20 21:14
But with all the hype and add ons aside I find this ( Civ V with personal settings ) to be the best format for me. It still has a few glitches which will obviously never be fixed, but after some 14369 hours played I think I have worked around most of them.
I am 70 years of age and still conquer the world (On my computer at least). I average from 5,000 to 8,000 points a game and don't think too hard on the strategy and I rarely lose a unit in any game.
So my recommendations are chose this platform and game edition.
Maybe when they fix some of the more recent editions I will continue to try them again. But until that day (if ever), happy gaming.
Jim
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Release:24.09.2010
Genre:
Strategie
Entwickler:
Firaxis Games
Vertrieb:
2K Games
Engine:keine Infos
Kopierschutz:Steam
Franchise:
Sid Meier’s Civilization
Einzelspieler
Mehrspieler
Koop